390°

MotorStorm's Target Render "Pissed Us Off A Lot" Say Devs

Evolution Studios lead designer Nigel Kershaw and creative director Paul Hollywood, responsible for the recent MotorStorm: Pacific Rift for the PlayStation 3, tell 1UP that the "infamous" E3 2005 trailer for the first MotorStorm "kind of pissed us off a lot." Why? Well, for one thing, it wasn't created by them and set the team up for "expectations about the rendering prowess that we were going to expose."

Oh yeah. And it was created before the dev team had received official hardware specifications from Sony. Being told that they were "the worst [of Sony's first-party developers] in the world" by former Sony Computer Entertainment Worldwide Studios head Phil Harrison probably didn't help.

i_like_ff75646d ago

Lol i wonder how pissed off guerilla were when sony handed them the target render...

Fishy Fingers5646d ago (Edited 5646d ago )

Probably not as pissed as all the people who constantly claimed GG would never live up to it.

Sarcasm5646d ago

lol Fishy good one.

These "target renders" are still good for something, because it's set such high expectations it only pushes the devs harder.

Foxgod5646d ago

Ive seen both the renders and in game gfx, and the game looks good, but if you claim that the in game gfx are anything close to the render, then your just ignorant.

The render was hollywood grade, and it takes about 20 PS3's and xbox360's stacked together to render those kind of gfx.

I am about to buy a new PC, an I7 Pentium (8 cores) with 6 gb DDR and a Geforce 280XT with 1 GB of DDR3 Video ram, and even that machine wont be able to render the gfx from the sony pre renders.

It was all propagenda for teh cell

Fishy Fingers5646d ago (Edited 5646d ago )

There's one now. "It was all propaganda for teh cell ", lol, no, I've played the beta and I have seen the E3 Trailer more times than I care to mention and as far as I'm concerned it does live up to the renders. Admittedly it doesn't match them perfectly, but does it live up to what we hoped for, yes, at least in my opinion.

I don't go on propaganda, but my own experiences.

Nice PC to, probably paying way over the odds to adopt at such an early stage though (when they're actually released). Id be interested to see your benchmarks when you get it running.

PoSTedUP5646d ago (Edited 5646d ago )

motorstorm2 came extremely close if not exactly like the CG teaser trailer ok. same thing with resistance2, ratchet and clank, killzone2, mgs4, uncharted, GT5p and its becoming more and more common in ps3 games that they meet CGI graphics.

btw you should see the in game pictures i took of motorstormPR and mgs4, they look photo realistic some of them. truly amazing games.

and i expect the first motorstorm on the ps4 to come close to those target renders, not exactly but somewhat close ya know, oh man i can only imagine...

thor5646d ago

The time it took to render the KZ2 target footage would probably have been 10 minutes per frame on a cluster of computers. But that's because you do everything inefficiently and add as many effects in as you can (like raytracing etc.) when you pre-render stuff. The AA would have been at 16x, the textures would have been very high quality, the character models would have been subsurfed loads and the particle effects would have used hundreds of thousands of particles.

That's not to say that they can't match that trailer in terms of aesthetics by _faking_ these effects. They can make do with fewer particles and use tricks to make it look good. They do away with raytracing but take ages setting up the shadow maps and shaders so that it looks almost the same. There's a reason that making a CG video takes a lot less time than making a game and that's because of all the techniques you need to use to render it in real time.

Your new PC could easily render something that looks as good as that trailer, if developers took years to create an engine for it and used all the tricks in the book to make it match that trailer.

Foxgod5646d ago

You indeed have a good point, but its still very unlikely that anything realtime will look close to as good as the cgi in the trailer for years to come.

SonyOwnsNextYear5646d ago

lol, i spent 5 k on a pc about 4 months ago.

same pc is now worth 1200 dollars.

LOL. so much for intelligence and value.

Kleptic5645d ago

I knew this article would bring up Killzone 2...

i'm with fishy...you have no room to comment on anything related to Killzone 2 until you play beta for at least 10 minutes, then spend the rest of that hour picking your stupid jaw off the floor, and the bits of teeth that were shattered in the jaw/floor collision...

