170°

The Last of Us Part II Sets A Benchmark For Unsettling Narratives In Video Games

The Last of Us 2 sets a benchmark for unsettling narratives in video games and takes some bold decisions to deliver a memorable experience.

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elitehubs.com
SamTheGamer1432d ago

Sometimes bold decisions comes with a price. This time it is hatred. I welcome Naughty Dog's bold decision they created a fantastic game. Those who haven't played the game and hating because of LGBTQ+ characters should shut up.

Obelisk921432d ago (Edited 1432d ago )

Hatred acts can be irrational and contagious.
Naughty Dog showed that in the game.
And also out of the game.

How ironic, the haters are demonstrating the game they hate has a huge meaning.

MWH1432d ago

so only those who agree with you and your bunch have the right to speak. good job 👏

the_dark_one1432d ago

So only the lower scores reviews, and metacritic user score count as the real reviews are true. Good job aswell

DrDeath1432d ago

He said "anyone who hasnt played the game"
And yes they should shut up

Obelisk921432d ago

Only those who played the game and actually pull out some arguments can talk, yes.

If you didn't play the game or you just want to trash talk, yes, you don't have the right to talk all that bs.

mgszelda11432d ago

Or they just don't like Abby or the story. 🤷

DrDeath1432d ago

Abbys character was great. Just her look was to muscular. My opinion

Obelisk921431d ago

@DrDeath: it was not an aesthetic choice.
It was character development.

gamer78041432d ago

agreed on the lgbtq part, but i think the majority of the hate comes from the awful and poorly written story, poor character continuity along with it just not being enjoyable.

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1432d ago
1432d ago Replies(3)
Imalwaysright1432d ago

Nah. Spec Ops the Line did a better job at telling an unsettling story.

ClayRules20121432d ago

I very much enjoyed Spec Ops the Line’s storytelling. Emotional. But nowhere near the emotional level as the first Last of Us game let alone Part 2.

Just my personal opinion.

Imalwaysright1432d ago (Edited 1432d ago )

Emotional as in? Spec ops might not be as graphically violent as TloU2 but its story was more disturbing than the one in TloU2

Gameseeker_Frampt1432d ago

That is an interesting opinion to have from one who has not played The Last of Us Part 2. It seems that now the best way to determine the quality of a piece of interactive electronic entertainment is to read a few written words about it. I'm curious as to what else in life do you judge without experiencing it for yourself? Can you tell me the quality of this mint chocolate ice cream that I am about to eat?

Imalwaysright1432d ago (Edited 1432d ago )

Yes I didn't play the game but if you want to pretend that youtube and the walkthroughs that you can find in it don't exist that's your choice.

BTW what I don't find interesting but rather pathetic is your dumbass analogy. It would make sense if we were talking about gameplay, not narratives but this is N4g and over the years I learned that I have to keep my expectations low when interacting with the vast majority of its users.

Imalwaysright1432d ago (Edited 1432d ago )

No, I'm not making a qualitative comparison between 2 games. I'm making a comparison between one aspect of two games: how unsettling their narratives are. I'm not sure why you're pretending that to judge the narratives of these two games I need to play them and why watching a walkthrough isn't more than enough to do it. I would ask you why but I won't because I don't want to see my brain while reading what will obviously be a response completely void of any hint of basic common sense.

"still waiting on your analysis of that mint chocolate ice cream" I kinda already gave it to you and there is no need for me to do it again.

"Just curious, which Youtube walkthrough did you watch" Why does it matter? Will changing youtube channels somehow change my perception of how unsettling TloU 2 narrative is or isn't?

Gameseeker_Frampt1432d ago (Edited 1432d ago )

You are making a qualitative comparison between 2 games when you yourself have not played one of the games. You have no basis to judge how effective a video game is at telling a story when you haven't personally played the game. It would be like claiming to be able to judge the difficulty of Dark Souls by watching someone else play the game.

I'm still waiting on your analysis of that mint chocolate ice cream. If I post a video of me eating it, will you then be able to tell me the quality of it? If you think that is a dumbass analogy then you probably shouldn't do the same thing when it comes to video games. Just stick to giving your opinion and leave the qualitative comparisons to those who actually play the games.

Just curious, which Youtube walkthrough did you watch?

Gameseeker_Frampt1431d ago

"Why does it matter? Will changing youtube channels somehow change my perception of how unsettling TloU 2 narrative"

No, it's just funny that you expect people to believe that you sat through an entire play-through of a 25+ hour game that you said a week ago you had zero interest in. Plus you gave the classic defense of someone that is caught in a lie so thank you for that.

Also, you probably should learn what a qualitative comparison is because that is exactly what you did when you said that "Spec Ops The Line did a better job at telling an unsettling story." But thanks for the personal attacks. It is always amusing to someone like you resort to that whenever someone challenges the point you are trying to make.

