The adaptable, easy-to-learn middleware has been used to design games of every style, including Adventure/Platform games like Dead Head Fred and the best-selling Flushed Away, deeply addictive casual fare like Puzzle Quest: Challenge of the Warlords for PlayStation2 and PlayStation Portable, and even instructional/educational titles like Discover Babylon and INNOV8.
Vicious Cycle Software recently announced...
Can you judge a video game by its bad, sometimes bonkers box art? More often than not.
The Phalanx cover I do remember well, to be fair it did show a star ship on the cover too.
The worst box art in recent memory was the Doom 2016 one. That cover was depressingly generic.
We groan at the cheese. Also, The Master of Disguise.
One of our newest writers Ewan takes a look at the gaming past and with that we present to you, Eat Lead: The Return of Matt Hazard – Forgotten But Not Gone!
so this is a good engine for developers to use then?
Puzzle Quest and Dead Head Fred are generally well respected, so I gues soo...