Saber CEO Matthew Karch said that the studio's Swarm Engine runs 'amazing' on next-gen consoles and could render a lot more than World War Z's simultaneous 1K zombies.
He also promised the studio will use the full extent of DirectX 12 Ultimate's features.
Alien: Rogue Incursion is the classic horror franchise's first game built from the ground up for virtual reality. Developer Survios stopped by IGN Live to share how the iconic Xenomorphs will hunt players down in VR, thanks to unique pathing that makes their movements entirely unpredictable. Plus, Survios shares its ultimate goal with Rogue Incursion: To make players rip their VR headset off out of sheer terror.
Sitting down with Miyazaki to talk about capping off Elden Ring, his "ideal fantasy game," and more.
TheGamer Interviewed Naoki Yoshida: "A lot of people have been playing together with me and they don't even realize it."
that's quite cool, i guess will depend how capable are the developers to actually use these features
I wonder if they could possibly do a million, that would be insane.
“Yes, we are planning on using multiple new hardware features in the upcoming games. We are working on global illumination and realtime reflection technologies based on DirectX raytracing. We are planning on unifying our geometry and LOD authoring pipelines with Mesh shaders. Sampler feedback will be used to help optimize sparse textures and variable rate shaders will deliver a performance boost. We are excited about new technologies coming up in this DirectX update and are always looking for ways to optimize our games by taking advantage of the newest technologies.“
Sounds like they are having no troubles fully utilizing the sharpened tools of the Series X. What’s really exciting to me tho is ray tracing sounds like a norm for Series X games thanks to one of its sharpest tools DirectX raytracing.
Direct X Ray Tracing, Sampler Feedback and Mesh Shaders
Series X FTW