90°

Is free downloadable content really a good thing?

Chirag Pattni talks about downloadable content (DLC) becoming free. Why this may not be a good thing for quality, and where it can work alongside paid DLC.

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xboxenthusiast.com
xxShadow-Shockxx1610d ago (Edited 1610d ago )

why wouldnt it be? free is free

ravinash1610d ago (Edited 1610d ago )

The problem happens when they say a game is free, but once your in they start charging you for every little bit or thing that will make the game any good.

Lon3wolf1610d ago

See you used to get a lot of quality DLC for free, once everyone showed they were happy to buy the DLC obviously the free stuff dropped in quality (for the most part).

Tross1610d ago (Edited 1610d ago )

Yes. Lack of quality has more to do with devs realizing they can charge for what they used to give away for free, and reserving their best work for paid content. But I'll take free content regardless, if it's available.

Yi-Long1609d ago

Well, I think developers/publishers have caught on that if they want their game to keep people coming back to it, the best way to do so is to keep supporting it with fresh new content.

Paid DLC will often split up the user-base between haves and have nots, which often meant a relatively quick death to many MP games where people who didn't buy the new maps, just left the game completely, leaving the other half of the player-base with less people to play with/against.

So now we've seen games like Battlefield 5 and Battlefront 2 offering post-launch DLC support, for free, and it means people keep the game installed and keep coming back to it to check the new content.

I know I always check back in with GT Sport to quickly check out the free new cars or the new track.

We've seen a game like No Man's Sky redeeming itself after a less than positive launch.

These past few years have shown some great examples of games, and gamers, benefitting immensely because of some great free DLC support from developers.

We'll still have greedy DLC, and we'll still have lazy DLC. As a gamer, you just have to be wary, do your research, and support those devs that support their product and their player-base.

60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

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gamerheadquarters.com
200°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B7d ago

Yup..this is 100% the sad truth

z2g7d ago (Edited 7d ago )

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast7d ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow6d ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance6d ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh6d ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

+ Show (1) more replyLast reply 6d ago
S2Killinit6d ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai7d ago

I mean except for the amount of content you're paying for.

Hugodastrevas7d ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot7d ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas7d ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing697d ago (Edited 7d ago )

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername6d ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix766d ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim7d ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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80°

Metroid’s Samus Almost Came To Fortnite—Here’s Why She Didn’t

Samus Aran from the Metroid series almost made an appearance in Fortnite, but Nintendo and Epic couldn’t agree on how she’d be implemented.

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gamespot.com