Chirag Pattni talks about downloadable content (DLC) becoming free. Why this may not be a good thing for quality, and where it can work alongside paid DLC.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.
There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")
I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…
I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.
As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.
Samus Aran from the Metroid series almost made an appearance in Fortnite, but Nintendo and Epic couldn’t agree on how she’d be implemented.
why wouldnt it be? free is free
The problem happens when they say a game is free, but once your in they start charging you for every little bit or thing that will make the game any good.
See you used to get a lot of quality DLC for free, once everyone showed they were happy to buy the DLC obviously the free stuff dropped in quality (for the most part).
Yes. Lack of quality has more to do with devs realizing they can charge for what they used to give away for free, and reserving their best work for paid content. But I'll take free content regardless, if it's available.
Well, I think developers/publishers have caught on that if they want their game to keep people coming back to it, the best way to do so is to keep supporting it with fresh new content.
Paid DLC will often split up the user-base between haves and have nots, which often meant a relatively quick death to many MP games where people who didn't buy the new maps, just left the game completely, leaving the other half of the player-base with less people to play with/against.
So now we've seen games like Battlefield 5 and Battlefront 2 offering post-launch DLC support, for free, and it means people keep the game installed and keep coming back to it to check the new content.
I know I always check back in with GT Sport to quickly check out the free new cars or the new track.
We've seen a game like No Man's Sky redeeming itself after a less than positive launch.
These past few years have shown some great examples of games, and gamers, benefitting immensely because of some great free DLC support from developers.
We'll still have greedy DLC, and we'll still have lazy DLC. As a gamer, you just have to be wary, do your research, and support those devs that support their product and their player-base.