200°

Limited Run Games To Release Collectors Edition of The Secret of Monkey Island For Sega CD

The Sega CD version of Ron Gilbert's beloved 1990 adventure game, The Secret of Monkey Island, is getting a special collector's bundle courtesy of LRG; pre-sales open next week.

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darthv721548d ago

And this is why I call LRG a reproduction company. It's all they know how to do is take someone else's works and reproduce and repackage them. Cant wait to see them reproduce other games like MUSHA and Rule of Rose because you know they can and probably will.

dead_pixels1548d ago

Well, I can't disagree in this case, but generally, I love what they do when it comes to putting out otherwise digital-only titles in physical form. I'm a big proponent of physical media and don't want my games to just vanish when a HDD dies or an arbitrary server gets flipped off. That said, I think they're doing the lord's work.

darthv721548d ago

If they stuck to putting digital only game on physical media then fine. But their branching out in reproducing what are already readily available games (in their original physical formats) and charging a premium for them is where the line should be drawn.

There are tons of other digital only games that could benefit from their efforts.

VenomUK1548d ago

I truly love Monkey Island but why release it on Sega CD? I think it is to appeal to the people who make a show of buying vinyl. I mostly buy digital now but... I want it!

rainslacker1548d ago

They are owned by Mighty Rabbit Studos who made Saturday Morning RPG, Breah & Clear, Fat Chicken, and some game they're working on now that I can't remember the name of. They also work with commercial or educational agencies and companies to make various learning programs. Used to work in the same building as these guys with an angel funding group, and they were always knowledgeable and helpful.

LRG is just a publishing company to release these games that wouldn't get physical releases otherwise. But, criticizing them for being something that the company isn't intended to be seems rather petty of you, and misinformed about the people who run it as a secondary business. These guys are collectors and love games. They're providing the collectors market with something they want. I don't see the problem with that, nor any reason why they should be criticized because they aren't doing what you want them to do. If you want more stuff done, then make your own company and do it.

-Foxtrot1548d ago (Edited 1548d ago )

" It's all they know how to do is take someone else's works and reproduce and repackage them "

I don't understand, it's what they've always done and the entire point of their business

They take games that have never had releases on certain platforms and do retail releases, usually for Indie games or maybe remasters of PS2 games but then you get stuff like this which they do once every so often, it's not like it's all of the time. Sometimes they do a very limited collectors edition and honestly if the game is awesome and has never had a CE before I'll buy it.

I mean I love Psychonauts so this is why I got this gem, where else am I going to get a steelbook of it and a physical soundtrack?

https://cdn.shopify.com/s/f...

BadElf1548d ago

The hell is a Sega CD? Love the game. Only have it digitally on Xbox. Would love this...wouldnt be able to play it...but thats okay

120°

AMD Could Revolutionize Handheld Gaming In 2024

Shaz from GL writes: "AMD could spur the beginning of a new era in handheld gaming with their upcoming APUs"

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rlow122h ago

To me the most important hardware is the battery. Doesn’t matter how powerful the chips are.

ABizzel121h ago

Eh…. It’s a combination of multiple things.

The battery is hugely important as it allows you to have ideally 4 - 5 hour gaming sessions.

The more powerful the processor the more games developers can share to the handheld, nd of course the better said games perform.

From there display, software, and ergonomics matter, as a good display/software will allow games to be more vivid, run at variable fps 30/40/60 ideally, and good ergonomics means it’s comfortable to play for said 4 - 5 hours. Everything else is gravy at that point.

redrum062h ago

Of course it matters how powerful the chips are for it to be future proof. Don't you want to be able to play new games?

Neonridr1h ago

the Switch proves that you don't need the most cutting edge power out there to be successful.

RaiderNation1h ago

@Neonrdr that doesn't prove anything because only Nintendo could get away with that. Their games aren't the most complex/graphically ambitious and Nintendo fans don't care.

Vits55m ago

@Neonridr

If anything, the Switch proves the exact point "redrum06" was making. Yes, it might be successful, but it's definitely not future-proof. Just look at how many games and franchises completely skip the platform.

Marcus Fenix3h ago

There’s no way you’re getting that 40CU 16-core APU in a handheld. That’s too hot and power hungry for that. The highest end APU they’re suggesting is going to end up in gaming laptops that can cool a 100W chip.

Jingsing3h ago(Edited 3h ago)

I think these articles get things a little out of perspective, Steam Deck has sold around 3 million and Switch has sold 140 million. But if you are browsing certain parts internet you'd think the Steam Deck had sold over 100 million. If articles are going to continue to circulate like this and continue to put the Steam Deck in the same arena then I'm comfortable calling the device a flop.

Neonridr1h ago

Steam Deck, while considerably more popular due to it's lower barrier of entry, is still a niche device with the likes of the ROG Ally and others.

I own one and it's really nice to be able to play some games on the go or in bed, but it'll never fully compete with a system like the Switch.

Skuletor35m ago

Especially when they're not in the same price range, the Switch is considerably cheaper.

130°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman12h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty12h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast55m ago

Where are you getting that number?

SegaSaturn66912h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199211h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5211h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing11h ago(Edited 11h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199211h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer10h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds11h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman9h ago(Edited 9h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 55m ago
TheGamingHounds11h ago(Edited 11h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix11h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman8h ago(Edited 8h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein3h ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer10h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

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70°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

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