300°

Insomniac : Maya and Motion Builder were a big help on Resistance 2.

Insomniac President Ted Price, and Studio Lead Chad Dezern discuss how Autodesk Maya and Motion Builder were a big help in the development of Resistance 2.

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usa.autodesk.com
Wildarmsjecht5659d ago

Maya is a great program to use. Personally love it more than 3DSMAX...stupid Max..

snakebite365659d ago

I agree, Maya is great. I just graduated from a 1 year college course, where I had to use Maya and a bunch of other programs, and it's amazing what you can do with Maya.

Marceles5659d ago

Yeah I like Maya and Lightwave

thor5659d ago

Does no one else here use Blender? Am I alone in my using of open-source software? :(

fezthabest5659d ago

I use Blender(used to), love that program. Its great what you can do with it it. I upgraded my blender render engine with Yafray, And man its beastly when it comes to light.

MAYA is pretty crazy too. But i think with MAYA you can do tons of stuff, way more options too.

SonyOwnsNextYear5658d ago

^^^ 120mhz tvs. own one?

problem fixed.

littlebigplanet with 120 mhz looks retarded

DJ5658d ago

And I hated it. Actually cheated on my final exam by importing my lightwave models into blender.

gololo5658d ago

Maya is great, sometimes I amaze myself with the things I create (i also use blender, i started using it when my Maya license expired...but now im back to Maya)

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Whoooop5659d ago

I love you insomniac, but please ditch current engine and develop a new one for R3.

thewho5659d ago

Why?
This one is gorgeous and with a lot of tweaking (a good few months of just working on the engine like Epic did with UT3 for Gears 2) they can make the game run pretty much flawlessly.

Whoooop5659d ago

Engine is not up for their vision anymore... They tried to go a bit more realistic with R2, but the engine wasn't enough to produce the environment textures needed and the lighting made it look a bit cartoonie sometimes.

They should ditch the engine or just leave it for R&C... Imagine R3 with KZ2's engine...

Danja5659d ago

I actually like the look and art direction in R2...the lighting was great probably a tad bit too colorful at times but there engine still has lots of life left in it..can you imagine how much improved the next R&C game will be..

and btw..Insomniac did help out in the creation of the KZ2 engine...appreciate R2 doe what it is..and stop trying to compare it with Gears 2

Whoooop5659d ago

lol

wtf are you talking about??? Where in the hell I mentioned Gears.

I can appreciate R2 for what it is.. A huge scaled FPS with great pace and multiplayer components, but not as realistic as it could or they wanted it to be.

The engine is just outdated IMO for a FPS looking for a more realistic feel.

They clearly aimed at that with R2, but they fell short IMO due to the engine.

Like I said... Leave the engine for R&C and use or develop another for R3.

thor5659d ago

Whoooop whilst I agree to a certain extent that it is their engine, it is also the art style they have used. And a lot of the bad graphics are caused by either shoddy particle effects (design problem) or the fact that they've had so much to do so they haven't had time to polish it.

Whoooop5659d ago (Edited 5659d ago )

Yes...

Resistance's art direction is not the best, but art direction is a matter of taste.

However its art direction affects the look of it too, so yes in this case the art direction affects the game more than it helps it.

I also think that the scale of the game with no slowdowns whatsoever didn't permit them to polish it more. I can understand that, but IMO they should use a new engine just to give R3 that realistic feel they wanted to give R2.

Danja5659d ago

the Gears 2 comment wasn't directed at you...my bad..

ne ways as Thor said it's the art style which they used , as rememeber they made this one year so you have to give them props 4 what they have accomplished.

SixTwoTwo5659d ago

I have to agree with Whoooop here. I hope that in R3 Insomniac will spend extra time with the graphics. Running through the redwood forest was jawdropping and so was looking up at the San Francisco sky but the rest of the game was graphically underwhelming IMO. After playing through Dead Space, Far Cry 2, and looking at Motorstorm 2, I found R2 to be disappointing graphically. Now having said that Insomniac nailed it with the gameplay and the multiplayer. The Co-Op and Competitive modes are just incredible. I for one would love to see some DLC Co-Op expansions somewhere in the future.

beavis4play5659d ago

he says insomniac NEVER shoots for the realistic look. don't know why you keep saying that is what they were trying to get with R2. cause it wasn't.

and as far as those saying R2 would look better with the KZ2 engine? really, what game wouldn't look better with that engine? gears 2, COD4.......ANY game would look better with it.

Sarcasm5659d ago

I personally think they should have just made the game 60 frames per second like Ratchet FTOD.

It would have gave a better illusion to people into thinking it has better graphics over Resistance 1.

