270°

Sega's New Console Games Underperformed Despite Persona 5 Royal, Sakura Wars, Mario & Sonic Releases

Sega released its results for the nine months ended on December 31. While new console games underperfored, Phantasy Star Online 2 is still going strong.

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twinfinite.net
ZeekQuattro1548d ago

I had no idea they had a FOTNS RPG on the app store. I know what I'm downloading later today.

Nerdmaster1547d ago (Edited 1547d ago )

I honestly found it funny you casually writing "FOTNS" like most people would know what you're talking about :P

Cmv381547d ago (Edited 1547d ago )

I have no clue what he's talking about lol

Edit...it just hit me.

Vanfernal1547d ago

The people who need to know know. XD

ZeekQuattro1547d ago

I didn't even think of it like that until now. Lol If I had a top 10 Anime of all time Fist Of The North Star would be on that list so of course I know the abbreviation for it. Others maybe not so much. Lol

NukeDaHippies1547d ago

I was panicking for a second, cus I had no idea what he was talking about. Glad I'm not alone

+ Show (1) more replyLast reply 1547d ago
Vits1548d ago

Well, it make sense a lot of their games were only available on Japan and only for the PS4. That as far as I know already lost its market share to the Switch.

TheHateTheyGive1547d ago

What market share did sony lose? Switch is not a competitor to playstation or xbox anywhere in the world, switch is in the portable handheld gaming market.

TK-661547d ago (Edited 1547d ago )

You're deluded if you think they're not competing. Even if someone owns both a PS4 and a Switch the two companies are competing to get the owner to buy games on their system. If a multiplat releases which system does the consumer buy it for? If the consumer is debating buying it for one system over another it means they're competing. If two exclusives release in close proximity there will be consumers who choose to just purchase one over the other due to not having the time for both.

Sorry, but this idea that the Switch and PS4's presence in the market in no way impacts eachother is some top tier delusion.

Tross1547d ago (Edited 1547d ago )

While that is true, in Japan in particular handheld gaming is an even bigger deal than in the rest of the world, and when you take the concept of a handheld and make it double up as a console, that just eats even more into the console share of Japan's gaming market...or adds to it? Whatever the correct term is here, the Switch is taking some market share from the PS4.

Sure, the PS4 has more to offer for the at-home gamer by virtue of having more power and better online infrastructure. However, there are at least a couple of reasons why that comes with a bigger sacrifice to the average Japanese gamer than for most gamers elsewhere in the world. Also, gamers who primarily play visual novels and other such games might not need their system to have 4K resolution. That does not account for all Japanese gamers, but it does account for a sizable portion of them.

Segata1547d ago

Switch has 12 million sold in Japan to PS4's 8-9 million. So it has a larger audience in Japan than PS4.

1547d ago
Nerdmaster1547d ago

I think SEGA is doing with Persona the same thing Disney did with Star Wars, releasing too many products in the franchise expecting to get a boatload of money, but only managing to make people get tired of them too quickly.

TheColbertinator1547d ago

Release those games in the west and we can start talking obviously. Despite the resources Sega can give Atlus, we still have to wait for localization for several months

Abcdefeg1547d ago

Persona 5 was great but some extra content is not reason enough to buy and play such a long game again

gold_drake1547d ago

the issue isnt the western market, but the japanese market. alot of games get the "remix" treatment over there. and because p5 was a hit here, we get it aswell. thats usually not the case tho.

NukeDaHippies1547d ago

Maybe for some fools, but not this one.

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80°

It Looks Like Kerbal Space Program 2 Dev Intercept Games Has Been Shut Down

Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.

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techraptor.net
180°

AMD gaming revenue declined massively year-over-year, CFO says the demand is 'weak'

Poor Xbox sales have affected AMD’S bottom line

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tweaktown.com
RonsonPL8h ago

Oh wow. How surprising! Nvidia overpriced their RTX cards by +100% and AMD instead of offering real competition, decided to join Nvidia in their greedy approach, while not having the same mindshare as Nvidia (sadly) does. The 7900 launch was a marketing disaster. All the reviews were made while the card was not worth the money at all, they lowered the price a bit later on, but not only not enough but also too late and out of "free marketing" window coming along with the new card generation release. Then the geniuses at AMD axed the high-end SKUs with increased cache etc, cause "nobody will buy expensive cards to play games" while Nvidia laughed at them selling their 2000€ 4090s.
Intel had all the mindshare among PC enthusiasts with their CPUs. All it took was a competetive product and good price (Ryzen 7000 series and especially 7800x3d) and guess what? AMD regained the market share in DYI PCs in no time! The same could've have happened with Radeon 5000, Radeon 6000 and Radeon 7000.
But meh. Why bother. Let's cancell high-end RDNA 4 and use the TSMC wafers for AI and then let the clueless "analysts" make their articles about "gaming demand dwingling".

I'm sure low-end, very overpriced and barely faster if not slower RDNA4 will turn things around. It will have AI and RT! Two things nobody asked for, especially not gamers who'd like to use the PC for what's most exciting about PC gaming (VR, high framerate gaming, hi-res gaming).
8000 series will be slow, overpriced and marketed based on its much improved RT/AI... and it will flop badly.
And there will be no sane conclusions made at AMD about that. There will be just one, insane: Gaming is not worth catering to. Let's go into AI/RT instead, what could go wrong..."

Crows904h ago

What would you say would be the correct pricing for new cards?

Very insightful post!

5h agoReplies(1)
KwietStorm_BLM4h ago

Well that's gonna happen when you don't really try. I want to support AMD so badly and give Nvidia some actual competition but they don't very much seem interested in challenging, by their own accord. I been waiting for them to attack the GPU segment the same way they took over CPU, but they just seem so content with handing Nvidia the market year after year, and it's happening again this year with their cancelled high end card.

RhinoGamer883h ago

No Executive bonuses then...right?

darksky1h ago

AMD prcied their cards thinking that they will sell out just like in the mining craze. I suspect reality has hit home when they realized most gamers cannot afford to spend over $500 for a gpu.

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140°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood7h ago(Edited 7h ago)

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE5h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion3h ago

Plus would have gotten them some extra money.

TheLigX7h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle7h ago(Edited 7h ago)

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher5h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno5h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE5h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro3h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

+ Show (1) more replyLast reply 3h ago
Gamble207h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

Killer2020UK5h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE5h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

TiredGamer24m ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 24m ago
notachance7h ago

ah damn, I loved olliolli series

monkey6026h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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