510°

Will Xbox Series X games be held back by previous Xbox hardware?

People are scared that games won't look good on the Xbox Series X because it won't have any exclusives at launch. That's silly. Silly AF.

Read Full Story >>
windowscentral.com
Kribwalker1580d ago

Exactly. It’s like having a cheap laptop with a crappy graphics card playing games at minimum spec that another guy with a $3000 rig and a RTX2080 in there playing the same game on ultra

Obscure_Observer1580d ago ShowReplies(8)
RpgSama1580d ago (Edited 1580d ago )

I know the games will look amazing between generations, the issue I have with this approach is that those exclusive games where gameplay would be built around advanced physics and AI will not exist because that's something that cannot just be turned on and off (if the gameplay is based around that), graphically you can scale up and down within generations, but those features, which are the features I'm most anxiously waiting from the next generation will be definitely held back or even worse, not happen at all, just the same game with higher frame rate and prettier graphics.

This generation we saw how physics based gameplay or advancements in AI was basically non-existent, with this approach the first couple of years of next gen will be the same.

Ashunderfire861580d ago

That was already done with the PC version of games, and the only big change if the PC version of a game gets Mod support.

timotim1580d ago (Edited 1580d ago )

Not necessarily. Things like AI and physics can be turned off between generations...or at least limited depending on the hardware. No one is going to be making so much of a physics based game this earlier in the generation that will impact gameplay that much. Most of the physics will come in the form of the environment, which definitely can be tuned liked shown in this video here...
https://www.youtube.com/wat...
Instead of complex calculation which the SX is certainly capable of, it could simply be limited in base Xbox One by comparison.

AI can also be adjusted between hardware. Nothing stopping foes in Halo Infinite from having more complex patterns of thinking on SX vs what we're already use to in Halo 5's AI as an example. You are limiting the creativity of these developers and what the consoles will be capable of

EDIT: In terms of trying...it will NEVER happen this early on in a generation. Thats just how it goes. Physics thats work that tightly into gameplay is something that will start to show up as the generation matures...certainly not at launch. Doesn't mean that their cant be impressive physics in cut scenes and environments as an example that then just becomes scripted on lesser hardware or even static...doesn't mean SX cant have games with impressive physics while they tune it down for base Xbox One...

RpgSama1580d ago (Edited 1580d ago )

@timotim

"No one is going to be making so much of a physics based game this earlier in the generation that will impact gameplay that much."

And this is exactly my issue, with this approach we can be sure that nobody will even try.

Zeref1580d ago

They can literally turn on and off features like advanced AI and Physics for the respective console. That's not a problem at all. Cross gen titles from 360/PS3 Era did this.

Livingthedream1579d ago

They can take advantage of the hardware, it can be done on PC,so it can be done on console as well

NXFather1579d ago

So you mean Sony won't do anything revolutionary in the fist couple of years with AI or Physics. Otherwise what is the problem. Microsoft are who they are. Who don't know that by now.

NXFather1579d ago

Why is it all on Microsoft's shoulders? Sony is the only real champion here and innovator. Are you an Xbox fanboy or Xbox preferred gamer.

NXFather1579d ago

Sony is the leading horse in this race. Where is your head at boy? It only really matter what Sony do. If Sony fail we fail.

NXFather1579d ago

You seem to have an identity crisis taking place right now!

NXFather1579d ago

Since the Physics and AI is pretty much nonexistent this gen it won't be hard to turn it off.

+ Show (7) more repliesLast reply 1579d ago
Kumakai1580d ago (Edited 1580d ago )

Lol. They said no one would support the one X either and it ended up being heavily supported. It’s easy to scale render settings and LOD in almost every game engine and they wouldn’t implement ssd, gddr6 and ray tracing in new hardware if they couldn’t scale it up and down. You’re just hating bro. At 12 TFLOPS it will hardly be a budge laptop. That’s up with high cards now.

And just so you know ps5 is doing the same thing. Same architecture structure as ps4. That’s how their backward compatibility is going to work with ps4 and why it will need special modes for the SOC to run old emulations of older consoles. The next gen consoles will actually be treated more like the mid cycle refreshes... but with a way bigger hardware upgrade.

froy4021580d ago (Edited 1580d ago )

No ps5 is not doing the same thing, ps5 exclusive games will not be capable of playing on ps4, ps4 games will be able to play on ps5 aka (backwards)-compatible.

