260°
4.0

IGN: Need for Speed Undercover PS3 Review

While the Xbox 360 version runs at a mostly steady framerate, the PlayStation 3 version can become downright unplayable at times. You'll see framerate hitches constantly from the start, but entering a race with a full lineup of fast cars who kick up dirt at the start can cause the game to crawl.

Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy.

Presentation - 6.0
Graphics - 3.5
Sound - 8.0
Gameplay - 4.0
Lasting Appeal - 6.0
Overall -

Forbidden_Darkness5642d ago

If EA wants to make NFS the top series again, their going to have to give the team two years too make the game amazing.

PoSTedUP5642d ago

i dont think that sony feels the need to go out their and show everyone how to develop for the ps3 because most of these multiplat games arent even worth it nowa days, like cod w@w for instance isnt that much of a difference compared to madden08 and the orange box which were horrible onps3 ya know. if the games are almost similar then ill buy it (like codW@Wfallout3 etc.) but if they turnout like this then i wont even look at it. devs are only hurting themselves by being lazy. thats why i own like 15 ps3 exclusives and 3 multiplats (madden09, nhl09 and burnout) cause most multiplats suck, i had oblivion n it was good though,but games like this arent even worth 25$ imo.

Traveler5642d ago

Developers aren't lazy, that is the biggest load of crap ever. Most developers work extremely hard and for long hours. The problem is that the PS3 is very difficult to get good performance out of. If you have lots of time and huge budgets, like Killzone 2, you can make games that look great on the PS3. But it takes a lot more time and effort to get there.

Jamegohanssj55642d ago

Forbidden Darkness pretty much sums this all up. LMAO!

TGSI

SL1M DADDY5642d ago

Not because the PS3 version is worse than the pathetic 360 version (since both versions are horrible) but rather because they hvae raped the series and simply shipped trash. I would just love a Most Wanted remake that actually used the next gen console the way they should be used.

GoldenAge5642d ago

Well I guess Insomniac would like to have a word with you then...

But all this aside I'm sure you meant well but if Insomniac can make Resistance 1 on PS3's first year Ratchet & Clank Future Tools of Destruction the next year and Resistance 2 and a PSN downloadable title at the same year then I assume that by now most developers would be able to understand even some of the cells architecture and make decent games.

For example Fallout 3 was better on the 360 than the PS3 but how much did the difference really affect the PS3 version a few crashes here and there but the difference is relatively small(IGN 9.6=360, 9.4=PS3) the excessive talk about greatly inferior PS3 version does not apply to me or my friends with the PS3 since all of us have yet to experience this game ending bug we've just experienced slight bugs that were although less on the 360 still were on the 360 version.

Now what's bugging me is I don't know if you were implying that all 3rd party devs if not all devs have to take years and years just to make a good PS3 game.

Anon19745642d ago (Edited 5642d ago )

PoSTedUP mentioned Orange Box being horrible on the PS3. I just finished it three weeks ago and it was awesome! The Orange Box on the PS3, despite having a few issues still managed a Metacritic score of 89. People act like it was an unplayable mess when really it was fantastic on the PS3, it was just better on the PC and 360. Same thing with Madden 08. Managed a metacritic score of 81 on the PS3 vs 85 on the 360 - so the average reviewer hardly saw a difference, and most certainly didn't think it was even enough of a difference to adjust their scores. Too much is made out of this. Just look at the hoopla about Fallout 3. You'd think from the talk around the forums that the PS3 version was ruined, instead of having an average review score of 92.
Here's a hint for you. Scores around 90 generally equal good games. Scores of 4, not so much. Here's another tip, if a company can't be bothered to make a decent game in the first place on the 360, what do you think the chances are that they put any effort into a PS3 port?

acedoh5642d ago (Edited 5642d ago )

Kind of like with COD. So we go from last years crappy version to an even crappier version. It's really to bad this series has taken a next gen nose dive. They really ought to learn something from Criterion who can make a great cross platform game. The PS3 is hard to develop for excuse is really old by now. Developers have had over two years to learn the PS3 and if they can't make a decent version on the PS3 then well they should just delay the release.

