A closer look at Death Stranding reveals a game that isn't as different as it first seems.
Supergiant Games' Studio Director, Amir Rao, has said that he's worried about some unbalanced boons in-game, with nerfs coming soon.
Super Mario 64 and Diddy Kong Racing are just the beginning.
TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."
That was a good read. DS certainly does share a ton of similarities with Metal Gear. I think the game is clearly different enough that the similarities aren't an issue though.
"To one degree or another, Kojima has been leaning on the same tropes since the 1980s. Will he ever make his western?"
I would love to see him craft a story with entirely different themes and tropes. Something truly different for him, far outside of his comfort zone. But I'm satisfied with what we got in DS, even though I think a ton of things could be improved in a sequel.
I mean this scenario reminds me of when rare and Nintendo parted ways. Together they were just gold but once rare skipped town with Xbumb it was all down the drain for them. Konami can’t really make a true metal gear without it’s true creator, they’d need to in someway have a partner ship to make it work. Again similar to when Nintendo finally made the jump to make a new Donkey Kong game they went out and got developers who were apart of the old development and that worked out great.
Kojima is making a spiritual successor called: Plastic Screw Likwid.
Konami owns it, Kojima left Konami so it's a given Kojima is done making MGS games.
Kojima has made other types of games before but they weren't strong sellers like MGS so, like many developers, he prefers some familiar tropes.