Richard Bailey Jr. of The Koalition writes: The last two days have been very eventful for Ubisoft with the official revelation of Assassin’s Creed Valhalla as the next major installment in their popular action RPG series. From Wednesday’s brilliantly orchestrated BossLogic setting reveal live stream to yesterday’s visually breathtaking cinematic world premiere trailer, it’s evident based on fan reactions that Ubisoft Montreal has succeeded in getting many excited to explore the trials and tribulations of a male or female Viking raider in 873 AD.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
Like a huge game world to truly get absorbed into? GameSpew has rounded up the best open world games on PS5.
This weekend from August 10-14, players can play for free Assassin’s Creed II, Brotherhood, Revelations, Black Flag and Valhalla on Xbox, PlayStation and PC (availability dependent on platform).
I can certainly understand being hyped for a game but this is a cinematic trailer and not a fair representation at all of what the final product will be. Ubisoft still has a lot to show us regarding this game and perhaps next week's Inside Xbox stream should resolve that issue. We can be excited about the concept but its a bit premature for anyone to think this game will look exactly like this on next-gen consoles.
This is the same company that showed us an incredible looking Watch Dogs reveal trailer and the final game was heavily scaled back. It's important to see actual gameplay before being sold on a game. But based on previous Assassin's Creed games, I'm sure it will be good.
***When you add the fact that Assassins Creed Valhalla is one of the first major next-gen titles that we know about, that makes it even more puzzling for me as to why they would choose to debut a cinematic trailer first as opposed to a proper gameplay showcase.***
Because they're not allowed to show off the best footage of it and they don't want to show off footage of it on Xbox One X.
Expect gameplay at Microsoft's upcoming digital event.
I dunno when AAA devs are gonna retire the CGI formula. It's been a huge problem since 7th gen. I get it, it's meant to paint the picture, draw hype, what to expect. But this needs to be at least in game engine. Just like God fall and HBII. Even if it's not presentable as the final game at least the in game assets are real and running on these consoles. Perhaps last gen is indeed holding them back. Either way CG trailers need to go.
Next gen graphically will not be much of a jump, sure the cpu next gen will be miles better than current gen, but the GPU not so much. Diminished results.