PoSTedUP5642d ago

what im saying is that if a dev cant make a decent ps3 game at this point in time it just makes them look like he wants a quick buck and makes no effort in trying to learn the ps3 architecture. the "lazy" devs are the ones who STILL PORT games over to the ps3 when in fact they ALL know that the game will turn out sh***y but they do it anyWAY. and games like NFSU doesn't even deserve to be in with my collection of great games.... make a crappy game and then make it even crappy on the ps3 by not taking the time out to make it good?!?!? #$%@#$ i support the talented devs and the good games, not the lazy ones making bad games.

Lykon5641d ago

I agree with darkside about the orange box, i played it on ps3 and thought it was superb , played through the whole thing which took weeks. Now i'm playing fallout 3 on ps3 which is the best game i have ever played in over twenty five years of gaming, the graphics are good and are often stunning (especially the ants). I am really disappointed to hear that the latest need for speed is a pile of manure. I feel spoilt for choice with all the great games on the ps3 so am not that bothered, it must be depressing for the developers to be forced into a quick release of a game that is clearly not ready.

+ Show (6) more repliesLast reply 5641d ago
TheColbertinator5642d ago

Looks like this game is bad on any console you play it on.Its a shame since I once had respect for this series

I_LOVE_MYSELF5642d ago

ps3 owners shafted again... although anyone who buys this game is shafted in the end so it doesnt matter

darkwing5642d ago

anyone who buys this game is shafted, regardless of platform

pwnsause5642d ago

hopefully this will be the last EA game thats 360 lead.

5642d ago
Cheboury5642d ago

"hopefully this will be the last EA game thats 360 lead" I thought by now we have gotten over this childish impertinence! I guess there are still toddlers playing where they aren't allowed to!

...grow up!

Why o why5642d ago (Edited 5642d ago )

i honestly think he's making a point about games that are led on the ps3 being on par on both consoles not as some snide remark. EA have already proved this with their games just look at burnout p.

ok if its a snide remark then ill take it back but the fact remains the same.

Cheboury5642d ago

The point IS NOT which console is the lead base for the project but the POINT SHOULD BE... simply make a NFS that works! Why is this so hard?

NFS: Underground and Most Wanted had gotten very good review! So bloody stick to that!

AND STOP BLAMING E.A... I suppose there is a lead designer on the project from Black Box right? Well he should be replaced by a more competent one!

all E.A can do is quality control... and they should but a great game starts with the designers!

pwnsause5642d ago (Edited 5642d ago )

"hopefully this will be the last EA game thats 360 lead" I thought by now we have gotten over this childish impertinence! I guess there are still toddlers playing where they aren't allowed to!

...grow up!"

I am grown up, im 21 years old, LOL

Listen, my friend has an Xbox 360 and I have a PS3. we get the same games, and we compare. games that have lead on the 360 look worse on the PS3, games that have lead on the PS3, look the same on both platforms.

Which comes to the point as to why PS3 Developers, such as Factor 5 stated that the only way to make a PS3 look and play the same on both systems is to... You Guessed it, make your games PS3 lead or work like how Infinity Ward did Call of Duty 4, split the dev team into 2. Only then you can have a %99 similarity between both versions, and not %50.

Look at Burnout Paradise, PS3 lead, looks %99 identical on both Consoles. Look at Dead Space, also another game that lead on the PS3, %99 identical on both versions. Its not that Hard to make a game PS3 lead, just start on that platform, and you'll immediately learn on How to develop on that Platform instead of Gimping a game. I makes both sides (PS3 and 360 owners) happy.

The PS3 is a console that is based on an architecture that No game programmer has Used before, thus its difficult to learn it. Why not start on that platform first so that you can learn how to program on that Architecture and then easily port the code to the other console that can read that code Easily since its PC based code?