GG played that move smart...the target render has a totally different art direction than the actual game...the original target render was all ra ra war! stuff...it was brighter, focused on what teammates where saying to you, and the animations associated with them...

the real game is different...its darker...grittier, and has much more focus on the lighting and 'immersion' of the foreign planet...while admittadly no game this generation will touch the facial animation put into place by that target render...Killzone 2 is still several steps ahead of every game to date in overall animation, particle effects, and especially lighting...the physics based hit response system creates death animations that are MORE realistic than what was shown in that target render...the in game lighting engine is much more intense in terms of HDR, bloom, and overall realism than that target render (the target render had an almost cartoony ambiance to it, which is no where to be found in the actual gameplay)...

the pre rendered target did do volumetrics and particle effects better without question...but that doesn't change the fact that killzone 2 has the absolute best particle effects in game of any other title to date...

I don't care what anyone says...the 'ignorance' you speak of foxgod is towards people making comments on how close to the target render it is while never having played the actual game...the fact that what I have been playing over 10 hours in the past 2 days is only gimped online code makes it quite obvious that the single player of this game will go on as easily the most impressive console game ever created...and most likely has little chance of being topped this generation by any system...

that is assuming the rumors God of War 3 being largely based on the Killzone 2 engine are untrue, however...

GIJeff5645d ago

ddr3 is soooooo old school. time to step up and get a 4870x2 if you want to make use of your fancy processor. :/

I_LOVE_MYSELF5645d ago

Sorry but the PS3 simply doesnt live up to them... At all

+ Show (8) more repliesLast reply 5645d ago
rroded5646d ago (Edited 5646d ago )

Guess any negative news is good at kotaku especially if it relates to the ps3.

So what their saying is that phil gave ema push n they dug it? Of course the title makes perfect sense then
MotorStorm's Target Render "Pissed Us Off A Lot" Say Devs

Says dev eh sigh no quotes in the article eh... wth how is this news

mettalhead705646d ago

So Phil Harrison said they were the worst of Sony's first party studio's?
Wow that must have really pissed them off.

DJ5646d ago

http://gamevideos.1up.com/v...

What the developers actually state is quite a bit difference than Kotaku implies. Skip forward to 2:45.

ultimolu5646d ago

...So...they spun this piece of news?
Kotaku never fails to amuse me. They're full of sh*t.

InMyOpinion5646d ago

Seems like you have something in common then...

ultimolu5646d ago

....Oh really?
No, this sounds a lot more like you. :)

InMyOpinion5646d ago (Edited 5646d ago )

Doing things the Sony way.

InMyOpinion5646d ago

As opposed to not showing off rendered graphics as if it was in-game. Lying to the consumers seems to be part of their marketing manifesto.

PirateThom5646d ago

Like that Halo 3 teaser?

At least when it's Sony, they match the target renders.

Foxgod5646d ago

Why did you think it was called a teaser.
Teasers are meant to reveal nothing about the contents, they are just a little marketing to wet your appetiser for what is coming.

A target render on the other hand.....

+ Show (3) more repliesLast reply 5646d ago
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220°

Revisiting PS3 classic Motorstorm - The driving celebration that should never have ended

Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.

Read Full Story >>
eurogamer.net
RaidenBlack708d ago

After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.

darthv72707d ago

I would give anything to have a full compilation of the series remastered to play on PS5 with full DS support. Feeling the deformation of the tracks as you race in pacific rift or the snow laden tracks in arctic edge... that would be sweet.

MastaMold707d ago (Edited 707d ago )

Yes MotorStorm World Tour for PS5 damn it Sony make it. The Desert, Pacific Islands, The Arctic and City races.

Army_of_Darkness707d ago

Motorstorm Pacific rift was awesome! I think MotorStorm: Apocalypse was what killed the franchise due to its change of direction...

darthv72707d ago

Pacific rift is the best (IMO) but apocalypse wasnt what killed it. At least it was still somewhat of a MS game. The RC one is really a departure from the norm. None of which were bad as they were all fun in their own ways.

Army_of_Darkness707d ago

Lol! I completely forgot about the RC version.

