140°

How The Last of Us Part II Defies Conventional Storytelling

The Last of Us Part II honours the original game by fully immersing players in a beautifully rendered world of despair, violence and horror, but never letting it overwhelm the flawed humanity of the main characters. Joel – what he did to save Ellie, and the destructive power of the immense lie he told her when she asked him for the truth – is a constant presence throughout the entire game, not just during flashbacks, but in every moment we spend with Ellie and Abby.

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alternativemagazineonline.co.uk
1406d ago Replies(2)
Shezgear1406d ago

The biggest problem with TLOU 2 is TLOU 1

Spoiler alert!!!!****

If the doc had one line like "I have a daughter" or any type of role in tlou1 other than being a random character then tlou2 would make more sense and it would be easier to sympathize with Abby imo.

I personally think they could make Abby daughter of Marlene instead.. Now, Druckmann just did what Kojima did WITH ground zeroes and TPP. He made a random NPC (Metic) an important character just for the sake of plot twist.

MartyMcFly881406d ago (Edited 1406d ago )

Thanks for commenting. I think the small retcon in relation to the surgeon (Jerry) worked really well - every NPC enemy Joel and Ellie killed would have friends/family in real life (something Naughty Dog has tried to convey more effectively in the sequel), and killing Abby's father was arguably worse because he wasn't a soldier and was one of the few people who could develop a vaccine.

Shezgear1406d ago

I know. I just wish he had some type of role in part 1. That would justify Abbys action more for the player. Other than that I think the game was perfect.

As for part 3... I hope we get to play As Tommy instead of Lev/Abby/Ellie.

kfk1406d ago

A retcon is a previously established fact getting changed later; the first game didn't say that the doctor was childless, so there wasn't anything changed.

rainslacker1406d ago

There was nothing that didn't work because they made a nameless NPC into someone related to the current game's plot. We didn't need to know anything about the doctor in the first game, because we were coming at it from Joel's perspective. Joel knew what we knew.

This game required that character to be expanded on, and it was, and thus, we came to know more about that character.

It is a ret-con, but not one that changes anything about the original. Any one of us could have considered that doctor's past or motivations and come up with any random backstory, and it would fit.

MartyMcFly881406d ago

Nicely put. I actually think it works even better only finding out about Jerry in the sequel. When Joel killed him, he wasn't thinking about anyone else but Ellie. Dealing with the consequences in the sequel gives the ending of the original game even more weight.

RgR1406d ago (Edited 1406d ago )

@Marty

In real life testing is required for a vaccine. Surgery would have to be successful and the vaccine would have taken quite a long time to develop assuming it would have even been effective. I also highly doubt that the virus would be killed considering it mutates differently depending on unknown factors.

My point is although Joel was selfish they did want to do the surgery without Ellie's consent. That's horrible practice and only God wannabe doctors are capable of thinking that way.
Joel could have accepted it if they had asked Ellie and she said yes to the surgery.
Instead was they didn't ask and just told him they were doing the surgery and kill her in the process.

rainslacker1405d ago (Edited 1405d ago )

I've often discussed the inaccuracies or failed logic of the premise of having to kill Ellie to get the vaccine. They maybe had Joel and Ellie for a couple days at most, and they were ready to cut her open and dig around in her brain to get to a tumor that was apparently preventing the disease. But, given she was the only person who was immune....apparently....I think taking her life would have been a last resort. While I'm not medical researcher, I would think testing every possible thing that may be preventing the disease would make more sense. It was a bloodborne disease, which apparently could be transmitted by saliva(which means that a bite wasn't even necessary to be honest), which was also spore based.

Further, there is the innacuracy that the size of the tumor they showed in her head would have been debilitating. We could go on at length about the premise of transmission methods of the virus being highly inconsistent, or how when they walk through a crack in a wall out of an area infested with spores, they remove their masks almost immediately, despite the fact that fungus only needs one sport to thrive, and the amount of spores they show in just one of those areas would have overtaken an entire city. But, lets not get into the fact that fungus also needs light and moisture to thrive, but most of those interior areas were dark and dry. There are some exceptions of course, but fungus that grows in the dark tends to die in the light, and the infected seemed to have no problem being out in sunlight.

There are a lot more inaccuracies to the actual virus, which was fungus based it seemed, and the supposed medical treatment. The idea that this doctor was the only one who could find a cure in itself is preposterous, as any doctor with sufficient qualifications would have been put someplace safe by the powers that be(Fedra I suppose they were called). In all honesty, the fireflies not trying to get Ellie to a group of qualified doctors was even more grevious.

But, these are the kinds of things that you can focus in too much on, and if you allow it, it ruins an otherwise good story. There are times where it can take you out of the story, but in this case, it's just one of those things you aren't supposed to analyze too much. I have seen quite a few discussions on these topics back when this game was first out though.

