Final Fantasy VII Remake feels like a true realization of what Final Fantasy XV set out to do, and it looks to the series' past to create something new and exciting.
Final Fantasy VII Remake is action-packed and its combat runs at a blistering pace. But the game also knows that players need an option to slow things down and plan out their next moves, which is where the ATB system comes into play. The Remake has taken inspiration from across the series and created a combat system that feels like what Final Fantasy always wanted to be. It sets out to redefine the series' combat just like Final Fantasy XV did, but succeed where that title didn't.
The tiny green slasher villain returns in Final Fantasy 7 Rebirth, and is as frightening as ever.
The way it was handled was so dumb. One shots in melee...your teammates are to ostupid to get away from its attack. So you most often end up alone in a certain fight.
Here are the games that will be leaving the Extra and Premium tiers of the PS Plus subscription service in the month of May, 2024.
Absolver Downfall
Abzu
Adrift
Ashen
Elex
Final Fantasy VII
Final Fantasy VIII Remastered
Final Fantasy IX
Final Fantasy X | X-2
Final Fantasy XII The Zodiac Age
Final Fantasy XV Royal Edition
How To Survive 2
I Am Dead
Jotun
Last Stop
Minit
Moster Jam Steel Titans 2
My Friend Pedro
Observation
Sundered Eldritch Edition
The Artful Escape
The Messenger
This Is The Police
This Is The Police 2
World of Final Fantasy
Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?
Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.
More like Final Fantasy 13's potential. FFVII remake is a more refined version of that combat system.
FFXV combat was trash, you could play the game by just hold one button. There was no strategy involved
I don't think we will get the really awesome materia combinations we used to have though. I'm curious how far the next games will go to keep combat engaging throughout
On paper I really like the combat in FF7R. But IMO it needs to feel more tactical. Things like allowing players to string together multiple commands together via the ATB gague (thinking back to FF13), or the ability to do team skill chains would make it awesome.
Also the AI is just horrible, it would be nice to have some basic control (that other action RPGs have) over your party members that aren't being actively controlled.
FFXV had so many gameplay changes that I didn't recognize the game by launch. Felt kinda like the game Brink. Gameplay trailers of a game that may have never existed.
I think the UE4 definitely helps with the fluidity in the combat the Luminous engine while beautiful was kinda janky in the combat department.