50°

Xenoblade Chronicles has found its ideal home on Switch (VGC)

Xenoblade’s second remaster could be the perfect pocket companion.

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videogameschronicle.com
230°

Nintendo of America never planned on bringing Xenoblade to North America despite announcing it at E3

These days Xenoblade is one of Nintendo’s bigger franchises – at least when it comes to RPGs – but that wasn’t always the case. The first entry came out in English more than a year after its Japanese launch, and that was for European fans only.

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nintendoeverything.com
shinoff21833d ago

Would've been yet another whack move on Nintendo. I'm glad they did. It's one of the few games I got the switch for.

XiNatsuDragnel3d ago

Well nintendo if you didn't do that big l

Knightofelemia3d ago

I guess Nintendo forgets how boosting sales numbers work. Why lock a game to a certain region or certain regions? You want sales number then flood the market and release the game in every region.

Lionsguard3d ago

I just don't understand why companies enjoy locking software behind such specific things. Imagine if Minecraft was only available for Xbox 360 and only North America and never again on anything else..

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60°

10 Iconic RPG Weapons That Are Way Too Dangerous for Real-Life

Rules are meant to be broken in video games. The easiest way to quickly break a game’s world? An overpowered weapon that makes the main character a one-person army. Now, imagine that power if it existed in the real world.

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rpginformer.com
70°

Xenoblade Chronicles 3: Future Redeemed Brings the Xeno Saga to a Glorious Close

Xeno fans rejoice! The six-part saga has finally been told!

Xenogears was originally supposed to be a six part series, but Squaresoft cut the budget for the first game and canceled future plans. Xenosaga, published by Bandai Namco, was its spritual successor, and it too was supposed to be a six part series but was cut to a trilogy after subpar sales for Xenosaga 2.

Future Redeemed is by far the best DLC of the Xenoblade series, achieving its lofty goals of introducing new characters, reconnecting with older ones, and closing a narrative that Monolith Soft’s main man Tetsuya Takahashi has been trying to tell since 1998.

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dualshockers.com
356d ago