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Microsoft Flight Simulator Set for Launch on August 18 for PC, also with Xbox Game Pass for PC

Start preparing for take-off. Xbox Game Studios and Asobo Studio are thrilled to announce that Microsoft Flight Simulator launches on August 18, and you can pre-order on Windows 10* or pre-install…

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RazzerRedux1385d ago

Nice! Been looking forward to this.

AngelicIceDiamond1385d ago (Edited 1385d ago )

I'm personally not into simulators but I'm more impressed with what the team can accomplish in other areas of MS 1st party. I'm speculating this will be a support studio sharing tech and cloud features in the future. Its smart they did a simulator to test the cloud technology rather than a full game say something like Crackdown. The cost and R&D will be expensive but MS will have it covered. Maybe The Initiative's AAAA game will utilize something like this? Unfortunately the rumor is said that T.I will not be at the event rather a later event possibly during the fall. MS wants to unload in July but still holding back a few studios. Next gen is shaping up to be a great one for both companies.

EDIT: I goofed MS doesn't own them but are 2nd party contracted to make Flight Simulator they made the award winning AA game A Plagues Tale. Its long rumored for months now MS was going to sweep them up. I'm 99% certain they will. They could be the home of cloud tech, they also working on AR devices. So MS would have AR if they decide to do so. As well as working with other MS 1st party as I mentioned.

Obscure_Observer1385d ago

Unbelievably beautiful! *_*

True next gen game right here.

DrDeath1385d ago

Ya it kind of does tho...

Did we gace a gtx2080i or whatever in 1986? No we didnt

So we have new gens on hardeare and software

Dissidia1385d ago (Edited 1385d ago )

This'll come to Series X, so his comment stands. Nice try though Razzer ;)
and PC definitely has new generational hardware as well.

timotim1385d ago

Are the new graphics cards coming out later on this year from both Nvidia and AMD not considered "next generation" cards?

gamer78041385d ago

PC has loads of gens, lots of i5 i7 GeForce gens. More gens than you can shake a stick at :)

RazzerRedux1385d ago (Edited 1385d ago )

Simply wrong. There is no singular generational indicator for a PC. You guys are talking about individual components which is hardly a common identifier for PC overall. So yeah....if you want to talk about GPU generations then fine, talk about GPU generations. CPU gens. Sure. PC can have a mixture of all those individual "generations".

My statement is correct: PC, specifically, doesn't have gens. Case in point. Obscure says this is "true next gen". The minimum system requirements for FS is a GTX 770, i5 4460, DirectX 11, and Windows 10. What gen is that? Kind of baffling to me that this is "next gen" when it is using the previous version of DirectX, even in the recommended requirements.

https://www.microsoft.com/e...

So someone tell me. When did the current generation for PC gaming start? When does the "next gen" for PC gaming start?

CaptainHenry9161385d ago (Edited 1385d ago )

The RTX 3000 series will be capable of steady native 4K 60fps/120fps 😁

timotim1385d ago

"So someone tell me. When did the current generation for PC gaming start? When does the "next gen" for PC gaming start?"

Thats the difference between PC and consoles. Console generations start when new consoles hit and is an all in one solution...for PC its when new hardware hits like CPUs and GPUs that brings new features that wasnt previously there...and it happens at a much faster rate and is customizable. Example going from the 20 series to the 30 series in GPU. Next-gen is in the feature set...better SSDs, VRS, ML, DLSS, Ray Tracing and the like...consoles has to wait to upgrade the whole box at one time while on PC they are supported through hardware upgrades in the GPU and other hardware components.

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RazzerRedux1385d ago

The constant evolution of PC hardware isn't contained within generations outside of those individual components mainly by individual companies. RTX 3000, Intel i5 8700, AMD Ryzen 7, Amd RX 5700. These are all separate products with their own "feature sets". This does not make up a PC generation whatsoever. PC is entirely fluid and not defined in the same way consoles are at all. Thus, there are no PC gens.

olafu1385d ago

Don't listen to these people. Things have generations when it's convenient for their arguments and don't when it's not.

