80°

Command & Conquer Red Alert 2 Classic Review

Red Alert 2 came out 20 years ago and Retroheadz goes back to see if it is just as good today to play.

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retroheadz.com
Vegamyster1575d ago

This is one game I've continuously kept coming back to since it's original release and the mod scene is still active, i hope the Tiberium Dawn/RA1 remasters do well enough to do this game as well.

MONOLITHICIDE1575d ago

my favorite C&C. i always go back haha

ApocalypseShadow1575d ago

I used to hurt my fingers playing so much C&C games that I'd have to take days off from them to recover.

But it was so fun. Like chess but bigger. Kill the king, queen, knight and rook (main construction and vehicle buildings, power and barracks) and it was all over. As all the other pawns would be swept away.

70°

Five Times Music Made the Game

Any Button Gaming reflects on the importance of music in games, with five examples where the score elevated the game beyond all expectation

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ab-gaming.com
Blank1152d ago

No games by Falcom or Atlus? You uncultured swine!

50°

The very best PC strategy games of all time - Part 1

Strategising expressed in real-time, turn-based and the time-bending variants in between has been a cornerstone of gaming since close to its infancy. Here's a selection of the very best examples of strategy games to ever grace the medium.

90°

History of Real-Time Strategy: The Peak (1999 - 2003)

VGChartz's Taneli Palola: "As I've previously alluded to several times in this article series, it's quite difficult to separate the history of real-time strategy into specific periods of time based on any one criterion. Much of this is because there are always several different directions the genre is pushing towards, and even when I label this particular period as 'the peak', there are once again arguments that can be made for several other points of time as the real high point of the genre.

All this depends on the point of view one takes, whether it's looking strictly at commercial success, critical acclaim, the number of high profile franchises, or taking any number of other perspectives. For the purposes of this article the peak is taken to be the years during which most of the high profile RTS series received their most successful and beloved entries. In that sense it can be argued that the beginning of this period was the release of the original StarCraft in 1998, but we're beginning just a little bit later, at the start of 1999, as multiple different series had now established themselves and were pushing the genre forward, each in their own unique way."

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vgchartz.com