BTW NFS is a game that going to suck for a long time as long as they DO NOT take their time on attempting to refresh the series. Thats why its getting bad scores right now. Thats why EA is being Blamed here, other than that, Developers have to start making their games PS3 lead if they dont want the "other" version of the game to be gimped, thus loosing sales.

Traveler5642d ago

I think there is some truth to that, but even games that were lead on the PS3 sometimes look better on the 360. Dark Sector and Mirror's Edge both had the PS3 as their lead development platform and I thought both of those games looked better on the 360. I don't think we have seen enough games with the PS3 as lead to draw any final conclusions. All we know is that there have been a couple games like Dead Space and Burnout Paradise that had the PS3 as lead and ended up looking virtually identical on both platforms.

thor5642d ago (Edited 5642d ago )

The reason that when the PS3 is made the lead you get identical versions is because the 360 is capable of running anything that the PS3 can, whereas the PS3 is NOT capable of running everything (as smoothly) that the 360 can. It's not about getting the "power" out of the PS3. If, for a game with the PS3 as the lead, the 360 had instead been made the lead, the 360 version would look better, the PS3 version would look better BUT would have problems.

If you make something for the least capable system and then port it, the other system can handle it, but if you make it for the most capable system then port it, the other system will struggle. The PS3 struggles in many cases.

They DELIBERATELY make the versions look as identical as possible, and I believe that for some games the 360 version is actually toned DOWN to make it look the same as the PS3 version.

pwnsause5642d ago (Edited 5642d ago )

"I think there is some truth to that, but even games that were lead on the PS3 sometimes look better on the 360. Dark Sector and Mirror's Edge both had the PS3 as their lead development platform and I thought both of those games looked better on the 360. I don't think we have seen enough games with the PS3 as lead to draw any final conclusions. All we know is that there have been a couple games like Dead Space and Burnout Paradise that had the PS3 as lead and ended up looking virtually identical on both platforms."

those games that you just mentioned are based on the Unreal Engine 3, an Engine that is basically built for the PC, so of Course the 360 can play these games better. Mirror's Edge However, is a PS3 lead, which made the game stable and equal on both Platforms.

@Thor

"Do you realise...
The reason that when the PS3 is made the lead you get identical versions is because the 360 is capable of running anything that the PS3 can, whereas the PS3 is NOT capable of running everything (as smoothly) that the 360 can. It's not about getting the "power" out of the PS3. If, for a game with the PS3 as the lead, the 360 had instead been made the lead, the 360 version would look better, the PS3 version would look better BUT would have problems.

If you make something for the least capable system and then port it, the other system can handle it, but if you make it for the most capable system then port it, the other system will struggle. The PS3 struggles in many cases.

They DELIBERATELY make the versions look as identical as possible, and I believe that for some games the 360 version is actually toned DOWN to make it look the same as the PS3 version."

That is not the reason why. The reason why is that the PS3 is a system that is built with a different architecture. the 360 is easier to create games on because the system is based on PC architecture.

Cheboury5642d ago

Your post is besides the POINT my friend because this is simply a case where NFS sucks as a game from a designer point of view. The game isn't fun, isn't challenging enough and simply unimpressive to look at!

The fact that the PS3 & Xbox 360 have framerate issues, to the point of making the game unplayable, is another fact that E.A/Black Box has rushed this title. It is simply unexcusable to release a game in that state!

I do get the feel that what ever the creed behind the series used to be was supplanted for a quick cash in of the series!

Why o why5642d ago

on reflection i hear where ur coming from. My point would make more sense if at least ONE of the versions was good.

@ thor. Do you mean Uncharted capable or GT5P capable because ur confusing me if your talking about graphical capability cause ive not seen anything like those yet.

pwnsause5642d ago

"Your post is besides the POINT my friend because this is simply a case where NFS sucks as a game from a designer point of view. The game isn't fun, isn't challenging enough and simply unimpressive to look at!"