Knushwood Butt707d ago (Edited 707d ago )

RC was a blast to play on Vita.

Apocalypse had unfortunate timing due to the 3/11 earthquake in Japan. I never got around to playing that one.

Evolution had some harsh experiences. I had Driveclub from launch and the server issues weren't that bad and certainly didn't prevent you from enjoying the game.

ABizzel1707d ago

Agree Apocalypse didn't kill it, it's just racing games in general just became less popular nearing the end of the PS360 generation as it was flooded with medicore racers and the extremely niche but enjoyable ones like Motorstorm, Blur, Spilt Second, and Forza Horizon (still going strong, but actual sales have been decent fro a racer, and often expanded by console bundles and now GamePass)

But since the PS4/XBO generation had a lack of arcade racers, it's a prime time for games like this to come back.

I've said for the longest, the additional income of PS+ Premium should be used for, Remastering, Remaking, or recreating sequels / spinoffs of classic PS franchises to launch into the service. Many PS3 games fit this mold of looking good enough that a quick remaster to 4K@60 with better texture maps would give them near PS4 quality.

Remasters: A game like Motorstorm look good enough where it can simply be remastered in 4K @ 60fps, and have better textures for mud, mountains/rock structures, and vehicles and it would hold up WELL.

Remakes: Games like Legend of Dragoon, Warhawk (could be a simple remaster also), and so many others could get remakes like FF7.

Recreates: Shorter sequels/prequels/spin-offs to other classic PS IPs like how Infamous First Light / Blood Festival (BF was a highly underrated vampire game) and Uncharted Lost Legacy. Give spin-offs to things like Heavenly Sword, The Order 1886 (1786 or 1986), Puppeteer, Tokyo Jungle, and more.

ABizzel1707d ago (Edited 707d ago )

This is also why Sone NEEDS to get PS3 emulation up and running. It gets rid of all the PS3 server farms and replaces it with software that can work on EVERY future PS console with updated coding.

At bare minimum emulation could double the resolution and framerates of all PS3 games making many of them 1440p@60fps without any real work, and a few 4k@60fps.

As for full-on remakes again updating to 4K@60fps with completely revamped textures, and an option for 1440p@60fps with global illumination can make these games shine with a new lease on life.

Also I'm still waiting on my DriveClub 1440p@60fps update 😭

ChiefofLoliPolice707d ago

Apocalypse was actually pretty good i don't think that's what killed the series. PR was the best though.

+ Show (3) more repliesLast reply 707d ago
Kurt Russell707d ago

I was late to PS3 and Pacific Rift was the first game I picked up on it... huge miss to not have one on PS4, hope it gets some love on PS5 (as well as Ridge Racer and Wipeout).

akurtz708d ago

Only driving game i enjoyed.

darkrider708d ago

Really cool franchise. It's shame it ended

RosweeSon708d ago

Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣

EvertonFC708d ago

Going from ps2 to ps3 was not underwhelming when I first played motorstorm, it was like nothing we'd ever seen before ?

RosweeSon707d ago (Edited 707d ago )

Each to their own didn’t like it myself. 🤷🏻‍♂️✌🏻 ;I didn’t say going from ps2/3 was underwhelming just the launch game motorstorm, bit different but hey ho.

PS3 was a slow burner for me it’s my least favourite Sony console, maybe as I had my 360 as my main at that point but yeah wasn’t impressed with first couple of years to be honest but that’s just me. Once uncharted MGS4 GT5 Last of us GTA4/5 dropped sure but launch games weren’t all that imo. Resistance was alright wasn’t as big a change as ps4 or even now ps5 for me. PS3 took out rumble and basically went HD it’s wasn’t exactly a revolutionary start. 🤷🏻‍♂️✌🏻 ;

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180°

God of War 3, Sly 3, P5 Persona, Dante's Inferno & more running via the latest version of RPCS3

DSOGaming writes: "RPCS3 is the best emulator for Sony’s previous-gen console, the Playstation 3, and we’ve decided to share some videos, showing Dante’s Inferno, God of War 3, Sly 3, P5 Persona, Motorstorm Pacific Rift, Hajime no Ippo: The Fighting, Super Hero Generations and more running on its latest version."

