Phil writes, "Today is National Puzzle Day, and it's a day for celebration of all things that twist, melt, bust, or otherwise perplex your brain puzzle-wise. It seems like a fantastic day to bring back an old favorite article series that hasn't seen much action recently. It's "How Was I Supposed to Know THAT!?", where we take a look at those frustratingly obtuse parts of games, whether for progression purposes or just plain ol' devious puzzles that one would have to be an absolute genius of a specialized field to solve. These following five games each have a particularly perplexing part or puzzle in them that possess some kind of masterful amount of outside information or knowledge to get past or solve them."
You need a reason to fight the good fight. In video games, some of the best antagonists have been female perpetrators.
Final Fantasy 16 is taking the series in a new direction, but it still appears to be taking some effective inspiration from past games.
I liked it a lot, I will not compare it with other final fantasy, But I hadn't felt that emotion for a long time playing since the final fantasy vll remake, it lacks some things, it's not my goty, but it deserves a place in my heart, with that I say everything.
Also added this month: The Evil Within, Monster Boy and the Cursed Kingdom, Paradise Killer, Dishonored: Definitive Edition.
Riders republic. Nice. I never bought it but played beta twice. Good fun openworld game.
I kept getting caught up in other games so I never got around to buying Doom Eternal. If it's good I'll still buy it so i can keep it. The reboot was awesome, i think i played through it about 5 times, and platinumed it.
A whole lotta Bethesda titles in this lineup
Sackboy also got included as well despite already being as Essential title
Spiderman is in the titles leaving Extra in May. Guess 1st party titles aren't guaranteed to stay
Great Month, own most of them but looking fwd to trying monstor boy, nice sto have EW in my collection now and some wolfeinstein.
Never been a fan of the kind of game design where you need a guide to be able to do it, some might say it's quirky but I think it's dumb.
That's why The Witness is so good, the puzzles are often confusing and very difficult but there's always a logical solution if you think about it enough.
It's actually easier for FF IX now, contrary to what the article says. The speed increase makes the game plays at x3 the speed, but it doesn't actually make the timer go faster, so it makes getting there in 12 hours a lot easier.