A review score serves a basic purpose, to tell the reader at face value where the reviewer ranks the title in question but the problem with this system is that a review is never that simple. Games are way too complex, and they mean so much to different people that I would argue it’s impossible to give any game an arbitrary number that would not only hold true to how the review felt while playing but also hold true to the quality of the title in question.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.
Eurogamers non numeric system is pretty good. Any system with a score out of 10 or more is stupid since the scores below 50% are hardly ever used which makes them redundant.
What this article says should be new standard. Since pretty much all reviews are too subjective. If you only look at the score you still dk anything. Like a lot of people here always say. Idgaf about score i liked/disliked this game and i gonna play or not play it.
The problem these days is that reviewers are reviewing genre of games they don't like.
At least get someone who likes the genre 1st plus I agree scores should not be given out. Some pro and cons, mention stability and performance etc.
Made me so angry when kinda funny games Greg and adrianna pissed all over "days gone" even though they said they "fast travelled" everywhere so I've not watched them since (unsubscribed) as you can't review a game if you've missed half of it.
They said Days gone was a game which could have been a great 20 hr game but not a 40 plus? (I played 80hrs 1st playthrough) 20/30hrs mopping up trophies and challanges so 100hrs of great gaming.
This reminds me of what the libs want to do in schools now. They dont want to give letter grades for fear it will hurt their child's self-esteem.