It's like sliders.

RazzerRedux1384d ago

@olafu

It is a console mentality. These people are used to thinking in these terms:

https://en.wikipedia.org/wi...

You have set hardware and each generation has a number that consists of those devices. You have set ecosystems. You have set policies and rules. You have individual corporations who are dictating every aspect of all this.

PC has none of this. Hardware is fluid. There are multitudes of ecosystems that often overlap. Policies and rules exist, but they vary from one instance or service to the next and sometimes don't exist at all. Most of all, there is no single corporation governing or guiding any of this. You have competition at the component and the system level where hundreds of companies are selling their products rather than 3. Advances continue often at a weekly or monthly basis, rather than years. You cannot put a start date or an end date on any of this. It never ends.

This is why no one above can give me a straight answer other than some ambiguous reference to "feature sets" and nothing concrete like the link above whatsoever.

PC does not have gens. Period.

ocelot071384d ago

I think both sides of the of this argument is correct. There is no pc generation. There is no pc1 or pc2 or pc3. But there is generations in cpu and GPU.

Like other than fps in games and power efficiency. What is the difference between say a GTX 780 ti and a GTX 1080 ti?

Noting much. The 780ti can still play the latest games I imagine just not at the highest settings or resolution and lesser fps than a 1080 ti spite being 7 years old.

ABizzel11384d ago

I've been PC gaming for over a decade now and not once in my life have I ever heard anyone talk about PCs having generations until I came to this comment section.

You guys will argue anything for the sake of arguing. PC components are constantly evolving, and at some point, your components will not be able to keep up, however, you do not have to replace the entire PC in order for you to continue gaming. There are no generations in PC gaming as the games you own will continue to work on your PC hardware, and it's the same little PR Marketing move MS is trying to make with the Xbox family now.

Reefskye1384d ago (Edited 1384d ago )

Generations are a shift in hardware, like phones, consoles etc, PC arnt like thay a 2080ti will stil run anytjing a new console can you dont need new hardware, generations by consoles all so bring a new wave of gamds that cant be played on your previous generation, PCs dont have this issue.

A generation shift is a full shift in hardware upgrading ur gpu is not you changing to next gen as older xards will still easily play these are games

+ Show (12) more repliesLast reply 1384d ago
NeoGamer2321385d ago

I would describe this as a next generation simulator and cloud game.

RaiderNation1385d ago

I would describe it was a paint drying simulator. Looks beautiful but I've played these before. I'm bored with them after an hour.

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rainslacker1385d ago

So, next gen to you is min specs for this gen....or less? Even recommended specs on PC are 3-6 years old depending on which GPU you're using.

Also, calling MSFS a game, is being pretty generous. Simulator is more accurate. It's even in the name.

Imortus_san1385d ago

"Also, calling MSFS a game, is being pretty generous. Simulator is more accurate." - the "Simulator" is not a game, LMAO, just go and take your meds.

timotim1385d ago

"Also, calling MSFS a game, is being pretty generous. Simulator is more accurate. It's even in the name."

I think youre getting hung up too much on words. Yes, its a simulator...but lots of games look to simulate different things. To the degree at which they do so does vary, but I wouldn't knock someone for calling it a game. Their is cross over between the two. I mean...it is launching on Xbox Game Pass for PC, will have Xbox achievements and be played over Xbox Live like other games and simulators, no?

Prime example...
https://pbs.twimg.com/media...
Simulator, game or both?

Obscure_Observer1385d ago

@rainslacker

"It's even in the name."

Yeah, Tim already got you covered with that GT cover. Lol.

rainslacker1385d ago (Edited 1385d ago )

@imortus and tim

and I think the people that keep saying this is a game is going to lead to a lot of people disappointed in what this simulator actually is. MS hasn't really shown any game play outside a bit of actual flying. I don't think people realize what exactly the point of this title is, but I constantly see people refer to it as a game.

