630°

The Souls-like Genre Is Bad Game Design

The Soulsborne games and the Souls-like genre is touted as the golden standard of gaming skill - but are they actually hard, or just badly designed?

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thegamer.com
Snookies121662d ago (Edited 1662d ago )

No they're not. I would argue that they're almost perfectly designed. It's hard to strike a good balance of "actual" difficulty (not artificial difficulty like most games) and fairness. Dark Souls is very fair, it just takes trial and error to figure things out. Which is a wonderful thing. Brings me back to the NES days of gaming, where difficulty kept you coming back to try and get over those hurdles. Most games just bump up enemy HP and the damage they deal for difficulty settings. With Dark Souls, it's all about formulating a plan. Taking in what you see from enemies, and how they behave. And in the end, becoming a better player than when you first attempted that difficult boss/enemy you just couldn't get past before.

OG_TK_Cole1662d ago

I couldnt of said this any better myself

Zombieburger6381661d ago

I guess the disagrees never got gud

sushimama1661d ago (Edited 1661d ago )

This website is full of Gaming "Churnalists" meaning they churn out copious amounts of trash. Their moto is Quanity over quality. The drones that work there constantly are throwing shit at the wall hoping that something... ANYTHING sticks so they can get their clicks. It doesn't even matter if they agree with what they're writing or not. They think of topics and just churn out trash. The website is garbage. No one believes that the souls games are bad design... NO ONE. Even people that hate the games know that they're greatly designed, but the games are just not for them.

This topic was one of the many chosen by the Editor who picked someone to write it, whether the writer believed it or not. It's like performing on a 'debate' stage. Whether you're 'for' something or 'against'. You just write your argument accordingly. THIS is trash journalism. THIS WEBSITE IS TRASH.

UltraNova1660d ago

I bet the guys who run this website are huge GaaS supporters who only play Destiny, The devision and the like because they like the challenge, namely bullet sponge enemies and Raid bosses with 1 billion HP that take hrs to kill, you know cause its challenging.

bouzebbal1660d ago

Same when I think gta model has a bad game design.. Each his own, gotta respect that!

+ Show (1) more replyLast reply 1660d ago
kythlyn1661d ago

It took me years to get it. I gave up so many times. But when it finally clicked, the From Software games starting with Demon's Souls became among the greatest gaming experiences I've had in over 35 years as a dedicated gamer. Bloodborne is now one of my all-time favorite games. The only time the phrase "bad design" could be associated with these games is in the context of actual jank. You know, those moments a visceral attack doesn't work because your opponent is on a staircase, or when you're backing away from an enemy and get caught on a bit of terrain that definitely shouldn't have stopped you. But those minor quibbles are completely forgiven in the context of games that are otherwise masterpieces. To condemn the entire genre as "bad game design" is, in my opinion, either ignorant or intentionally controversial. I don't like to bash opinion pieces outright, but c'mon, that headline...

savedsynner1661d ago (Edited 1661d ago )

Excellent comparison. It does feel "NES hard". Dark Souls also has built in safety valves for the difficulty. Summons and especially DS1, a mage was capable of cake walking thru some boss fights, less so in later titles.

Basically, when I first played Demon's Souls, I had to re train my brain for this style gameplay. The gameplay that essentially says "you are suppose to loose your first few times fighting a boss". I remember writing a review on Gamespot(prolly still there) about how unfair DeS was and how it was artificially hard, and to some extent it was. With a guide, it became much easier but imagine playing a blind playthru of DeS in 2009...talk about tough.

The thing they got better at is more bonfires closer to bosses. It's not really good game design for the player to feel frustrated fighting a boss, not because of the boss, but the run up to it. It creates a sense of monotony and combat feels like a chore rather than a feature. Especially with BB, DS3, and Sekiro, they did a much better job at placing bonfires.

on_line_forever1661d ago

Dark Souls give me the passion and challenge I really need to continue and love playing games to this day it's Brings me back to old days when games was so enjoyable and bring challenge with great atmosphere and beautiful world

Z5011661d ago

"Game design that relies on outside sources, be it unintentional or otherwise, is a poor decision"

This I agree with. Especially since games don't come with manuals anymore.

Take Bloodborne's Insight mechanic for example. All it's intricacies AREN'T explained in-game. IF you were a hunter irl. This is something you would research before venturing out in this world.

rainslacker1661d ago

I don't think they're perfect, but they're certainly not bad game design.

sbprost1660d ago

@kythlyn Speaking of jank in Bloodborne, motion controls for emotes making me sit down when I'm trying to run from enemies and climb a ladder. Seriously, why is that a feature?

+ Show (4) more repliesLast reply 1660d ago
Sciurus_vulgaris1662d ago (Edited 1662d ago )

I would strongly disagree. While I personally think Dark Souls 2 has many mediocre levels and bosses. The complex nature of Soulsborne game is something that takes careful crafting to create levels (better termed areas) and bosses that challenging, fair, and rewarding. Good soulsborne titles punish players for poorly approaching challenges whilst rewarding players that analyze challenges being presented.

