620°

As Naughty Dog Crunches On The Last Of Us II, Devs Wonder How Much Longer This Approach Can Last

Jason Schreier writes: Many who have worked at Naughty Dog over the years describe it as a duality—as a place that can be simultaneously the best and the worst workplace in the world. Working at Naughty Dog means designing beloved, critically acclaimed games alongside artists and engineers who are considered some of the greatest in their fields. But for many of those same people, it also means working upwards of 12-hour days and even weekends when the studio is in crunch mode, sacrificing their health, relationships, and personal lives at the altar of the game.
“They do try to take care of you, providing food, encouragement to go take breaks,” said one former developer. “But for the most part, the implication is: ‘Get the job done at all costs.’”

Smokehouse1537d ago (Edited 1537d ago )

How long has this game been in development? Seems like a long time... why would crunch be necessary? Every trade job works 10-12 hours a day all year long. I have no sympathy.

ilikestuff1537d ago

Yea, I don’t get it either. For them to be “crunching” this long this game would have to be the biggest game ever. And they took.. out... multiplayer.... how is this game taking so long? Guess we’ll see why soon

VenomUK1537d ago

It was delayed from February to May 2020 purely to spend more time on polishing it. The game is effectively 'finished' bar fine tuning. However this type of story is one that cavalier journalists love because they can make juicy accusations that the subject, Naughty Dog, can refute but the journalist can always claim that their insider is the one telling the truth.

Fluttershy771537d ago

@VenomUK conspiracy theorists love these stories too

RosweeSon1537d ago

If your making a game that is pretty much the same game as last year or fifa or cod then sure easy 12 months same engine same menus same set ups just a few new levels for cod and new maps for multiplayers few tweaks here and there. This game is brand new I doubt they using same engine as before even if they are it’s gonna be pushing this current gen to its limits like the previous game did last gen great games take time. Generally 2-3 years if not more If they value their game which they do hence not rushing it and patching it at a later date.

Petebloodyonion1537d ago

@VenomUK
Have you read the story?
It's not an insider it's testimony from many devs at Naughty Dogs and the Uncharted 4's story isn't some kind of fanfiction it's well documented by the ppl that quit the company because of it.

Angyobangyo1537d ago

Long development times don’t equate to big games. Duke Nukem was in development for 15 years and still turned out to be below average at best.

aconnellan1537d ago

@rosweeSon

“hence not rushing it”

Just to be clear, crunch time is literally “rushing it”

ilikestuff1537d ago

I’m sure the game will be great, it’s just strange is all I’m saying. I wanna see this game that cut multiplayer and took years to make and is still in crunch time.

blacktiger1536d ago

so what all games including final fantasy 7 is now bad wtf is wrong with gamers today?

Hungryalpaca1536d ago

Might want to start getting an education.

+ Show (6) more repliesLast reply 1536d ago
Vizigoth041537d ago

It is the studio managers role not to only get the job done but also take care of employees. One has to work in advanced a sharp schedule. One that can incorporate night and day shift, leave requests and other common sense items. Working hard has its reward. Being taken care of as an employee should also be a priority too.

notachance1537d ago (Edited 1537d ago )

i'm a developer and I think this will always continue in some form or another for the foreseeable future as long as you announce the release date since far away.

programming stuff is just that, it's very hard to foresee how long you're gonna work on something. What you thought was gonna take a week ended up taking the whole month or something. It's not only in gaming but programming as a whole, but it stands out more in gaming since there's the release date announcement stuff. Only way to not crunch is to hold off on the release date until the work is 90% done or something.

porkChop1537d ago

That's what publishers *should* be doing. Announce games when they're 4 or 5 months from release. Marketing will be far cheaper that way, and it'll be much easier to maintain consumer interest.

Rebel_Scum1537d ago

Yeah it stands out more in gaming because of the intricacies of working within the game loop and all the threading they must deal with. Yuck.

rainslacker1537d ago

You don't have to delay a release date announcement. But being overly concerned with hitting a target release date and unwilling to delay is going to cause more crunch. ND is one of those studios with highly dedicated developers, so the crunch is probably more about studio culture than being behind schedule. ND got more time, so the release date isn't the issue here, as they are still months away from release.