I do agree with the statement that you just said, but as I said, leading on the 360 is one of the reasons why the PS3 version is virtually unstable, which lead to getting a lower score than the 360 version. Yes both versions are crap, but its unacceptable to not put any effort into making the PS3 version of the game on par with the 360 version.

thor5642d ago

Yes it has a different architecture. But think about it this way;

You're a developer. You are not able to get very much power out of the PS3.
You make a game on 360, using all the power you can find in the console.
You port it to PS3, and since you can't get as much power out of it the game looks worse (has issues).
Now you make the same game (from scratch) for PS3 first. It looks worse than the original, because you're not able to get as much power out of the console. But the game has no graphical issues like framerate dips.
You port it to 360, and since you're using the same assets (textures, models and such), and you can get more power out of the 360, the game looks practically the same. You don't want to show the PS3 up and you don't want to put any more effort into development, so you don't improve the 360 version any more. But this version looks WORSE than the version made for 360 initially.

I'd guess that developers are NOT changing the basic structure of their engines based upon the cell processor. Insomniac are, but it seems since Resistance 2 was a bit rushed it didn't have the graphics everyone was expecting. All devs are trying to do is optimise their existing engine for the cell by moving processes to the SPUs. They do this even if they are leading on PS3.

To summarize:
PS3 has better looking games from 1st party due to long development time and talented developers rather than the power of the PS3.
Games led on 360 look worse on PS3 because it can't handle them as well.
Games led on PS3 could look better on 360 had they been developed for 360 first.
Devs try to keep the PS3/360 versions as identical as possible and they do that by developing for the lowest common denominator (the PS3's GPU).

DiabloRising5642d ago

Thor, simply put the issue is shoehorning PC/360 style development and coding onto the PS3. The PS3 doesn't take very kindly to that kind of programming. It needs some special attention due to heavily parallel processing with those bastard SPUs. If you made said game for the PS3 originally, I don't think your results would be 'any worse' than if you started it on the 360. It really comes down to the devs.

If anything, its the exclusives that do prove that both systems are about on par visually. What it really comes down to is talented dev teams on both systems and good art direction. I think Criterion and Infinity Ward have proven what a little forward thinking can do with regards to this gen. Sadly, not every title gets that kind of benefit, especially around the holiday season when the mentality is "push it out now."

Sony I feel needs to either make more PC based architecture for their next system and allow simplicity in design, or simply design better tools to help devs.

Cheboury5642d ago

Okay... I can now see that you tried to make an honest point and not just a snide remark on the subject at hand. At least that is the impression I am getting.

excuse moi for my trigger happy fingers on the keyboard.

thor5642d ago

I realise that the "style" of development might cause some problems.

But devs don't change their "style" of development when they lead on PS3 - otherwise, wouldn't they have the _same_ problems when porting over to 360? Think about it. If the problems are caused soley by a difference in architecture, then wouldn't a PS3-to-360 port be just as bad as a 360-to-PS3 one?

"It's the exclusives that do prove that both systems are about on par visually." Well, Sony has a lot of talented 1st party devs - MS does not yet when you do have a developer who puts a lot of effort into graphics, you end up with Gears 2, which, at the moment, probably beats out every PS3 game available in terms of graphics. If you had more teams like Epic creating exclusives for 360 you'd see a hell of a lot more graphical powerhouses for 360 (and if they all looked as good or even better than Gears 2, they would beat out every PS3 game as well). Only KZ2 beats Gears 2, and that has had a load of time and money poured into it. If you spent the same amount on 360, you could yield at least the same if not better results.

Traveler5642d ago

@why o why
"Do you mean Uncharted capable or GT5P capable because ur confusing me if your talking about graphical capability cause ive not seen anything like those yet."

