Resident Evil is the zombie horror game, but its shambling corpses are slow and easy to avoid. To reinvigorate the series, Resident Evil 3: Nemesis created an unpredictable nightmare man who attacked unpredictably with terrifying speed. It robbed players of their sense of control, and in doing so created one of gaming’s scariest monsters.
The modern entertainment industry has witnessed the rise of the Resident Evil franchise as one of its most renowned and celebrated multimedia phenomena. With numerous video games released across multiple platforms, it can be daunting for newcomers to determine where to commence their journey. So here is every main mainline Resident Evil Games ranked.
In preparation for the highly anticipated Resident Evil 4 Remake, let’s take the liberty to rank each of the mainline story instalments, providing players with a fundamental comprehension of the Resident Evil universe.
You'll need to own a copy of the original of course but the mod is free.
From Xfire: "The Resident Evil franchise is back, perhaps better than ever, with critics and audiences alike singing nothing but praises for the latest mainline installment, Resident Evil Village. Naturally, the latest Resident Evil game brings even more nightmare-inducing moments to the tally, adding werewolves and nine-foot-six tall vampires to the mix."
RE1's first zombie encounter was definitely creepy in its own right, but it was the Cerberuses that jump through the hallway windows that gave most people a fright. You didn't know what to expect at that point, as nowhere felt safe. Furthermore, not only does the back of the game box mention (let alone show) zombies, but the official strategy guide prominently featured a zombie on the cover as well. It wasn't a secret.
Everything else is on point though.
Mr X was creepy AF, I'm excited to see what they do with Nemesis.
Indeed, and in a remake he will be even more so.
Refresh my memory: was Nemesis a chaser like Mr. X? If I recall, he was more of a jump scare programmed into certain portions of the game.
Hope Dino Crisis is in the block for the remake next can't wait for RE 3
Nemesis was made even more scary with the way it appeared (like from a belfry in flames or in cramped spaces where you definitely didn't expect to run into him), and above all with the minimalistic yet chillingly unease-inducing music that accompanied his lurking around. Whenever you were in a "safe room" but didn't hear the soothing tune but those low-frequency strings, you knew you were in for some spasmatic chase in the derelict streets of Raccoon City when you got out, lol
Here's hoping they'll work on that, as there was still room for improvement. How cool would it be if the music in safe rooms changed dynamically and all of a sudden Nemesis broke into it? Imagine you're walking along the wall and suddenly two arms catch you through it and tear you off and you're suddenly on the other side, lol. That would be insane.