As an aside:
As a long time player of FPS games. I have noticed that some of the poorest game design is in first person shooters that focus on loadouts and skill gap compression. Call of Duty, Battlefront, and Battlefield often have maps that are designed to be random and unpredictable to reduce the impacts of map control. Additionally, weapon, ability, hero and class balance seems to be intentionally poorly down.

CP_Company1662d ago

of course sometimes games of these types has their own limitations, but you have to adapt, apart from that, they encourage you to learn and get better. these games has most fairness in gaming, because other games just artificial creates difficulties and they does not have any fairness, just screw players over without any reason.

thegamer is just troll site at this point.

isarai1662d ago

They're actually quite the opposite, which is what made them blow up. In an industry where everyone has abandoned the core pillars of satisfying game design in exchange for "broad appeal" and hiding rewards behibd paywalls and microtransactions. The the Souls games brought them back with avengeance with string emphasisin risk vs reward, and wasn't afraid to make the rewardthat much sweeter by challenging players at a time when excessive hand holding was the norm. If the game was only hard because they were designed badly, they wouldn't be as popular as they are

As someone who has a bachelors degree in Game Development and Design i can tell you that this series is literally built on the core pillars of game design, probably the best and most consistent examples if it in the past deacde or so. I could sit here and tell you why but many others have already done so.

TLDR, you're wrong.

TheOptimist1661d ago

Is this site on a path to shitting out poorly written articles.

sushimama1661d ago

TOO LATE. They've become Gaming "Churnalists" meaning they churn out copious amounts of trash. Theeir moto is Quanity over quality. The drones that work there constantly are throwing shit at the wall hoping that something... ANYTHING sticks so they can get their clicks. It doesn't even matter if they agree with what they're writing or not. They think of topics and just churn out trash. The website is garbage. No one believes that the souls games are bad design... NO ONE. Even people that hate they games know that they're good design, it's just not for them.

This topic was one of the many chosen by the Editor and picked someone to write it, whether they believed it or not. It's like performing on a 'debate' stage. Whether you're 'for' something or 'against'. You just write accordingly. THIS is trash journalism. THIS WEBSITE IS TRASH

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140°

The 7 Best Souls-Like Games - Mastering the Challenge

The Souls-like genre remains popular, along with FromSoftware's classics there are many contenders. But which are the best Souls-like games?

toxic-inferno30d ago

Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.

kevco3330d ago

Still DS1? You don't feel it's been surpassed yet?

Demon's Souls has the remake of course, but DS1 has surely been outdated?

Smellsforfree30d ago

I think that the DS1 remake is better looking than DS2. The interior lighting matched with the low resolution textures in DS2 is very garish, IMO.

Besides graphics, what do you mean by DS1 being "outdated"? I'm someone who played through Elden Ring and just recently played through the DS series, and as far as gameplay went, there were all very similar.

Cacabunga30d ago

I haven’t played many but Bloodborne and NIOH1 are on top of my list.. had a blast with these 2

toxic-inferno30d ago

For world design and interconnectedness (that's a word, right?) DS1 is yet to be beaten.

290°

9 Years Later, Does Bloodborne Deserve All The Praise It Gets?

Saad from eXputer: "Almost a decade later, it's time to take the nostalgia goggles off and accept that Bloodborne has long been surpassed by its successors."

jznrpg32d ago (Edited 32d ago )

Yes, yes it does. It’s still a great game. Elden Ring isn’t better just different and a bit easier . I like that you have to be aggressive but smart in Bloodborne

thorstein32d ago

I literally replayed it recently and it's better than I remember. I think it's like going back to a beloved book and noticing things I hadn't before.

raWfodog32d ago (Edited 32d ago )

Yo! I was getting ready to reply with the exact same four words you started with lol. Yes, I think Bloodborne has withstood the test of time and remains a great game. That’s why all the fans are hoping for a sequel someday. Hoping that we can catch that magic again with a new storyline.

Leeroyw32d ago

Yes. Just replayed it a few days ago. My first Platinum. And yes. I rage quitted so many times and called it BS too when I started. It's tight. The combat is amazing and the lore is rich.

GamingSinceForever31d ago

Elden Ring was easier? I don’t know about that at all. I remember leveling up in Bloodborne and breezing through it. In Elden Ring no matter how powerful I got I was still catching a beat down from every boss.

thorstein31d ago

That's due to scaling enemies. I remember not doing Haligtree untill near the end and having enemies withstand almost a full blast from Azur's Glintstone Staff Comet Azure. My level was quite high.

Melee characters are not fun in that game, especially for the Elden Beast.

MeteorPanda32d ago

Considering l did a run 2 months ago? Yes.

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70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.