Xbox series x exclusives will be capable to play on xbox one aka LAME, definition - (crapbox that has no exclusives).

bluefox7551580d ago (Edited 1580d ago )

Except that most modern games on the cheap laptop with crappy graphics are virtually unplayable, even on the lowest settings. Don't believe me? Try it.

Donnie811580d ago (Edited 1580d ago )

Games are very scalable these days

babadivad1580d ago

Not sure why people are making a huge deal out of this. Literally every console gen is hamstrung by the previous one for at least a year. Most 3rd party games are cross-gen and don't start taking advantage of the new gen until the install base increases.

SkatterBrain1580d ago (Edited 1580d ago )

i feel with all the power levels this gen all over the place that games next gen will be like PC Games Releasing on Differnt settings

Switch 1.0 Teraflops Very Low Settings
Xbox One 1.3 Teraflops Low Settings
PS4 1.8 Teraflops like Medium settings
PS4 Pro 4.2 Teraflops High Settings
Xbox One X 6.0 Teraflops Very High Settings
PS5 9.2 Teraflops Ultra Settings
Xbox Series X 12.0 Teraflops Max Settings

SkatterBrain1580d ago (Edited 1580d ago )

Seriously disagreeing is like being Blind, play witcher 3 or crysis or metro exodus on pc and turn these settings on and they match with the consoles power , im A Playstation Fanboy but i can see the truth i admit my brothers Xbox One X running in native 4k beats the PS4 Pros Upscaling and it shows sometimes

tontontam01580d ago (Edited 1580d ago )

I actually bought my GPU for framerate and sometimes I turn on raytracing(30-60fps) when I play on my large (60hz only TV) I might as well turn on raytracing and enjoy the eyecandy because my TV can only display 60fps.

On my "1080p" computer monitor, to reach 144fps I even have to lower the settings to medium settings, I set my games to console quality graphics just to reach that 144fps.

I don't know why console gamers are so misinformed, we did not buy a high end gpu just for ultra graphics. Actually at one point I knew a lot of people who bought high to mid end gpu just to play "OVERWATCH @ 240fps" some even crank their settings to low where the graphics is slightly inferior to console versions just to hit that 240fps.

If there is an alternative option for us to hit that framerate I believe some of us pc gamers would choose the cheapest option. Unfortunately the only option we have is to buy high end "Overpriced" desktops.

NXFather1579d ago

Well since these games will be made on earth then yeah it will be fine. The games on playstation will look great but, both machines will have games in this generation. Now ofc you can't miss something you never had. You can however cry over something you wish you could have.

+ Show (6) more repliesLast reply 1579d ago
1580d ago Replies(8)
Jin_Sakai1580d ago (Edited 1580d ago )

What’s silly AF is windowscentral.com trying to defend this.

Having a game built to run on a 1.3TF machine is going to cripple next gen games no matter how you look at it. There’s going to be far more cut backs than resolution and framerate.

1580d ago Replies(1)
timotim1580d ago

The major mistake that youre making though is assuming they are STARTING with the original Xbox One and then tries to scale up, instead of starting with whatever they have to work with for the Series X and then scale down. What you assume is NOT the case.

Windows Central is defending this because they understand how it works, while you do not. Echo gave the perfect analogy earlier...did the Switch version of The Witcher 3 hold back a top of the line PC version??? Now we all know the answer to this, but why not though? Its because the top of the line PC version was the hardware used used to make the game in mind...what the Switch got was a downgraded version of that...same can be said for all console versions of the game...they were just varied degrees of downgrades from the high end PC version. So if we look at the SX as the high end PC and the Switch as the base Xbox One, it should now be clearer for you to understand...even though something tells me you'll continue with the same baseless argument.

Stanjara1580d ago

Yes and no.
If you make a game for PS4... you will need... lets say 3 years. Depending on your engine, you will then need another year to make upgrades for PS5, BUT you will need more time, incentive, headache and wizardry to make that game run on the Switch.
If you do it all from the start in the same time, your game development will not take 3 years but more, and you will start to cut corners from the start to make it run on the Switch.
So your whole idea of connected worlds with portals with an ssd, can go to waste cause of notorious loading on Xbone, and so you are changing original concept of the game, from the start.