A lot of people act like those games are doing something the 360 isn't but I don't agree with that at all. I own Uncharted and I have played GT5P and I don't think that they surpass the what I have seen on the xbox 360. I would put Uncharted about on par with the first Gears, but Gears 2 is the best looking game on consoles at the moment in my opinion. Naughty Dog and Polyphony Digital are both extremely talented developers and since their games were first party titles I am sure they had healthy budgets and all the help Sony could give them. So I'm not so sure if that really proves anything about the power of the ps3 other than with the right time, effort and talent it is capable of pumping out some very nice graphics. However, there is simply no way to know for sure what the 360 could achieve if a really ambitious developer decided to try to really maximize the use of the hardware and create something amazing and had the time and money to pull it off.

Why o why5642d ago (Edited 5642d ago )

top man, bubble

@ thor, well put but i still disagree. u still get a bubble for being able to put well thought out comment without using bs stats n sites

@ OnslaughtX

i dont want them to make the next console more like the pc or the next 2 consoles will be the same. If the pc architecture is so easy to make great looking games why is it really only the unreal engine that has excelled. Im still looking for the next game to (graphically) wow me since gears. If there is no challenge then there is no push to get the best out of something. New tech can do that. With change comes progression and new was of dealing with things. I do hear what ur saying in terms of making it easy for everybody but at the same time i like the uphill struggle that has yielded games like drakes, mgs4 gt5p etc.

@Traveler

my point is what looks better. And the games i mentioned are hard to beat graphically and they were done in the relatively early life of a console that is harder to dev for whereas the 360 which is easier to dev for is stuck on gears so to speak (still one of the most graphically impressive game on the 360 and next gen consoles).

u list them for me

my point is if its easier then there should be more but ill have to take a step back and factor the number of exclusives devs available to the 360 console. Your time and money point is a good one but that can also be a bit of a moot point as we have seen games in dev for ages that were either no good or have not even come out yet. MS can spend more on advertising and dlc than they do on actual game development and maybe there's where the problem lies

thor5642d ago

I agree with everything you said there.

Uncharted and GT5:P look great, but I'm sure the 360 could handle them given enough development time.

Gears 2 clearly has the best graphics on consoles at the moment.

And of course you are right when you say that time, effort and talent can produce a great looking game. Most of the greatness in graphics comes from nicely designed environments, characters, textures and shaders anyway ;P

DiabloRising5642d ago (Edited 5642d ago )

I don't want to go into detail on something I don't know the 100% ins and outs of. I'll PM you an article if I can find it, I believe it was Ars Technica, about how actually it IS easier to go from the PS3 to the 360 than from the 360 to the PS3. IIRC, the main issue many devs have is taking the 360 code and tossing it onto the PS3's primary CPU, without using the SPUs at all. Couple that with the bottlenecks of the system, and you have tons of unused resources, the PS3 chokes. It's not so much the elements and assets are different, but how they are allocated. Then again, I'm just a humble artist, not a programmer. ;-)

@ Thor & Traveler

As for the 1st Party dev comment... Konami isn't a first party dev, and look at what they got out of the PS3. I don't follow what you mean by "more teams like Epic" however. They were given a TON of $$$ by MS (alot allocated to marketing alone) to make Gears of War and make it exclusive. Traveler to answer you, I would think an ambitious dev tapping into the 360 would give you, yup, Gears of War 2. You and Traveler seem to be saying that Epic is the only one "tapping" the 360, which I think isn't exactly correct. Epic is a middleware engine maker using their own tools, that's how they get the edge, not because other devs are less talented. Other devs on the 360 aren't engine makers, simple as that, though they are still quite ambitious and talented. What you have been seeing from titles like Halo 3 IS what an ambitious designer will give you. (Though titles like NG2 and Fable 2 are not visual slouches at all.)

In the end though, I firmly stand by the fact that there is nothing that one system can do that is impossible on the other. How easy it is to get to those results though, is up to the skill of the dev team.

On a side note, I'd still hold MGS4's character models well above those of Gears 2, but Gears 2 takes the post processing and environment crown.

Jamegohanssj55642d ago

Time and time again must I remind you all that Kojima Productions makes the game and Konami just publishes it? Oh yeah, nothing beats the graphics in Killzone 2, Uncharted, and Metal Gear Solid 4. NOTHING! On a console that is.