Sono4211537d ago

While what you said is 100% true, the opposite is true as well, something you think might take a month or two, you might end up getting done in a couple weeks. There are two sides to this.

+ Show (1) more replyLast reply 1537d ago
KwietStorm_BLM1537d ago

Crunch time is going to happen regardless of how long something has been in development. it's just the period when they're nearing the finish line. The thing is, when you have a confirmed date, it becomes almost inherent to ramp things up just to be sure it does get finished. It's just unfortunate for anyone to have to be under constant pressure for several hours a day, every day.

OCEANGROWNKUSH1537d ago (Edited 1537d ago )

Comes down to polish... You can literally sit and work endlessly on your art, but there comes a time where you have to just accept what it is and put it out. When you create something from the ground up you know where all the flaws lie, you know millions of people will be picking apart every little thing and so you just want to "get it right". Now imagine an entire studio feeling this way with a release date quickly approaching.

Rebel_Scum1537d ago

Haha every tradie does not work those hours every day. Can't tell you the amount of times we're about to start a new job at a site, look at the time, and think bugger that because we can't finish it that day and head to the pub.

Smokehouse1537d ago (Edited 1537d ago )

You use UK language lol. It’s different for you guys, you have legit nap times lmao. Here in the US they work us like dogs. I work 10-12 hours a day and have for 6 years straight lol. When does my crunch end? It doesn’t. It’s just the way it is. It’s why I’m on here looking at gaming news, so I don’t go crazy.

extermin8or1537d ago (Edited 1537d ago )

@smokehouse: nap times? lol nah you're thinking of central europe. We are similar to you just we insisted on laws to protect home-work balance for most industries and wont accept having that or holidays taken from us as a general rule. :p That said I worked 10-12 hours a day to finish projects as part of my physics degree... especially near the end of them and people regularly have to work 10-12 hours at the shop i work at part time atm. Particularly when people are say panic buying or around christmas, retail has it's own equivalent of crunch it's a normal thing when approaching a big deadline or launch etc.

rainslacker1537d ago

I assume your in construction based on your comment. There is a marked difference between starting a project you can't finish given the time of day, and a building a product that has no restriction on what time of day you work on it. There are practical reasons why you stop working on the project for the day. There is no practical reason why you would have to stop working in an office just because it gets dark, or its about to rain.

Not that I agree with crunch, but I know it's a thing that's going to happen sometimes when it comes to some kind of media production. The nature of the crunch, and how often it happens and why are the biggest factors. If the staff is doing it because they want to improve what they have done, it's much different than trying to scramble to finish a deadline. The latter is usually oppressive, and frustrating because it feels like you aren't accomplishing anything....and there is a lot of waiting for testing during this time so it's doubly frustrating because you can't see immediate results. The former is usually pretty rewarding, because you can see improvements on a good product, so you end up taking pride in what you're doing.

Different scenarios for different things. I don't know where ND falls in on that scale, but they got a delay already, and they tend to be perfectionists.

aquamala1537d ago

I’m a software developer (not in gaming) and work 8 hours a day, no way I’m working 10-12 hours that’s not normal

RosweeSon1537d ago (Edited 1537d ago )

Because it’s built from ground up and not a yearly churned sequel. Your right tho no sympathy for 10-12 hour days welcome to the real world most people get paid minimal wage for that 😑🥴😜✌&# 127995;

MatrixxGT1537d ago

Pretty much. I’m a heavy equipment mechanic that works on construction equipment and I avg 55 a week. I’ve done 24hr shifts, I’ve done overnights, I’ve done 90+ a few times. So what? Your in a profession that at times calls for you to leave the 9to5 behind to get a job done.