I'm very loose with all of this but you get the point.

timotim1580d ago

@Stanjara

Take a look at this video. This is what Im talking about. Both launched around the same time, was in development at the same time but launch for 2 different consoles in 2 different generations. The baseline project was Xbox One...they then took that baseline and tried their best to make Xbox 360 fit within that as best it could and these are the results
https://www.youtube.com/wat...

rainslacker1580d ago

It works like that for graphics. Not for game design. There is a difference, and it's the game design that is the problem. Graphica are easy to scale. AI patterns, or balancing of objects on screen and their behaviors, and the way data is processed(HDD vs SSD access speed expectations) can have a huge effect on advancing game design.

If all you want is a prettier current gen, with this gen being most a prettier last gen, then sure, support forward compatibility. I just hope MS doesbt mandate that devs have to do such a thing. If MS wants to do it in their own software, then awesome. All that talk about how great all these new studios are going to make them is for naught, because theyll be restricted to last gen designs. Which may be the case anyways if MS supports PC.

Realms1579d ago

You people are crazy the Witcher 3 is not the same game on the Switch as it is on a high end PC, fundamentally many concessions will be made to game design if MS wants to continue to support the xbox one as they have stated hamstringing the xseries. Oh and you are assuming third party developers will want to do this the Witcher 3 is only on the Switch because CD Projekt Red decided it was worth the time to do this not all developers will choose this option. What many have been pointing out isn't about graphics or fidelity but game design which will limit game developers that will have to keep in mind the xbox one's limitations.

+ Show (1) more replyLast reply 1579d ago
AngelicIceDiamond1580d ago

Tell that to third party devs who don't abandon current gen systems yet. Assassins Creed: Ragnarok and BF6 will most likely be on PS4 and X1.

Sophisticated_Chap1580d ago

@ Jin

It just goes to show how little of an understanding you have when it comes to game development. If you were into PC gaming, you would easily understand why making a game work across a range of hardware options will have no effect on a game, running on hardware at the highest end of the spectrum.

Atom6661580d ago

Like we continue to hear from devs, they'll scale down, not scale up.

Frank O'connor braved the waters over at Era and explained it:

"Most big publishers are building not just for cross generational hardware but for PC too - which makes scaling performance within those constraints but maxxing out at top spec, is already in the cards. And smaller indie devs who don't have the budget or concepts that need to "fill" those upper end specs aren't affected one way or another since they aren't makreting or designing towards perf - but even then they'll geteasy wins at the top end and plenty of very high perf at the bottom.

Our new engine is designed with those ranges in mind, so that there's no compromise on Series X or very hgigh end PCs and no compromise on creating amazing experiences at the bottom end."

sibyl11580d ago

Like we continue to hear from devs, they'll scale down, not scale up.

If their not scaling up that means they are programming for the lowest option. Dont you see what your saying is they aren't going to fully utilize the new hardware because they have to be able to scale down to the lowest hardware instead of being able to scale up into a new generation.

Atom6661580d ago

No. Literally the opposite.

If you scale up, that means you develop for the lowest specs and then just "scale the game up" to make improvements. Just commonsense should tell you how inefficient that would be.

Instead, you devote your resources to maximize your game at the highest spec, and then "scale it down" to run on weaker platforms.

Practically every dev sans Nintendo will be doing this already if they release on PC.

sibyl11580d ago

Atom666

No, you can make a game build for a base xbox run on on an x with better graphics. You CAN"T make a game with super advanced ai or a 1000 enemies built for a next gen console with Ryzen run on a old base Jaguar.

Quit trying to twist the truth to defend Microsoft, if your fine with your new games tied to the base xbox so be it thats your choice, but quit trying to pretend that it's not going to hold things back.

Atom6661580d ago

You could just read what devs say about it if you don't believe me. You could start by the one I literally quoted for you.

Or use your own common sense. You know how you scale down a game that has "1000" characters on screen? You limit the number of characters on screen. Same with AI. Look at the Shadow of Mordor games from just this gen. When the 360/PS3 ports were made, they couldn't handle the AI systems. You know what they did? They "scaled it down" and took those features out.

Look at changes made to games like Titanfall or Horizon 2 for other examples.

This isn't anything new. We've literally seen this for years on PC, which you obviously know about since you're also a PC gamer, right?

Instead of taking a realistic and educated look at technology available, you're hell bent on arguing clear and easily demonstrated truths. Good luck to you.