TGSI

ultimolu5642d ago

Exactly. I'm sick of comparison videos and 360 fans gloating over the fact they have teh best version when both versions should be the same.

+ Show (18) more repliesLast reply 5642d ago
Show all comments (78)
190°

Need for Speed: Carbon, Undercover, and More to Be Removed from Digital Storefronts

EA has announced that Need for Speed Carbon, Need for Speed Undercover, Need for Speed Shift, Need for Speed Shift 2: Unleashed, and Need for Speed The Run will be removed from digital storefronts beginning today, May 31.

Kombatologist1065d ago

From a preservation standpoint, this is the one thing I hate about digital games. And things will get much worse if game streaming becomes the norm.

darthv721065d ago

The games are already preserved. Hence their existence on the digital stores to begin with. This is no different than when Disney put movies in the vault, only to bring them back years later.

spwittbold1065d ago

Not true. Mass Effect re-release trilogy did not have some of the DLC content specifically because the contractor that played a major role in it's development did not preserve it, nor did Bioware.

thejigisup1065d ago

Any idea of when marvel vs capcom 2 is coming back? That's my favorite game of all time and I can't use it on my ps3 as the file is corrupt and can't find an official dualshock or sixaxis to rebuild the database in safe mode. It's really frustrating that I can't use something I paid for that I expected to have forever.

DOMination-1065d ago

At least it is available digitally. They give you a warning, and if you purchase it, then you will still always have access to it. They will also make it available again one day when it makes sense, but right now I imagine that <100 a day play these games.

Good luck buying Need for Speed: Carbon brand new from a store.

All games have a shelf life. These games are three generations old and had massive circulation. I don't think it is EAs problem if you haven't picked them up by now.

Sgt_Slaughter1064d ago

Why defend EA's bad business practice? There's no way to spin this, it's just bad.

Retroman1065d ago (Edited 1065d ago )

NFS Undercover, Carbon,Prostreets, Rivals, 2015 Reboot, Payback , 2012 Mostwanted was no good, far as I'm concerned they can remove Heat too . it doesn't matter anymore if Ea remove them they "All" crap.
Ea went down hill after Blackbox studio left.
Ghost did not improved NFS , Criterion did nothing better and here they are back to screw NFS again. 2022 will be another flop as the first title they made (Burnout for Speed)

DarXyde1065d ago

Not a fan of those games either, but I think you miss the point: even if someone—for whatever reason—wants to buy those games digitally, they can't. And the transition toward digital platforms makes the issue that much worse. Nevermind buying physical at outrageous prices from online sellers, you literally can't play them if you have an all-digital device.

Kombatologist is exactly right: it is an issue from the perspective of preservation that is likely to get worse with the rise of streaming.

Retroman1064d ago

Ah, no. I did Not missed the point. I spoke my personal opinion on those craptastic titles.
Why would anyone in there right mind but those title's Digitally??.......there is a website you can still buy those games around 19.99 I bought the Ratchet and Clank Trilogy PS3 for 19.99 Amazon and EBay price 79.99 wish I remember the name of the site.

strayanalog1065d ago

I wonder what Need for Speed said a decade ago on twitter.

1065d ago
Profchaos1065d ago

I own some of these games does that mean I can no longer download them? Or just purchase?

boing11065d ago

Removed from storefronts so my guess is it's only about digital purchase.

Show all comments (16)
130°

Ranking the Need for Speed games - from the bad to the great

Paul writes: "Without further ado, here is my list of the best and worst Need For Speed games in the history of the world! I'll run worst to best, so if you want to know which is the best ever Need for Speed game, you’ll have to read on."

Read Full Story >>
thexboxhub.com
OneEyedSteve1727d ago

Most wanted 2012 imo was awful, on PS3 the graphics are dreadful, and the crash cam was very annoying. Rival is the worst imo, hated that game. My favourite is Hot Pursuit, great game. Also Shift 1&2 are really good.

