150°

Physical Games Will Never Die

Despite what the analysts like to repeat like broken record players, physical games really aren't going anywhere.

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culturedvultures.com
RazzerRedux1433d ago

"Even in the case that physical games do die out, there will always be somebody out there who will look to release it physically to what is still a baying crowd."

Assuming that was meant to say "buying crowd". That's it in a nutshell. Supply and demand. I would love to believe that physical will always be an option. My gut tells me that won't always be the case. There is a reason why GameStop is nearly a dead business and it is because of the rise of digitally downloaded games. It sucks, but it is what it is.

Right now the problem with digitally downloaded games is the congestion the internet due to people staying at home. I tried to run a speed test yesterday as my internet was slow and the speed test said there were too many people using speed test and try again later. That's insane. Imagine trying to download a 50 GB game. Makes physical games look really good right now.

melons1433d ago

I feel Gamestop et al struggling has as much to do with digital as it does them just being awful at pricing, not scaling with the times, and being aggressive with extra sales.

I always go to ma and pa stores over a chain if I can, not only because I won't be sold nine million things at checkout, but also because they are generally cheaper.

If I buy online, I always use ShopTo or The Game Collection over the "traditional" vendors as they are actually cheaper than digital. GameStop, Game, or whatever your regional retail version is, are struggling as they are just BAD places to shop, as well as digital having its impact.

RazzerRedux1433d ago

Pricing is a big problem for physical overall though. Margins are already extremely slim for retailers. There used to be discounts on game preorders but that is gone for the most part for physical games. This isn't a GameStop or Game problem. It is a retailer problem. Game prices have not adjusted with inflation since 2005 and that has impacted the money these stores make on each game sold. And physical artificially inflates the prices of digital for console games as publishers do not want to lower prices on digital until physical inventories are decreased. Physical means actual money tied up in inventory, unlike digital. This puts the squeeze on retailers and it is reflected in their pricing, lack of promotions, and the sales pitches at the counter.

Now take the PC side of things where digital is non-existent, for the most part. You have plenty of preorder discounts from sites like greenmangaming or fanatical. You have a seemingly unending number of sales and promotions. The fact that games on PC are not competing with the inventories of their physical counterparts frees up publishers and resellers to do these things.

This may sound like I'm promoting digital over physical, but I'm not really. I just don't think we should ignore the positives that digital brings to the table. I love a healthy physical market for console where buying, trading, and reselling continues to live on. Those are advantages digital simply does not have and probably never will.

1433d ago
KilluaX31433d ago

DVDs and Blu-Rays haven't died, despite things like streaming services functioning even better sometimes, so of course physical games aren't going to die either.

Latex741433d ago

Not until the price drops digital is a big rip off it may be convenient but not worth it . I only buy sale games digital at most 25 pounds

toxic-inferno1433d ago

The other advantage is being able to share it. My wife and I have two PS4s (one each from before we got married), so we can buy the game once as a download and play it online together. Would cost twice as much to do the same with physical copies.

With that said, we are big believers in physical copies, and even buy two physical copies of some games.

ifrit_caress1433d ago

The author makes some really interesting points. You simply cannot trust that publishers/corporations will keep their game license active and you never have to worry about that if you have the physical disc.

Just look at what Konami did to P.T.

NotoriousWhiz1433d ago

They broke into your home, turned on your console and deleted P.T?

ifrit_caress1433d ago

No, but if I wanted to reinstall it, that would be impossible. Even if I didn't have the game, if I wanted to download it, that is impossible.

Publishers can and have pulled their games off the net or online stores on a whim.

1433d ago
NotoriousWhiz1432d ago

Okay. Companies also eventually stop producing physical content. They aren't required to make it available to you forever. If you want to keep your digital software, create a backup. Now it's definitely preferable if games had both a physical and digital copy, as it's a lot simpler to purchase a 2nd hand physical copy than it is to acquire a digital only copy that's no longer hosted on stores.

1433d ago
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110°

Limited Run Games’ 3DO Releases Appear to Have a Major Problem

Two 3DO games recently reissued by Limited Run Games, Plumbers Don't Wear Ties and D, appear to have a major problem, according to customers.

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techraptor.net
DaleCooper7h ago

D was a great, atmospheric horror game. It was worth the rental back in the day. Also, Limited Run Games sucks.

darthv726h ago

LRG are just glorified overpriced reproductions.... and now they can't even get that last part right. I make better repros using my own stack of CD-R.

mastershredder5h ago

Just don’t. 3DO games were the worst. Imagine paying premium prices for a dog-crap version of a game. The era of barely trying or understanding their own tech and charging asinine prices… 3DN0. It’s best that you don’t admit that you had one of these.

Popsicle3h ago(Edited 3h ago)

The 3DO was ahead of its time and one of the first to enter the 32 bit console space. Yes FMV games are awful, but at the time there was a real thirst for games to look like movies. Removing the FMV games the 3DO had Gex, a solid Myst port, and was often the best place to play non-SNK (best on NEO GEO) near arcade perfect arcade ports. Their downfall was poor marketing and a high price point for a time when consoles were considered to be kids toys.

It was certainly superior to the “64 bit” Jaguar, which was falsely advertised as stronger hardware and had one of the worst console controllers in history.

CrimsonWing693h ago

Limited Run Games makes me sick. The prices they ask are ridiculous and then the whole burning discs instead of pressing them is pretty disgusting. This is a company that takes their customers for a ride and demands extortion level prices for a product, like we’re talking 2x to 3x more than MSRP.

80°

Hasbro's $1 billion bet on internal game development

Brendan writes; "Head of digital product development Dan Ayoub tells us about the toy maker's plans to get back in the game."

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gamesindustry.biz
160°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood1d 8h ago (Edited 1d 8h ago )

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE1d 5h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion1d 3h ago

Plus would have gotten them some extra money.

TheLigX1d 8h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle1d 7h ago (Edited 1d 7h ago )

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher1d 6h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno1d 6h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE1d 5h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro1d 3h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics1d ago

It's the game.

Was fun for 10 minutes

JackBNimble23h ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

TheLigX2h ago

Hey there big business shilling homie… the game was very profitable.

+ Show (4) more repliesLast reply 2h ago
Gamble201d 7h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

TheLigX2h ago

The games were profitable, you ding dong.

Killer2020UK1d 6h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE1d 5h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername21h ago(Edited 21h ago)

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer1d ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 2h ago
notachance1d 7h ago

ah damn, I loved olliolli series

monkey6021d 7h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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