I'm buying it. I will go on at length about what I like about the series. But, people should be managing expectations more, because while the overall MSFS community doesn't care what you call it, I have a feeling this title is going to get a lot of negative feedback from those expecting something different.

I don't feel I'm hung up on syntax. Every game is a simulator. Not every simulator is a game. A game is a simulator which adds some sort of challenge scenario that results in a negative outcome if failed or reward for success. Sometimes this is inherent in success or failure of what is being simulated, like in this game, not crashing means you did something right, which means you can feel proud, but that's not the context of how games are defined.

MSFS can be presented with game play elements, but it certainly isn't, or hasn't been in the past, a part of its core design philosophy. There were some expansions which added this kind of stuff in on the last release, but it was not really as in depth as what we consider games nowadays.

@Obscure

"Yeah, Tim already got you covered with that GT cover"

I have no idea what you're referring to, but I'm glad you're enjoying yourself.

@Tim

I'm not calling you out here on my next statement, because I don't think you've done this, but I'm going to go out on a limb and say that most of the people I see going on about this being an amazing game for next gen, really have no experience with the title, nor care to take heed on what to expect from it.

I will wholeheartedly agree the game is immaculate in graphical design and detail, and I'm impressed with how they're using cloud tech to deliver visuals for this game. I'm also impressed with the quality of the plane models and overall look of the game. I will be playing this game, and am starting to look at new GPU's as mine is too old, and considering if I want to finally take the plunge to replace my rather old desktop. The reason for this is because I enjoy this series a lot, and I have a flight stick that will work with PC. I'd play it on Xbox if I had a flight stick, but don't want to invest in that for the console.

But, again, it's not technically a game, at least nothing suggest they added game play elements to it. If that changes in the near future(maybe the 23rd), then I'll change my tune. In the mean time, I'll try a bit to manage expectations so we don't have to wait 14 years for another title after the negative feedback comes from a group of gamers who have no clue what this title is supposed to be.

timotim1385d ago

You really seem more concern about how the gamer perceives things lately on Xbox...interesting. I wouldn't worry about it. By the time it makes it to consoles...their will be plenty of reviews, twitch streams and word of mouth to inform any gamer that might be interested. If they want to call it a game, let them...if its something you can get Xbox achievements in, then some gamers will call it a game haha. No big deal.

But you never actually answer my question in your wall of text...simulator, game, or both???
https://pbs.twimg.com/media...

rainslacker1385d ago

I'm probably more concerned for this title than any other MS game right now. Mostly because I'm actually interested in it.

I'm not concerned that it'll be good, I can tell a lot of care was put into making it that, I'm concerned that when it comes to discussion about it around here, it's going to end up being one about failing expectations of the player base who tries it, ends up crashing for hours because they don't realize that flying a plane isn't easy like in other flight type games(usually flight combat), and then we see a lot of talk about it being boring, repetitive, nothing to do, or impossible to play due to the learning curve required to simply taxi a plane down the runway.

I feel these kinds of games can be fulfilling experiences if people go into them knowing what they're getting into, but I also know that people love to criticize games for stuff they're not supposed to be. MSFS is being propped up as a major Xbox release. I'm fine with that, but some people are going too far with it, and we all know how hyped stuff gets bombarded with nonsense after it releases, and how minor infractions to basic things becomes something major that ruins the entire game. I can't think of anything more damaging than people expecting something akin to an actual game.

After responding to Atom elsewhere on this thread, i went and found this.

https://www.youtube.com/wat...

It shows an actual flight. It looks great. This is what I want from the title.

I'm cool with what I saw here. It's what I expected.