All I can say is that you're in for some serious disappointment next gen.

sibyl11580d ago

"You limit the number of characters on screen. Same with AI."

Then it's not even the same game....

A BR with 1000 people is not the same game as BR with 100 people. A city with a huge map populated with a thosand NPC's is not the same as a small map with 100 NPC's. Quit kidding yourself get real.

You say use your common sense, but I am the one using common sense your the one who is just trying to defend Microsoft decision. Instead of going on the defense just own up to it.

Atom6661579d ago

Stop making everything fit into your imaginary console war nonsense. It's petty.

Games scale all the time. You don't seem to refute any of that, but instead try to attack with fanboy bs.

Look at the ports we're seeing on Switch or PSVR right now as an easy example. How about racing games and shooters that have to scale down for consoles? Or any game currently running on PC and console.

If you don't want to look at facts, history, devs own comments, or commonsense then I can't help you.

I hope you enjoy your console of choice.

sibyl11579d ago

Nice, resorting to insults?

All your talking about is graphical scaling, do you not understand that there are other aspects to game development than just graphics?

Atom6661578d ago

Nope, just pointing out how you consistently label any arguments in favor of this approach as merely "defending Microsoft." Don't start playing the victim.

You've yet to identify that game that is only possible on console. If anything, you could argue that I'm defending PC here. For some reason, you seem to think that miracle advancements are coming because of the inclusion of an ssd on a console.

Whether its simple AI downgrades like we've seen in cross gen ports this gen (like the examples I gave you in that other thread) or limiting characters, models, physics, FOV, FPS, resolution, etc., scaling down occurs all the time. That's just fact.

This is easily seen in racing games right now. Not only can you limit the number of cars, the FOV, the FPS and other graphical settings, but you can also adjust the physics, driver AI, and systems AI. We will undoubtedly eventually reach a point where it's not feasible to scale down without sacrificing too much, but that will take a long time to get here. Those are actual examples and not just theoretical games you rely on to stretch to make your point.

Your entire premise is really just that console generations have always done it this way, therefore they should continue doing it. Otherwise it's only about how poor MS won't sell as many systems. You'll excuse me for not caring about the latter. As for thinking the old way doesn't need to change, here are some common statements we hear every new gen. Think about how this approach addresses all of them:

"MS always abandons hardware at the end of a generation."
"The game was rushed to meet the launch."
"Games (like Knack and Ryse) were decent for launch games.
"The (low) sales were OK considering the low install base."

They are just proposing to continue to support their old hardware for at least one additional year, yet you act like doing so will completely eliminate all video game advancements in the future. Those PS5-only games that are rumored will 100% be achievable on lower spec'd machines. Hell, the only one announced so far is also announced for PC.

For the 95%+ of devs already on console, scaling is nothing new. They will scale all manners of their games to fit what platforms that they choose and for what makes sense in the market.

PC games don't release exclusively for the newest card. Mobile games don't release exclusively for the newest phone. Instead of trying so hard to find fault in this approach because it's now MS doing it, take a step back and see that's it's not only feasible and easily achieved, but it's also in everyone's best interest.

But if getting the last word is important, go for it. Enjoy the PS5. I know I will.

+ Show (5) more repliesLast reply 1578d ago
1580d ago
Ausbo1580d ago

There are 1.3 tflop PCs out there too. So are they holding everything back that comes to PC?

RangerWalk2671579d ago

Your picture looks very familiar. Oh yeah, it's the same font as last generation. They should have put that in a press conference. Oh yeah, they did. Their innovation continues to blow me away

+ Show (5) more repliesLast reply 1578d ago
timotim1580d ago

No. In fact, if we are being truthful...Series X will only HELP previous gen Xbox hardware to play these games better.

Whoever thinks that their wont be a noticeable difference between SX and One S is a person that is invested in the console wars and can not be trusted anyway. However, SX will help One S reach its best visuals (not framerate unfortunately) to date.

Thundercat771580d ago (Edited 1580d ago )

Of course they will. Imaging making Read Dead Redemption 2 trying to fit old generation hardware.

You cannot definitely get the best of the new hardware trying to also comply with the old hardware capabilities.

You will have Xbox One games enhanded to play on Xbox Series X just like right now they are enhanded to play in Xbox One X.

timotim1580d ago

Thankfully, thats not how it works.