As long as your being adequately compensated then i say maybe this job isn’t for you? My job told me what was required of me at times during my hiring process just like ND does. You sign up for it, stop bitching about it when time comes to step up.
Also there is nothing wrong with getting burnt out and changing jobs or find another career path. It happens all the time.
This article sounds like it was written by a entitled brat that wants programming degree pay while working as a bank teller.

Smokehouse1537d ago

Exactly, as long as you are compensated then it’s all good. It’s a service, when people need their stuff then they need their stuff. Hours be damned. I hate my job, I wish I was making games. I do it because they pay me for it and the crazy hours means more money, bonuses, etc. I wouldn’t do the shit otherwise. And certainly wouldn’t demand that the internet fix it lol.

rainslacker1537d ago

You are actually correct. It's well known that crunch is a given for all but a few trades in the game industry. For instance, I make tools for game engines, and work with developers on the back end. I have a 9-5 job. I can actually pick my hours so long as I'm there during core hours. But, sometimes, since we provide tech support for our tools, I do end up spending long hours working with devs who need to get a job done. Sometimes I can do this from home, sometimes it requires me to have a dev kit so I have to work at the office. It's not overly strenuous work, even for the devs most times, because it's not like they're coding the whole time. You write a line of code, or analyze it for hours then change one thing, then wait a couple hours for the next. Sometimes you can work on something else.

My point is, that stepping up is something that is required for productions like this. If it became 9-5, game production would pretty much become inconceivably expensive. The movie industry went through unionization, and even the people that work in it and are unionized understand that not everything goes to plan, and they may end up spending extra hours on set. It rains all day for a daylight scene, and you only have that location for a day or two, you're going to be working longer that day. Same goes for game production. Sometimes things just don't go as well as they should, and the unforseen is a given. Good studios account for this unforseen. Those that constantly release poor products and have constant crunch do not.

Petebloodyonion1537d ago

Then How about having to work 70 hours average a week for several months with no extra money or just some cold free pizzas?
How would you feel?
Take a look
https://www.gamesindustry.b...

And here some comment from low talent like the main story writer of Uncharted and the Street fighter lead designer.
"The whole time I was at Naughty Dog - ten-and-a-half years - I probably, on average, I don't know if I ever worked less than 80 hours a week. There were exceptions where it was like, 'Okay, let's take a couple of days off,' but I pretty much worked seven days a week, at least 12 hours a day."
https://www.gamesindustry.b...

"Most remarkable is the fact that these conditions have been a mainstay of Ono’s career at Capcom, going back to the early 90s when he would stay at the office until 2AM coding game music, go home for a few hours of sleep, and then be back at work by 7AM."
https://killscreen.com/prev...

NXFather1537d ago

Yeah that is true until those employees get sick or health starts to suffer. Then it has to be analysed correctly.

NXFather1537d ago

Do you feel that way about soldiers suffering ptsd or depression and then expected to fufill job obligations? Sometimes compensation comes in the form of lifelong disability payments. Science wins on this one. Otherwise each country should cut these type of exams and compensation. Now working at a desk is not exactly a combat zone but, it has to be taken case by case.

Rhythmattic1536d ago

Petebloodyonion
Well I guess the California state government address's this issue with the new AB5 law.
Though it will effect and kill the music industry, I wonder if it will impact any Development studio based in California..... Silicon Valley especially...
I imagine many are hired as Freelance or Contractors... Hmmm... Just putting it out there.

+ Show (3) more repliesLast reply 1536d ago
Mr_Swagtastic_1537d ago

This man gets it I agree 100% I have no sympathy if your situation is so awful then leave no one is forcing you to work these hours. This is ridiculous what do they want 20hr work weeks. You don’t make great things without hard work.

Petebloodyonion1537d ago

How about searching on the subject before making a post
like this study showing that 2/3 of dev are working 70 hours and plus while some aren't paid
https://www.gamesindustry.b...
or the article about Yoshinori Ono (the Street fighter 4 producer) about health issues
https://www.cinemablend.com...
or Amy Hennig (the story writer of Uncharted) interview where she talks about the work schedule and impact.
https://www.gamesindustry.b...