But, tell me honestly, would the average gamer on here, watch that, and see it as a game? The same people who would go on and call Death Stranding a walking sim....even to this day as the PC release starts it's marketing. Death Stranding has more actual game play interaction than MSFS, but MSFS is exponentially harder to learn how to actually play. Even with the tutorials that will likely be included(flight school in prior games), do you see this being the engaging awesome experience that the gamers around here tend to go for?

Have you ever played this title in the past? If so, how many times did you crash before you decided to learn to play, or did you just give up out of frustration? I did the latter way back when, and it was giving the game another chance, and thinking of it as what it was supposed to be for me to come to appreciate it.

And that's what I'd like to see. People appreciating this title for what it is. Not hating it because they were told it was something it isn't. I respect the series too much, and am eager to get back into it, and don't want to see yet another console war fight over this because it's now associated with Xbox.

To answer your question

It's a game. It was going to be a true simulator in it's original form, but it was changed, and made more forgiving in terms of crashing or other racing things like rubbing/bumping, because they found that being true to real life was not that much fun for the player. That's by the creators own admission.

But, in this instance, MSFS is named appropriately, while GT is more a marketing thing.

timotim1385d ago

OK Rain...now I got the receipt on this. You could have said it was both...but you chose to say it was a game only...dont let me hear you bring up GT and simulator in the same sentence in future. Its not simulating anything according to you, its just a game...a non simulated game. Receipt is logged.

King_Noctis1385d ago

In case you don't know, Goat Simulator or Euro Truck Simulator aren't games, because the word "simulator" is in the name.

RazzerRedux1385d ago

A simulator can be a game.

NeoGamer2321385d ago

So, how many simulators or games are using real world weather data to render their environments world-wide? If that isn't next generation then I don't know what is for both the cloud and simulators. Next generation games aren't just resolution and frames per second you know. Just because they choose to make it run on older hardware doesn't make it any less next gen. With your definition a lot of games this generation would not be current gen because almost all games ship on PC and run on older hardware.

A perfect example is Bloodbourne... I can run it on a Windows 7 PC, i3, 2100 3.1 GHz, GTX 750 video card, and 4 GB RAM. I guess Bloodbourne wasn't a current generation game.

Just because a company does not ship its game on last generation hardware doesn't make it automatically next generation. That logic is not supported by facts in all cases as most games will ship on very old PCs even once this next generation starts.

Another example is the frirst TLOU game. Shipped on PS3... Yet they remastered it onto PS4 and it was considered amazing.... Guess it was just a washed out last gen game that got a second chance on PS4.

+ Show (7) more repliesLast reply 1385d ago
Daniel21831385d ago

The new benchmark on gaming visuals

olafu1385d ago

How is it true next gen when the console version is on xbone?

SierraGuy1384d ago

Really? Everything moved so slow in a flight simulator.

+ Show (3) more repliesLast reply 1384d ago
sushimama1385d ago (Edited 1385d ago )

It will be lucky to sell even 500k copies. Looks good though

Abriael1385d ago

'because that's what matters 🤔

sushimama1385d ago

You're right but, you kind of want it to make a profit. So they end up making more in the future

timotim1385d ago

"Make more in the future"...just so you can say the same thing about those future versions too??? 🤔

You guys dont even understand the logic behind your own trolls anymore.

Michiel19891385d ago

@sushima not true, yes in most cases you want to make proft, but there is also something as getting brand loyalty instead of making profits, because brand loyalty is basically also profit, just not at the moment.

Look what sony did with ps3 for example. Sometimes its worth taking a financial hit just to get customers through the front door.

+im always surprised how many people say they are interested in such a "niche" game, i think it will perform way better than what you think (maybe not in the first year though)

ABizzel11384d ago (Edited 1384d ago )

I mean.... yes the idea of any business that puts out a product is for it to get a return on the investment and grow the install base. Whether that's financial sales or a demonstration of tools to produce more content, the end goal is still to put out a product people like and are willing to buy to make money, so you can continue to put out more content.

