Jason Schreier writes: Many who have worked at Naughty Dog over the years describe it as a duality—as a place that can be simultaneously the best and the worst workplace in the world. Working at Naughty Dog means designing beloved, critically acclaimed games alongside artists and engineers who are considered some of the greatest in their fields. But for many of those same people, it also means working upwards of 12-hour days and even weekends when the studio is in crunch mode, sacrificing their health, relationships, and personal lives at the altar of the game.
“They do try to take care of you, providing food, encouragement to go take breaks,” said one former developer. “But for the most part, the implication is: ‘Get the job done at all costs.’”
Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.
Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.
And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?
Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.
I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.
The 'day-one' feature is the breaker or maker with GP, business-wise.
GP is no Netflix.
Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.
This concept shows you what Microsoft have actually put themselves into.
And what situation studios put themselves into if they go day-one into GP.
Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.
Day one on gamepass is a gamble. It works for some (Pal world) and not for others.
Shadowfall Studios have announced via X.com the studio is now an official PlayStation partner.
https://www.shadowfallstudi...
Looks like a Skyrim clone. Very interesting if done well.
What is turkish mythology? They don't have a mythology of their own. Unless we are going to rewrite history? Can someone fill us in on what mythology turkey has.
FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.
Hmmm, let’s see how they do. If they riddle it with microtransactions, hell no. Otherwise, I’m excited.
How long has this game been in development? Seems like a long time... why would crunch be necessary? Every trade job works 10-12 hours a day all year long. I have no sympathy.
The desire to make a mind-blowing game and the sky-high expectations add to the pressure.
The Rockstar one-
https://kotaku.com/inside-r...
CD Projekt Red
https://www.gamasutra.com/v...
Thank you, Naughty Dog, for all your hard work and dedication.
Your games are among my favorites, and one of your games is my absolute favorite.
I know that when I work 6/12s, my overtime is fat. I actually like to do it for a couple months and pay off some bills. Been doing that for 12 years.