What I mean is that they focused a lot on textures this time around. Don't believe me? Just pop in Resistance 1 or even Ratchet FTOD, and take a close up of the Hybrid in Resistance 2. They are very detailed and probably just as detailed as any Gears character.

The problem though, is that the game is in such a faster pace where those details people don't even care about. You kill kill kill and move on with the game. So those tiny details IMO is wasted on something most people don't even care about.

So if they would have made the game a solid 60fps, like COD4 or even COD:WaW it would give the impression of excellent graphics. And it going to 60fps would have definitely changed the feeling from Resistance 1 much more drastically.

Oh well what's done is done.

+ Show (5) more repliesLast reply 5659d ago
Damphear5659d ago

if they make a R3 they SHOULD use a new engine that matches or is better than the killzone engine. this one was good but it reminded me of the UnReal engine and that isnt a good thing. the UNE is fail and needs to be dropped by all games. shiny graphix and sh!ty game play is not for me

Ap3theBad5659d ago

then you my friend need to pick up a copy of Resistance 2 and start playing that.

ThanatosDMC5659d ago

I'm confused... where did you get Unreal Engine from R2? Unreal Engine relies heavily on bloom effects and lots of map loading.

Sarcasm5658d ago

That's what I like about the engine for Killzone 2. It manages to have crazy amount of beautiful detail but have realistic lighting and not overly shiny textures.

SL1M DADDY5658d ago

Since when did the engine alone dictate the style of game play? Sorry bud but your statement seems a bit off kilter.

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pp5659d ago

Thats why it fails in the graphics.Should have gone for Unreal Engine.

DJ5658d ago

Maya is for modeling. Motion Builder is for...omg, i don't even want to teach you. LOL

Dumbass Alert!

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70°

Sarah Bond dodges questions on Xbox studio closures

While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios

4h ago
ApocalypseShadow1h ago

Of course she did. She's part of the problem and will just tow the company line.

XiNatsuDragnel14m ago

Yikes you don't help Sarah 😬 making a problem worse

Hofstaderman12m ago

Like a deer caught in the headlights.....

notachance2m ago

I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?

Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.

70°

Best CPU for Hades 2 - AMD, Intel, and integrated graphics included

Jack writes: "Our guide to the best CPU for Hades 2 considers the best currently available from AMD and Intel. Plus, you may even want to consider an APU."

70°

The Games Industry Continues To Wonder What Is The Point Of Its Own Existence

While many gaming layoffs are cruel, Tango Gameworks being culled after Hi-Fi Rush doesn't even make sense.

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thegamer.com
Psychonaut8510h ago

Good read. I think the point is important. Cuz the message it sends is, make a bad game? Well shut you down. Make a good game? We still might shut you down. How the fuck are you supposed to feel any sense of job security under those conditions. The level of core incompetence at play in the upper levels of this industry is staggering. This is common sense shit. You can’t chase trends on a 2 year cycle when games take fucking 6-8 years to make. Just let artists fucking art for gods sake. They don’t understand the basic principle that they’re all haggling for the same slice of fucking pie and the market will not bear it. Find a different fucking pie.

TiredGamer7h ago(Edited 7h ago)

Might be a great game but it clearly did not make enough money to justify having the team make another game (under the MS umbrella).

It's never been just about whether your game is good or bad. The industry is full of great/underrated games that have a cult following or critical acclaim, but that fail to make great sales. Sad but true. It's a high stakes game, and at the end of the day, companies have to be profitable and make profitable investments. At the very least, there has to be the expectation of a long-term profit even if not profitable today. That goes for anything, no matter if the company is gigantic or a tiny mom-and-pop. We don't have to like it, but our buying habits played a hand in creating this monster.

I will keep harping that the industry has overreached its actual market and that it will implode. That implosion is already starting.

ApocalypseShadow2h ago

I partially agree with what you're saying in that companies need to sell well to make it in the industry. Something I've said again and again. Sony and Nintendo understand this about gaming by selling the game for as long as you can, then drop it on a service for additional revenue. It's why you won't see Sony and Nintendo expensively developed games on a service day one. It doesn't make business sense to do so.

The thing is about Tango is that they weren't given a chance after the acquisition when their game was shadow dropped on a console where gamers are told to not buy games but to rent them on a service for pennies. That kills day one sales even for small indie like developers who have big budgets for their company size.

Microsoft destroyed them in favor of pushing their services over investing in these developers futures or their games they created.

P_Bomb4h ago

“…make a bad game? Well shut you down. Make a good game? We still might shut you down.”

I got chills. It shouldn’t have come to this.