1UP writes: "Innovation is risk, and Mirror's Edge puts everything on the line. In the opening cinematic, lithe protagonist Faith tells us of the Flow, the way that Runners -- information couriers in the game's sterile, totalitarian metropolis -- see the city. "Rooftops become pathways and conduits, possibility, and routes of escape. The Flow is what keeps us running, keeps us alive." While narrative in its delivery, her sentiment echoes the design aspirations of Mirror's Edge, a first-person adventure like no other where the world is viewed as more than a shooting gallery or a tactile means to an end.
It gets things very right very early, distilling its first-person platformer ambitions into a very manageable control scheme. One button stands in for all "up" actions -- jumping, hurtling over obstacles, scuttling up vertical surfaces, and pulling Faith onto ledges -- while another is for all "down" actions: sliding under pipes, ducking into vents, and tucking and rolling out of dangerously high jumps. It's a sublimely simple setup and allows for the level design to take center stage. Once you're familiar with Faith's abilities and their limitations -- imparted through a much-needed tutorial -- it's easy to see potential routes through the world."
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
wow it got A
is up with 1up these days... this got an A over resistance 2...
Mr showtime u should pick up resistance2 as well.I have played it and i can tell u that its not your average shooter.I am in the killzone2 beta and i can also tell u it makes resistance2 look average.But resistance2 is the best FPS out this year.
i only belive in ign, they gave resistance 2 a 9.5 and thats what i belive ;)they gave gears 2 a 9.5 so i belive that gears 2 is a great game too ;) and mirrors edge is avrage and thats not bad, but its not what i expected.
It's that they overgrade innovation.
As much as I love 1UP and adore their podcast Mirrors Edge will still be just a renter for me. Everywhere else has been arund the 7.5 range.
And it look's like it would grow repetitve.
Still worth a rental though