Andrew says: "But in all honesty, if someone has already decided to take time out of their day to watch your press conference, then chances are they’re already fully prepped for a reveal of games, not a dancing panda"
Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.
It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.
It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.
I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.
It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush
The thing is doesn't that just give studios the excuse of filling their games with content that’s just going bloat it rather than contribute towards the main story.
Ubisoft games for example with all the markers where 90% of it is just padding or useless crap.
Or maybe they design the game in a way that makes it feel longer but it’s because they’ve created it in a way where you are spending most of your time backtracking with spaced out unlocks that help your reach new areas or even having to do a bunch of platforming / parkour to get around. Jedi Survivor was the first game recently that’s made me think “ we didn’t need all this, it should have been more linear”.
It gets tiring
I that's fine I can take all the DLC for when GTA 6 comes on PC for free, by torrenting of course. LOL You all know this game no matter the protection (unless SP will be online only) will be on top of every Scene groups list to crack. I cannot stand Take-Two. I would tell off that CEO shit bag I'm taking your game for free ain't nothing can be done about that🤣
Ninja Theory's latest trailer for their highly anticipated narrative action-adventure Senua's Saga: Hellblade 2 is absolute cinema.
Like I said before, buying Ninja Theory was one of the smartest moves by Microsoft. Games looks incredible.
badass. already installed via gamepass. if its as great as the first one I will pay for the whole game.
LOL! Didn't send any shivers down my spine but I'll demo it after midnight tonight through Gamepass to see what it's giving.
It looks amazing, I’m hoping the reviews are solid. You can tell the studio really poured their heart and soul into this one.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
I am sure the ESA will have something to say about this. Also much harder to network and evaluate games without a trade show. I have followed several of the online events and they pale when compared with being there, seeing the booths, trying the games hands on, and above all; asking questions.
I agree with everything said in this. E3 had its day in it's old format. It was great but the world has evolved and so should the event.
Long drawn out stage demonstrations and fluff to pad out the show need to be gone. Direct to device presentations can be every bit as good if they're done right. Going forward developers could release demos on services simultaneously to give the world audience the same excitement.
It has the added bonus of one more reason self proclaimed journalists are becoming redundant.
The writer of this article doesn't seem to know that E3 wasn't started as a public spectacle. It was where publisher reps could meet with developers from around the world. It was where hardware manufacturers could show their wares to businesses that sell gaming products. Journalists could sit down and interview people in person, as opposed to on the phone or through email. These things still need to happen. Talking with somebody in person and seeing something firsthand is better than watching a presentation or having a video call. You have people from all over the world meeting and forming business relationships, something that isn't possible with a streaming event.
E3 is more than announcements, something this article fails to recognize.
Agreed
Id still like to see traditional press conferences though, sure many were all just disappointing and full of cringe but its definitely had many of the best moments in gaming too.