Right now, 343 Industries is producing Halo Infinite. They are pushing the game as far as a top end PC and SX can handle in terms of visuals, performance, geometry, effects, physics, AI etc and agreeing on a baseline for those platforms. Anything below that baseline will receive a downgrade in those same categories to get them to run on current gen and below recommended PC specs. Thus on high end PC and SX, it is the game as intended, while on anything below that, it is the game with compromises once compared to those high end PCs and SX. This ensures that Microsoft and team Xbox isn't leaving anyone behind and can maximize their sales and playerbase for the game while providing next gen gamers with a truly next gen experience.

Why sell the game to a million gamers on day one when you can sell to over 100 million??? This is one of the dumbest arguments Ive heard yet. Some of you want to knock Microsoft for supporting their player base...those that stuck with them or joined them through this generation...why would they do that? But more importantly, why would you want them to do that?!?! Microsoft has already said they are getting rid of generations...where you buy a new console and effectively start over with library, accessories, network, accolades etc...this is them sticking to that word...how is this a bad thing...

Sophisticated_Chap1580d ago (Edited 1580d ago )

@ Thundercat77

That is simply not true. Go onto youtube, and check out the 4K PC gameplay and graphics analysis for RDR2 on PC. This is a game that is available on the base PS4(1.84 Tflops) and OG Xbox One(1.3 Tflops), but the graphical settings for this game are so demanding, when set to 'Ultra Settings' @ 4K, that even the most powerful graphics card on the market, the RTX 2080 TI with 13.4 Tflops of processing power, can't run the game at 4K/60fps.

This analogy applies to the different variants of console hardware. The only real difference between consoles and PC these days, when it comes to games, is that consoles have no options to adjust the graphics settings, as the developers have the settings already pre-determined, so that the game runs the best that they can get it on that specific console hardware.

Kiwi661580d ago (Edited 1580d ago )

Or you will have a game designed to run on the series x and scaled down to also play on one x, crazy i know

Show all comments (146)
30°

Kingdom Come Deliverance II Already Runs Up to 80FPS with DLSS at 4K

Wccftech got clarification on the performance numbers shared earlier this week by Kingdom Come Deliverance II director Daniel Vávra.

Read Full Story >>
wccftech.com
LucasRuinedChildhood10h ago

Hopefully they won't have any trouble delivering 60fps on consoles then.

60°

Sarah Bond dodges questions on Xbox studio closures

While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios

4h ago
ApocalypseShadow1h ago

Of course she did. She's part of the problem and will just tow the company line.

XiNatsuDragnel12m ago

Yikes you don't help Sarah 😬 making a problem worse

Hofstaderman10m ago

Like a deer caught in the headlights.....

100°

Revenue from Xbox Game Pass has barely grown in 2 years, explaining Microsoft's studio closures

Revenue from gaming subscriptions has reportedly barely increased in the last two years in the US, which might help paint a clearer picture around Microsoft's recent studio closures.

Read Full Story >>
gamesradar.com
purple10111h ago

"prioritizing high-impact titles" but there was just an article from Forbes 2 mins ago, saying they are concentrating on smaller titles

VersusDMC39m ago

That was just Forbes trying to pass off some of the blame of the layoffs to a AAA industry wide issue as opposed to blaming Microsoft entirely.

They like to bring nuance and possible acceptable theories when it comes to Microsoft like claiming xbox "won" the 2023 game awards.

Petebloodyonion1h ago

" Xbox Game Studios boss Matt Booty sent an email to staff, seen by IGN, explaining that the studio closures allowed the mega corporation to focus on "prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games."

Pretty sure that what's I have been saying regarding how the industry operates and how this thinking from all companies will kill innovation and force more of the same COD, Spiderman, Forza, Fifa, REMASTERS, Assassin's Creed we have been feds for the past 10 years+

But I guess I should believe MS and Sony when they say they are invested in creating new Ips and ideas.

Chevalier27m ago

Sure you probably believed that Gamepass was sustainable and profitable when we suggested otherwise. Sorry we told you so.

Pretty sure every said launching on Gamepass was great for new IP? How many times do you guys need to be proven wrong again?

Outside_ofthe_Box1h ago

But GamePaas is sustainable, I was told.

XiNatsuDragnel13m ago

Gamepass is good for the industry and sustainable business/s. 🤣🤣

Hofstaderman8m ago

Revenue doesnt even equal to profit. A child could point out that GamePass is not sustainable.