Imalwaysright1431d ago (Edited 1431d ago )

If I was lying I could easily spend 1 minute of my life go to youtube search for a walkthrough, name a channel and be done with it but I guess a great detective mastermind such as yourself couldn't imagine such a simple scenario. Yes I said that I had absolutely no incentive to play the game and I didn't. Those €60 will go to a game that I want to play.

"you probably should learn what a qualitative comparison is" You should probably go back to school and brush up on your reading skills. You said that I was making a comparison between 2 games and I didn't. I didn't because a game is composed by many aspects such as gameplay, musical score, art, graphics, tech, acting, pacing, characters etc and to compare the overall quality of 2 games I have to actually play them. I made a comparison between one aspect of these games: narrative and to do that anyone can just watch a walkthrough of these 2 games wich is why your analogy is dumb.

"like you resort to that whenever someone challenges the point you are trying to make" You didn't challenge the point I was trying to make. You didn't discuss why you thought TloU 2 has a more unsettling narrative. You made your comment about me wich is what those that have absolutely nothing to say do when they can't counter what the other person said. Oh and yes I make fun at the expense of fanboys. What can I say? Your irrationality makes you easy targets.

Gameseeker_Frampt1431d ago

Only you would say "Spec Ops the line did a better job at telling an unsettling story" and then repeatedly try to claim you were not making a qualitative comparison. If you were not comparing the quality of the story telling experience of the 2 games, what exactly do you imagine you were doing? As a gamer, it is disgusting to see someone try to say that watching a video of a game is the same as playing a game. Basically, to further your pathetic fanboy goals you are willing to completely dismiss the interactive element that makes videogames videogames and not movies. You could of said that you preferred the story of Spec Ops The Line better but instead chose to make the definitive statement about how a game told its story without having actually played the game yourself. You have no idea how well The Last of Us Part 2 told its story since all you supposedly have done is watched a video of someone else playing the game (it is pretty obvious that you lied about doing even that. "If I was lying I could easily spend 1 minute of my life go to youtube search for a walkthrough, name a channel and be done" except you didn't and instead took the approach that almost all liars take and attack the question. Better to attack than risk naming a channel that hasn't finished the game yet, had a comedic commentary, or one that rushed through the entire game just to get to the ending to complain about how bad it was. It also didn't help your story that you admitted months ago to reading the leaks and saying then how bad The Last of Us Part 2 story is).

Fanboys like you are annoying and from now on every time you try to attack someone for criticizing a game that they haven't played I'm just going to point to you doing the same thing here.

Imalwaysright1431d ago

Why? It was a much better executed narrative as it didn't have plothholes, left a bigger impact because it asked players to actually make moral choices and more important of all, It's narrative was able to genuinely make people feel unconfortable without having to resort to using cheap cliché shock value moments. It didn't need to create manufactured emotions... that's how you know that Spec Ops had a more disturbing narrative.

"As a gamer, it is disgusting to see someone try to say that watching a video of a game is the same as playing a game" Oh the poor baby... I clearly said that to compare 2 games I actually had to play them. I clearly said that I didn't compare 2 games but rather one aspect of them. One that doesn't need me to play to judge so shove your manufactered feelings right up your ass... hey you should apply for a job at ND.

"all liars take and attack the question" liars cover their tracks to make their lies more believable. A liar would do the scenario I suggested above. The ones that find the question stupid or irrelevant are the ones that question the validity of it.

"Fanboys like you are annoying and from now on every time you try to attack someone for criticizing a game that they haven't played I'm just going to point to you doing the same thing here"

Am I supposed to be afraid of you? Do whatever you want, I don't care.

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130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies70d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay69d ago

It could also be that development cost were just very very low.

Kaii70d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken69d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman115d ago

Just make a new IP with the same concept. :)

toxic-inferno115d ago

Or just release a remaster of Bloodborne 😛

rippermcrip115d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno115d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno115d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno115d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

114d ago
toxic-inferno114d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff2183115d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno115d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius114d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast124d ago (Edited 124d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion124d ago (Edited 124d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast124d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher121d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion121d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

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-Foxtrot124d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe124d ago

The pointlessness of it all IS what is good about the original ending.

Christopher124d ago (Edited 124d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens52123d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble123d ago (Edited 123d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name123d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy333123d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

RNTody123d ago (Edited 123d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider1624123d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter00123d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack35123d ago (Edited 123d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

RNTody123d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast123d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit123d ago

The fact that we are still talking about it, is why it was a good ending.

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TheEnigma313124d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog124d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC123d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy333123d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

RNTody123d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack35123d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast123d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog123d ago (Edited 123d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

RNTody122d ago (Edited 122d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 122d ago
SyntheticForm124d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn123d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies124d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast124d ago

Abby is cool and her combat animations were fun too.

outsider1624123d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma313122d ago

I hated owen. He was a tool

+ Show (2) more repliesLast reply 122d ago
isarai124d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake123d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno124d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy85124d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy333123d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Si-Fly123d ago

Team America fuck yeah

Charlieboy333123d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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