+ Show (1) more replyLast reply 1384d ago
RamRod881385d ago

You underestimate how popular flight sim games are on PC. It's been about 14 years since the last MS flight sim game released. People are hungry for this new one.

cesar41385d ago

If they are so popular why did they wait 14 years?

RamRod881384d ago

Because their focus was on console gaming, and now it's on both. It also why Age of Empires is coming back.

ABizzel11384d ago (Edited 1384d ago )

@Ram

That's not true with Age of Empires, the studio was shut down and moved on to make Halo Wars under the MS banner. It wasn't until after the studio was rebuilt as Relic Entertainment that they started back on the AoE franchise.

@cesar 4

It's generally because RTS and Sims last for YEARS with their fanbase. These hardcore fans will play these games for 5 - 10 years, and the most core will play it for decades.

RamRod881384d ago

I know what happened to Creative Assembly. Relic is more than just the old comprised team, and the studio has been around since the 90's. It still doesn't change that MS focus since the 360 was console gaming, up until the last 3 years or so. It's the reason their hasn't been a proper AoE games since 2005.

+ Show (1) more replyLast reply 1384d ago
monkey6021385d ago

there's very clearly a lot of love and devotion gone into this and yeah while I admittedly know fuck all about the genre and its potential for sales I find it hard to believe this would be anything but niche. I just hope the studio makes a healthy return for their efforts and can continue developing with that calibre

Z23ash1385d ago

You underestimate the sheer amount of sales flight sim games get. I’m sure they were at 22 million before the last few iterations came out. Plus they sell a ton of addons on steam for the last one.

This game isn’t aimed at normal gamers or console gamers. This is the cream of the crop in simulator games that has its own dedicated fanbase

rainslacker1385d ago (Edited 1385d ago )

It'll probably sell quite well. Game has a pretty big following on PC. It was never associated with the Xbox brand before though. That's something new for Xbox fans to boast about.

I can tell they probably never cared about this title before that though, because I constantly see them calling it a game, and I think they're probably expecting it to be something like a game, but MSFS isn't exactly a mile a minute thrill ride. It quite literally is, taxi, take off, fly however far you are flying in real time, land, taxi, repeat. That kind of stuff can be engaging for those who are into true to life simulations, and I personally like it myself. But it's not going to be like Ace Combat where you're flying around doing things even real fighter jets can't do because it's more fun that way.

They may add some challenges though to make it more game like. I know there were some expansions that had things like show planes doing show plane stuff, or other made up challenges where you did random things. They were still true to life simulations though.

_dangerclose_1385d ago

Have to disagree rain on this one I think it will end up selling poorly as most will just gamepass it.

1385d ago
1385d ago Replies(1)
King_Noctis1385d ago

It's on Gamepass. It'll reach millions of players and goes on to become successful.

MS thanks you for your concern.

Psychotica1384d ago

LOL... The last Microsoft Simulator has been selling for years and is still widely used.

SierraGuy1384d ago

Looks good when everything runs in super slo mo.

Which is all the time in this game.

+ Show (7) more repliesLast reply 1384d ago
monkey6021385d ago

Thats actually much sooner than I thought.
Im looking forward to it. The game looks gorgeous. I expect to move on from it all too quickly though. Not something that would catch me for long so I'm glad its on game pass

Dissidia1385d ago

You're never gonna play this lol. Get out of here

rainslacker1385d ago

It's one of those things that if you're into it, then you can play it a lot. You may not play it a lot all at once though. For things like this, or other games like say SimCity(which is a different kind of simulator), I'll revisit these titles when I have the itch. Flying a plane, espcially big ones, is actually kind of boring outside the take off and landing, and while scenery is cool and all, more often than not, you're not really that close to it, so it's more vista type stuff. Smaller planes would have better sight seeing potential.