I feel the same thing is happening with TLOU2. People are nitpicking to the extreme. Steroids for instance is a big talking point, acting like it doesn't make sense.

But, TLOU2 isn't supposed to be a 100% accurate depiction of real life. It's supposed to analyze real life by examining human nature, and that's what is more important to focus on.

anast1406d ago

This is a great write up. It's not pretentious and it has clear prose. The writer clearly gets it without relying on "buzz" words. 10/10

MartyMcFly881406d ago (Edited 1406d ago )

I'm so pleased that you enjoyed reading my write-up about The Last of Us Part II - thank you for your kind words. Please feel free to leave a comment at the bottom of the article on my website if you have the inclination/time; I'd love to hear your thoughts (particularly about the ending)!

masterfox1406d ago (Edited 1406d ago )

Put a daily common social controversial theme in the game.......Checked
Put a cheap a revenge story in it........................Chec ked
Make everyone pissed after playing it from some hours......Checked
Ridiculous out of nowhere sex scene just to grab your attention ......Checked.(well at least gave me good WTF and LOL )

if you think that's defying conventional story telling well then gaming is officially on the decline , this is more like a very cheap effortless story creation imo, ND didn't want to put too much brains into creating the story this time around.

MartyMcFly881406d ago

What is the 'daily common social controversial theme' you mentioned?

Also, not everyone was pissed after playing it, that's a bit of a sweeping statement. You obviously didn't like the game (which I'm genuinely sorry to hear), but to say Naughty Dog didn't 'put too much brains into creating the story' isn't true; it's quite clear the team put a significant amount of time and effort into creating the story they wanted to tell.

masterfox1406d ago

*What is the 'daily common social controversial theme' you mentioned?

Like Jack Nicholson would say:

You can't handle the truth!.

:D

rainslacker1406d ago (Edited 1406d ago )

Oh hey....gratuitous sex scene. That's a new one. Glad to see some people are still checking reddit for their next talking point.

Conventional story telling would be something akin to just following one path to a simple, or somewhat standard conclusion. This game didn't follow a traditional path. The path isn't new, but it certainly isn't conventional. It's pretty rare where you see multiple viewpoints from both the protagonist and antagonist, and make them both be both of those things.

MartyMcFly881406d ago (Edited 1406d ago )

Glad you agree that the story isn't conventional! The multiple viewpoints were an integral part of the overall experience and I particularly enjoyed seeing Ellie from a different perspective. It would have been so much easier - and more commercially viable - to make a sequel telling a basic story of good versus evil, but I'm glad Naughty Dog went the extra mile to create something truly special.

rainslacker1406d ago

It's core was conventional. Even it's conclusion was really nothing new. Just the way it was told was different than normal. I'm sure it's not the first time it's been done, and it's not unheard of to tell the same story from multiple viewpoints....pulp fiction comes to mind. I like what they did with it though, and I felt it had some meaning behind what it was trying to say. I would have preferred a better explained ending, because it just kind of came from nowhere, but it left enough there to make one's own interpretation.

shammgod1406d ago

Looks like you’re alone on this one.

masterfox1406d ago (Edited 1406d ago )

good for me , glad not being part of Neil's agenda :D

SyntheticForm1406d ago

Make a cheap, lazy, expedited critique of the game using 'checks'...

Checked.

+ Show (1) more replyLast reply 1406d ago
130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies56d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay55d ago

It could also be that development cost were just very very low.

Kaii56d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken55d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman101d ago

Just make a new IP with the same concept. :)

toxic-inferno101d ago

Or just release a remaster of Bloodborne 😛

rippermcrip101d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno101d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno101d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno101d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

100d ago
toxic-inferno100d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff2183101d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno101d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius101d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

Show all comments (18)
600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast110d ago (Edited 110d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion110d ago (Edited 110d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast110d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher107d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion107d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 107d ago
-Foxtrot110d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe110d ago

The pointlessness of it all IS what is good about the original ending.

Christopher110d ago (Edited 110d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens52110d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble110d ago (Edited 110d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name110d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy333109d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

RNTody109d ago (Edited 109d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider1624109d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter00109d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack35109d ago (Edited 109d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

RNTody109d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast109d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit109d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 109d ago
TheEnigma313110d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog110d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC110d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy333109d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

RNTody109d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack35109d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast109d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog109d ago (Edited 109d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

RNTody108d ago (Edited 108d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 108d ago
SyntheticForm110d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn109d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies110d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast110d ago

Abby is cool and her combat animations were fun too.

outsider1624109d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma313108d ago

I hated owen. He was a tool

+ Show (2) more repliesLast reply 108d ago
isarai110d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake109d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno110d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy85110d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy333109d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Si-Fly109d ago

Team America fuck yeah

Charlieboy333109d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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