But Hey! no one forced these peoples, right?

rainslacker1537d ago

To make games of that caliber, it takes a dedication to taking every moment available to improve on the game. The game was delayed to improve it, but that doesn't mean they see it as finished. Crunch isn't always necessary, but sometimes, the culture of a dev makes it a thing. In the case of a dev that is on schedule otherwise, it seems bad, and constant crunch is indeed bad. But I wouldn't take the discussion from this article as always bad. You are talking about some of the most dedicated developers in the world. The kind of people who can thrive on such things. Not everyone at the studio will, but if you've ever worked with a creative group like that, its just the culture by which they live....until they grow weary of it and move on.

Smokehouse1537d ago (Edited 1537d ago )

Right I’m sure 99% of them chose to stay there lol. These articles make the industry sound like slave work.

Rebel_Scum1537d ago

Not even from UK or Europe for that matter lol.

Games1st1537d ago (Edited 1537d ago )

Average 12-15 hours a day. Some people worked 24-hour shifts towards the final seven weeks of Uncharted 4‘s development.

Smokehouse1537d ago

For a few weeks to finish a project though. Bust ass for a few weeks and then do absolutely nothing for a few months. Casually work on dlc or preproduction on the next game. My point was that people work 12 hour days all year long, it’s just the job. There is no hard few weeks and then cruise. It’s constant.

spicelicka1536d ago

What kind of response is this. There is no "necessary". If there's crunch time there's crunch time, it's not like they are forcing crunch time upon themselves lol wtf are you saying.

"Every trade job works 10-12 hours a day all year long."

Then they all need to change.

Smokehouse1536d ago

Deadline is a deadline. My question was why do they need crunch after working on a game for 15 years? Isn’t that the point of not doing crunch.

No they don’t need to change. I don’t mind working 10-12 if I’m paid correctly. I’m not a slave, it’s a choice. Most traders choose more money and benefits.

spicelicka1536d ago

"Deadline is a deadline. My question was why do they need crunch after working on a game for 15 years? Isn’t that the point of not doing crunch."

But that's exactly what the devs are saying. After working so long on the game they STILL need to crunch, which obviously means the higher ups are increasing pressure and making them do more work than they should be doing.

"No they don’t need to change. I don’t mind working 10-12 if I’m paid correctly. I’m not a slave, it’s a choice. Most traders choose more money and benefits."

Maybe they're not paid correctly, that's one of the biggest problems with this industry.

Hungryalpaca1536d ago

Try working 18 hour days for months then we’ll talk.

Why is crunch necessary? How about learning how game development works.

Smokehouse1536d ago

Indie devs work 18 hours to get their game in the store but they aren’t on here bitching about it. They take pride in their work. And they have no idea if they will be compensated for it. No sympathy for
Corporate game devs who get paid decently from what I hear. If the compensation for overtime isn’t enough then speak up. Not anonymously through some game article but to the person that pays you lol.

I know why crunch is necessary and I know that game development is mostly contract work. It’s no different than that heavy machine mechanic getting a week to fix somebody’s crane. The complexity and scale can differ but the concept is the same. It’s not a 9-5. it’s a get the shit done promptly contract.

I asked why crunch was necessary on this game because it has been in production for 32 years. Talking with these fine people I have come to 2 conclusions.

1) there is something seriously wrong and it’s all hands on deck
Or
2) people are staying because they want to and they take pride in their finished work. Instead of contracting more people they are taking on more hours. The few who say screw that feel pressured. I don’t care.

+ Show (13) more repliesLast reply 1536d ago
banshyork1537d ago

The desire to make a mind-blowing game and the sky-high expectations add to the pressure.
The Rockstar one-
https://kotaku.com/inside-r...

CD Projekt Red
https://www.gamasutra.com/v...

SyntheticForm1537d ago

Thank you, Naughty Dog, for all your hard work and dedication.