1385d ago
rainslacker1385d ago

I'm part of that community. At least for this franchise. I never got into the other ones, and tend to prefer things a little less stringent to the rules of aeronautics, like along the lines of Ace Combat or similar. But I've always been a big MSFS fan since the x486 days when it was all vector graphics. My penchant for things like Ace Combat, or similar, is more because they're more engaging for playing as a game. MSFS is not a game though, it's a simulator. Every game is a simulator of some sort, but not every simulator is a game. As far as true to life simulators go, MSFS has always been really good at being a simulator.

This release is certainly a big step up from those older titles, at least graphically as I haven't seen what many are inaccurately referring to as "game play" on this site. It also seems to have more in terms of level of immersion detail, which leads me to believe that there will be more stuff involved with flying a plane like there would be a real one....although smaller planes are simpler...particularly the older prop planes.

However, to date, we haven't really seen any actual in depth "game play" for this title. We see quick shots of planes doing stuff, usually from perspectives you wouldn't use while flying, but they don't show the level of detail that you have to go through to actually fly the plane.

Because of this, I think what's going to happen for a lot of people unfamiliar with the title is what happened to me when I first played it in my pre-teen days. I crashed a lot. It wasn't fun. I got frustrated. I quit playing. It wasn't until later that I got back into it, and tried to play it the way it was meant to be played, and learned how to fly a virtual plane. After that, I got into it more, and as with most simulator type games or true simulators, they're things I visit every so often if I enjoy them. Sometimes I become immersed in them for quite some time, other times, I just play for short stints.

I'm not trying to put down the title itself. I'd recommend everyone to give it a shot. but I see a lot of expectations and mislabling of this title by the Xbox fans here, and I feel that if people go in without knowing what it is, it's going to get a lot of negative attention, which is something I don't want, because I'd like to see MS not take another 14 years to make another one.

monkey6021385d ago

I actually love sim games. I play a lot of Planet Zoo and Planet Coaster. Just lose myself in building stuff for hours and saving blueprints for my good parks.

Atom6661385d ago

Have you been watching the Feature Discovery videos? They've been going through gameplay and features every month.

I'm not sure how much more gameplay is left to show.

rainslacker1385d ago

@Monkey

I love sim games as well. SimCity is one of my all time favorites and I still play it regularly, although more a game than an actual sim. But roller coaster Tycoon, SimEarth, some train driving sim I can't recall the name of, MSFS, and I've dabbled in things like Zoo Tycoon. Most of those have more game play elements than pure sims, but I do like actual pure sims as well.

I can't tell you how many hours I can sink into SimCity if I get into the mood for it. I can play it religiously for weeks on end, every available waking moment and just lose myself in it.

rainslacker1385d ago

@Atom

I've watched about half of them, and more recently I went through quickly on most of the others looking for more in depth full showings of flight. I saw them talking and showing things that appeal to the simulator fans of this game. To those that buy this title to be what it is. Precise recreation of flying a plane.

What I haven't seen is game play scenarios added in that make it go from being a simulator. What I haven't seen is a full simulation of flight from start to finish, or even a good chunk of it. I saw the thing about take off and landings, and some shorter segments with actual flight. It's those latter flight videos which show what you are doing in most of this game. You can do random things of course, which is cool, but it's a different experience to what I see most people seem to like around here.

If you know which video shows this, I'd be happy to watch it, because I don't want to keep misrepresenting what the game has to offer.

It's not that what this game has to offer can't be engaging. It's that people should go into it informed. I remember when I first played this series, I was insanely bored and frustrated. I either crashed, or wasn't doing anything at all. It wasn't until I realized what you were supposed to be doing that I came to appreciate it.

Atom6661385d ago

Some of the later ones are a bit more detailed, but overall they've shown pretty much what to expect imo. MP is interesting. Didn't know if you were looking for more detailed gameplay generally.

