Producer Yoshinori Kitase considers how times, technology, and culture evolved since he made 'FFVII' in 1997.
During Devstream 179 for Warframe, Digital Extremes unveiled a lot of exciting information for stuff coming to the game, and we were able to ask about some of it!
In a poignant announcement, Dutch indie developer Paladin Studios bid farewell after an impressive run spanning “almost 19 years.”
Considering the level of games they made, I'm surprised that more than 2 people worked there. 45 people (+ outsourcing) making mediocre mobile games, like cut the rope. I mean dude....Nintendo stooped to new lows in quality development and entertainment standards.
The tiny green slasher villain returns in Final Fantasy 7 Rebirth, and is as frightening as ever.
The way it was handled was so dumb. One shots in melee...your teammates are to ostupid to get away from its attack. So you most often end up alone in a certain fight.
There maybe is a bit of a Twin Peaks vibe to FF7 at times, some of the surreal humour reminds me of it.