Admit it. Your innate gamer cynicism has already branded Infinite Interactive's upcoming Puzzle Quest: Galactrix as "Puzzle Quest… but in space". Arguably, Bejewelled: Star Control or Zoo Keeper: Master of Orion would be just as snarky and elitist a branding, if entirely just as inaccurate. Sure, it (almost) goes without saying that Galactrix's pre-eminent difference with its Challenge of the Warlords forefather is the dropping of ye olde magical medieval aesthetics for the cold, forsaken corners of futuristic sci-fi laser-ridden space.
Hardcore Gamer: The Puzzle Quest games have been big hits in the digital era and have breathed new life into puzzle games by applying some RPG gameplay mechanics to the genre. Now, instead of spending $10 for the Galactrix and Challenge of the Warlords entries, you can get them both for only $1 each.
In this second of four parts, we discuss how games based purely on luck are little more than immoral cash cows for the people who produce them - and represent some of the worst design choices out there.
In this episode the guys talk about Quantum Conundrum, DayZ, Rainbow Moon, Heroes of Ruin, SCHAR: Blue Shield Alliance, Sushi Castle, About To Blow Up Part 1, Wushi, Grand Slam Tennis 2, Metal Gear Solid: Peace Walker HD, Puzzle Quest: Galactrix, some news and plenty more.