"Fans" from all sides are going to be reacting a certain way to this title. I just had an exchange with a PS "fan" on Twitter who thought that FS should have been exclusive to console. While I'm hopeful that it gets a console release to bring in new users, you and I know why FS is a PC title first and foremost.

Don't disagree that some people don't know what they're getting into with FS. I tend to think that you're more likely to see Xbox fans praise it without playing it while the PS camp rags on it for not being a "game" though. Basically just the usual nonsense we see every day.

+ Show (4) more repliesLast reply 1385d ago
timotim1385d ago (Edited 1385d ago )

Its the first and only game Ive seen with "next-gen" design implementation on any platform so far.

rainslacker1385d ago

You mean the cloud streaming stuff?

timotim1385d ago

I mean ALL the technology its using and design approach the game implements as a complete package.

rainslacker1385d ago

All that stuff is available on this gen, or PC hardware that is before this gen. It is delivering the cloud promise...sort of, albeit that sort of is something tangible, but that was also a current gen philosophy from MS.

You'll get better graphics either way because of the texture streaming, and while flying is indeed almost all about physics, they're not overly complex physics that can't be done on older hardware, and computational models for real time weather or air stream stuff that would effect flying would be so computationally heavy, that it's not worth processing them on the cloud, so more simple physics will be used, because the player won't know the difference.

timotim1385d ago

Youre over simplifying as you usually do when it comes to Microsoft. Im not surprised. This coming from the same guy that said Knack was next-gen because its physics couldn't be done on PS3 haha.

Can you point me to a game that renders and models the entire planet with every building, body of water, tree, landmark and landscape down to 3cm accuracy? has real time/real world flight traffic? Weather that mimics what is happening in real life in real time? Physic that uses as many calculations, not only off the planes themselves but also based off whats around the player like clouds mountains and such? Has cloud rendering that extends to 600km? Again, all in one package? Its doing things that have never been done before in ANY game.

Since you claim it is doing things that PC hardware did before this gen...it should be easy for you to point out these games that do these things. Ill wait.

Imortus_san1385d ago

The game Engine is made by Turn 10, next Forza is going to look even better.

ColdSin1385d ago (Edited 1385d ago )

I don't think that is true. What I think is true that the technology used in this game will be used in other Microsoft games moving forward. The technology used in this game may be present in Forza 8, but we will have to wait and see if that's true.

nowitzki20041385d ago

We just have to see how well it all really works.

Show all comments (118)
120°

Microsoft Flight Simulator Free Airbus A380 Gets Spectacular Video Showing a Beautiful Bird

Today third-party developers shared quite a lot of interesting news and releases of add-ons for Microsoft Flight Simulator, including aircraft and scenery.

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rlow142d ago

It’s one hell of a passenger jet. The attention to detail is impressive.

JunonZanon42d ago

One of the most comfortable airplanes on the sky, stable as a rock.

rlow142d ago

Have you’ve ridden on one? Never have myself but would love to have the opportunity.

just_looken42d ago

The new redesign is awesome new york has 12hr flights were you can get a mini apartment to yourself bed/living room full bath.

https://www.etihad.com/en-u...

https://youtu.be/oO7c_sU7fV...

rlow142d ago

Wow sounds wonderful, I’ll check the links. Mahalo

JunonZanon41d ago

Yes, tried Emirates from Heathrow to Dubai. The only plane I managed to get a proper sleep haha. It is loaded with cool technology, like you can see the outside cameras on your inflight entertainment. And despite the 4 engines, it is still very quiet. Incredible!

60°

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Today is a big day for Microsoft Flight Simulator, with plenty of juicy news and releases across aircraft and scenery add-ons.

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160°

Microsoft Flight Simulator Antonov an-225 Sold Almost 100,000 Units, Antonov to Receive $1.5 Million

Microsoft revealed sales numbers for the Antonov an-225 released for Microsoft Flight Simulator, with proceeds going to the Ukrainian manufacturer.

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