Your games are among my favorites, and one of your games is my absolute favorite.

aquamala1537d ago

If any ND devs are reading this, go back to work!

rainslacker1537d ago

You'd be surprised how many devs read gaming forums. There is a lot of downtime at studios. They have to spend it doing something.

1537d ago Replies(3)
REALAS1537d ago

I know that when I work 6/12s, my overtime is fat. I actually like to do it for a couple months and pay off some bills. Been doing that for 12 years.

mandf1537d ago

I'm a cook and work 12hr days I don't see how non physical work is any harder. I love naughty dog but all developers do this.

For that matter every industry with a crunch time does the same thing. Sensationalism at its finest.

rainslacker1537d ago

There's this belief that no one can sustain more than 40 hour weeks. A fairly arbitrary number set in place by corporate professional time schedules where non-labor workers traditionally only worked 8 hour days(with a lunch), 5 days a week. In the course of the modern age, it's a rather recent thing. Most companies adhere to it because they don't want to pay the extra labor required to work people past 40 hours.

I do know people that would forgo overtime if it means they could work that one job, because now they're working two, which is more problematic when it comes to scheduling. Plus, if it were me, it'd break up my day and once I stop working, it's hard to get started again. But if I keep going, I can go indefinitely.

Salaried workers are a bit different, but studios do typically compensate them for their extra work through bonuses. many nowadays are even contracted to compensate for over a certain amount of time worked. In most studios, more than half the workers are contract employees who get paid by the hour anyways, and they make bank for that extra time. Many of them use that extra money for the times where they will be out of work, or just to plan on stocking up on their savings for other things.

Show all comments (135)
140°

Metal: Hellsinger dev says he is against Game Pass after seeing how it affects sales

Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.

TheProfessional3h ago(Edited 3h ago)

Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.

And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?

Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.

ocelot072h ago

Ahhh yes the typical but but but Sony in a Microsoft article.

When did Sony copy Microsoft? I havent seen Sony's big day one titles such as God of war Ragnarok or GT7? Do you want to know why they are not on the service? Because people are still willing to PAY for the games. Sony has already admitted they lost millions putting Horizon Forbidden West and Ratchet & Clank on PS+ Extra.

"larger companies are fine on a subscription model" Oh really? So why is all the cod games yet to be on it? Where is elden ring? Resident Evil 4 Remake? Street Fighter 6? Boulders Gate 3? Alan Wake 2? Where are they of gamepass is great and big publishers are fine putting newer games on it?

I'll tell you where they are. They are currently still selling for their respected publisher's. You know actually making them money. That money they can use to fund the next project.

who wouldn't want to just pay for a subscription instead of $70 per game?

I'm one of the millions who much rather pay $70 so fully support the publisher. Why do we do this? Well for starters I rather just pay for it rather than keep renting it each month. If we all just kept renting years ago blockbuster would still be around. Secondly, I rather we have AAA titles in 10 years time to enjoy. Rather than play mobile quality crap from a subscription.

Tell me how this is a good thing for gaming going forward. The last time I subbed to Gamepass was October 2023. During that one month subscription I played the newly released Starfield, Forza and a few other titles. All for the cost of about $7. Since then Microsoft have not released anything I want to try out or put anything on GP I want to try. So they last made $7 from me 8 months ago.

In the last 3 months. I have bought Sea of Thieves on PS5 (earning MS more money on that than my 1 month subscription to gamepass). Resident Evil 4 for £20 and Diablo 4 for £25 (again earning MS more buying this than buying a sub). Tell me how it's best for gaming I pay $7 and play the latest and greatest for a month. Rather than just buying what I want even if it means waiting a few months and getting it cheaper than full price yet earning the publisher more than renting said games of a monthly sub.

Hofstaderman1h ago

Sony has never released new titles day one. They experimented with Forbidden West which was fairly new and quickly discovered that it cannabalized sales. XBOX gamepass was always an act of desperation to remain relevant and in their desperation they effectively dug their grave where today everybody is biding their time for their formerly exclusive titles. In a nutshell GamePass made XBOX not relevant.

lellkay53m ago

Literally dev who put game on gamepass:
It's not good

TheProfessional: but but sony but sony

S2Killinit4m ago(Edited 0m ago)

Sony didnt copy MS. MS copied Sony, then MS went on to make xbox a subscription device. Remember that part? Yeah.

