Ed writes: For years, the gaming community has proclaimed that Destiny-Killers are coming, but heading into year six of Destiny, nothing has knocked it off.
Destiny 2's meta is ever-shifting, and a recent Exotic went from overlooked to must-have very fast.
Among the various things revealed in Destiny 2: Into the Light, I don't think any of them beat the speculation Pantheon received. The unexpected raid boss - IS
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.
Destiny 2, I traded that in after a few months of collecting dust.
That's a shame because I feel like that formula could be easily replicated and improved upon.
Isn't it killing its self.
@ Title. I don't know... Check this out.
https://youtu.be/4eeQh5_UH3...