Andrew from Rocket Chainsaw talks through his concerns about removing access to previously paid content from past purchasers, even if that same content has since become free to all.
A few weeks ago Destiny 2: Into the Light released its highly anticipated raid boss rush mode, Pantheon. At release it was something I was cautiously optimistic about. As fun as the mode was, the overall response from the community, and reward structure left it in an unusual position. With all of the Pantheon stages now available, I wanted to touch on my experiences with the unusual mode. - IS
While the good arguably outweighs the bad, there are still some valid concerns about Destiny 2’s approach to reversing weapon sunsetting.
Destiny 2's meta is ever-shifting, and a recent Exotic went from overlooked to must-have very fast.
Yeah, that's a real ouch.
I logged on today with the intention of starting the base game to find it all gone. Got hood.
Although I understand the sentiment, I have a hard time getting on board with the slippery slope approach. This only works at all because the game has adopted the free to play model which most other major subscription based MMOs will only ever do as a last ditch effort to revive their games.
As well, Curse of Osiris is the least offensive one they could remove. It's a criminally short campaign that even most free players completed months and months ago, myself included.
I understand the worry, but at the end of the day, Bungie is doing what they feel is needed to keep a modern MMO of Destiny 2's scale in check. We're already approaching 100GB, and the next expansion is going to push it over that threshold. They may be able to adopt an AI scaling method in the future that makes this all easier to manage, but bandaid solutions until then are not going to be optimal.
Digital and DLC has been on a slippery slope ever since it was created.
But I saw this type of stuff coming which is why I don't buy any DLC or MTX.
They've also locked stuff behind the new season pass that ain't cosmetic.