+ Show (1) more replyLast reply 4m ago
Skuletor3h ago

I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.

dveio1h ago(Edited 1h ago)

The 'day-one' feature is the breaker or maker with GP, business-wise.

GP is no Netflix.

Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.

This concept shows you what Microsoft have actually put themselves into.

And what situation studios put themselves into if they go day-one into GP.

truthBombs1h ago

Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.

Day one on gamepass is a gamble. It works for some (Pal world) and not for others.

Show all comments (13)
210°

Istanbul based developer teases new game based on Turkish mythology

Shadowfall Studios have announced via X.com the studio is now an official PlayStation partner.

darksky1d 1h ago

https://www.shadowfallstudi...

Looks like a Skyrim clone. Very interesting if done well.

1d 1h ago Replies(3)
Terry_B1d ago

Is there even one good game created in the Turkey so far?

PitbullMonster1d ago

Metin 1&2 and the Mount and Blade Series are the most known ones.

Michiel19891d ago

Metin ....how dare you name that in the same sentence with the word "good"

Cacabunga21h ago

Crytek says hi.. learn before posting

Zeke6820h ago

"Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany."

So he's right, Crysis games are not made IN Turkey... ;)

Terry_B16h ago

Just as Zeke mentioned..Crytek is a German developer, created by a turkish guy who lives there, was probably born there.

What I meant are games completely made in the country

MrNinosan13h ago

@Terry
3 turkish guys, not 1.

ghostliving11h ago

-Mount & Blade: Warband
-Mount & Blade II: Bannerlord
-Oddmar
-Anomaly Agent
-Demonologist
-Stygian: Reign of the Old Ones
-Cardboard Town
-Conarium
-Monochroma

S2Killinit16h ago

What is turkish mythology? They don't have a mythology of their own. Unless we are going to rewrite history? Can someone fill us in on what mythology turkey has.

Eonjay14h ago(Edited 14h ago)

It could mean folklore, proverb, or even fairytale like Jack and the magic beanstalk. It could even just be lore about historical figures like you even see in American culture like Jonny Appleseed (a real person whose life story was mythologized).

S2Killinit14h ago

I see. I was thinking in terms of actual deities. But that makes sense.

purple10111h ago

You know that thing called google. (Or DuckDuckGo, depending on preference 😏)

Have a go at it sometime. It’s good

https://en.wikipedia.org/wi...

13h agoReplies(1)
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170°

Is 2K Games actually making FIFA 25, the next “best” entry yet?

FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.

Read Full Story >>
theloadout.com
Cacabunga2d ago (Edited 2d ago )

I truly hope so.. day one buy

Ninver2d ago

Time for a change. Football games haven't evolved much.

Cacabunga1d 23h ago

It’s tough when there is no competition

Abear211d 17h ago

There’s PES and now we’ll have FC25 and FIFA so yes, but it is no longer true, shit is about to get real!

Now if we only had two viable options for Basketball and American football we’d be on to something.

MrNinosan1d 13h ago

@Abear21
PES didn't exist since 2020, and the rebranded eFootball is crap.

porkChop1d 9h ago

If what we've heard is true, the reason FIFA games don't change is literally because of FIFA itself rejecting nearly every pitch for new features and mechanics.

anast1d 23h ago (Edited 1d 23h ago )

The barber shop and roulette wheel are going to be awesome.

Abear211d 17h ago

Pay to win is the new free to play

CrimsonWing691d 23h ago (Edited 1d 23h ago )

It’ll be monetized to all hell, regardless

StormSnooper1d 21h ago (Edited 1d 21h ago )

Hmmm, let’s see how they do. If they riddle it with microtransactions, hell no. Otherwise, I’m excited.

Show all comments (18)