OnlyThoseOnTheFence1727d ago

High Stakes will always be my favorite. Great cars, great music, and you could see through the windows which was pretty mind-blowing at the time. Best of all it was ricer-free.

steven83r1727d ago

Lame. The list doesn't even include any of the originals. NFS 1 and NFS hot Pursuit 1998. Must be a youngster who created the list.

CYALTR1726d ago

He clearly stated that being this was an Xbox centered site he was going to limit his list to games that released on some form of Xbox. He also stated he had been playing them since OG PLaystation, so pretty sure he's not a "youngster"

Retroman1727d ago (Edited 1727d ago )

From my personal experience NFS I personally don't like.......
The Worst : Underground 2 , Carbon, Prostreets, Undercover, Porche unleashed, Nitro, NFS World, 2012 Mostwanted, Rivals, 2015 Reboot last but not least Paycrap.
Best NFS I personally like :
All ps1 NFS : HighStakes (the best) including NFS 3 Hotpursuit , ps2 Hotpursuit 2 (Excellent game ) ..Underground ( Best so far)
2005 Mostwanted ( Excellent game) Shift 1/2 (Spectacular) remind me of GT , 2010 Hotpursuit Great game but race Waaaaaaay to long in my personal opinion . Last but not least The Run . these are my favorite NFS titles .
After The Run in my personal opinion NFS went down hill fast with Open world mapping crap, always online, multiplayer crap, alldrive, drifting in every freaking corners, no gripping anymore,autolog. None of this crapfest is NFS original formula. until Ea contract Ghost Games to return the original formula back in NFS it will always be Shitty game.

140°

Greatest Racing Games

Today we want to take a look at racing titles that delivered phenomenal gaming experiences at both the arcade and on gaming consoles. This list ranges from the best simulators to titles that specialize in vehicular combat.

Read Full Story >>
boothammer.com
nick47613344d ago

I've never been much of a racing sim fan, so I was happy to see a nice mix of sims and arcade racers on the list. I definitely played the hell out of Cruis'n USA in the arcades, and the NFS series is probably my favorite racing series currently.

A sleeper hit, IMO, Tokyo Extreme Racer Zero!

BootHammer3344d ago

I forgot about Tokyo Extreme Racer Zero! This was great. I loved lining up and racing iconic imports at night on the interstate in this game =) Definitely a worthy nominee.

PixelGateUk3344d ago

Twisted Metal Road Tour, oh my days the amount of time i spent on the city roof top level. Good times, good game..the PS4 could use a new Twisted Metal

BootHammer3344d ago

Totally agree, a new Twisted Metal on the PlayStation 4 would be welcomed with open arms ;)

Der_Kommandant3344d ago

I'm still playing Twisted Metal 2 to this day

d_g3344d ago (Edited 3344d ago )

for me burnout was the 1st Racing Game

why it’s not in the list

PoSTedUP3344d ago

road rash3D
san francisco rush
GTII
NFS high stakes& hot persuit2
top gear rally
extremeG
Fzero

err, a bunch more. just some of my favorites where i had some of the most memorable fun (crusin USA, too, mentioned above). i still play GTII and would play RoadRash 3D if i didnt crack my disc. both still very fun to play, imo.

killagram3344d ago

Excellent list PostedUP. You forgot Rollcage though!

reallyNow3344d ago (Edited 3344d ago )

rollcage, driving emotion type s, auto modelista...

Edit: Jet Moto and Waverace 64 are also awesome racing games.

PoSTedUP3343d ago

thanks, i never played roll cage! :x

*slaps forehead* wave race and jet moto, of course! some of the best in the business! :)

InTheLab3344d ago

Wow right on the money there...

PoSTedUP3343d ago

thanks, then you have great taste in games. some were underdogs but absolutely killed it gameplay-wise.

Roccetarius3344d ago

We need a more improved Split Second game, but that'll never happen unfortunately.

Show all comments (31)