Read Full Story >>
dsogaming.com
SkatterBrain1763d ago

sony should get this emulator on the ps5 to have full BC

mijayire1762d ago

Funny how people were saying impossible yet some random developer is managing to do it. Give it few more years and you will see greater improvements and compatibility.

AspiringProGenji1762d ago (Edited 1762d ago )

Yeah

imagine Sony taking more than 10 years developing a PS3 emulator that is still not perfect...

Gwiz1763d ago

It's crazy how accurate I was with the time frame of having actual good running PS3 emulation (2020)

Enturax1762d ago

Once Sony ultimately proves it doesn't care about its actual fans but other worthless stuff, like censorship, I'm going to start saving for a good gaming PC.

PitbullMonster1762d ago (Edited 1762d ago )

Lol, look at the specs of the PC they used for the Emulator, Intet I9 9900K and a MSI RTX2080TI.
Good luck saving at least 2000€ for a PS3 Emulator.

Enturax1761d ago

Yes, because PC parts never get cheaper and the emulator isn't being constantly optimized to work better.

Also, I'd rather pay extra for personal freedom and a much better performance than to support some communist bastards.

210°

Heavy Rain, MotorStorm: Pacific Rift and Spiderman 3 running on the PC via the PS3 emulator, RPCS3

DSOGaming writes: "YouTube’s ‘reznoire’ and ‘Emulators for PC’ have shared some new videos from the latest version of the Playstation 3 emulator, RPCS3, showing Heavy Rain, MotorStorm: Pacific Rift and Spiderman 3 running in it."

Read Full Story >>
dsogaming.com
Father__Merrin2022d ago

These games are very old now its easier to just locate a ps3

ProjectVulcan2022d ago

Not the point. I for one want Metal Gear Solid 4 in minimum native 1080p and 60FPS. On PS3 it ran 1024 x 768 and about 25FPS.

So the only way that ever looks like happening is via emulation. Good work is being done on RPCS3.

marioJP872022d ago

Ain't happening. You'll get 1080P but the frame rate won't run at 60 fps. Emulators don't work that way as PC games does. Not a single emulator has been able to override a 30 fps game to run at 60 fps ... actual 60 frames.

ProjectVulcan2022d ago (Edited 2022d ago )

"Ain't happening. You'll get 1080P but the frame rate won't run at 60 fps. Emulators don't work that way"

WRONGGGGG!!!!

@ MarioJP87 Lol sorry but go back to your console, you know nothing about PC emulation. I have run countless console titles that originally ran at 30FPS on PC emulators with a full fat 60FPS refresh. Countless! I suggest you google for Zelda BOTW emulation, where it's easy to have 50FPS+ for a game usually running 30 or below on Switch. https://www.youtube.com/wat... Just the other day I ran 25FPS PS2 game Metal Gear Solid 3 at 1080/60FPS on PCSX2 https://www.youtube.com/wat... ......two examples.

It is true some games are designed with critical parts of the engine locked to frame rate, but most actually aren't. Probably 98 percent aren't. This is because many console games don't remain locked to 30FPS, so unless you hit the 30FPS you have problems elsewhere.

Whats more some of the ones that do have stuff like animation and physics locked to a 30FPS pacing occasionally have work around options baked into an advanced emulator.

MGS3 is one of those with specific configuration for 60FPS, AND it even has analogue button controller support to boot! Not even the Xbox 360 remaster has that!

letsa_go2022d ago

Thank you for schooling him, ProjectVulcan! I was like...wtf is this guy talking about? haha Someone has never used an emulator before I guess.

Spartacus102022d ago

By that logic you might as well not play any console exclusive from this gen since one day it will possibly be playable in native 4k, 144hz.

Yeah its a fact that the higher the res and frame rate the better, but waiting for all these years while the graphics themselves start to become outdated seems like one step forward, two steps back.

starchild2022d ago

@marioJP87

One of the benefits of emulation is the ability to run at higher resolutions and smoother framerates. I can assure you I've run many console games at 60fps which normally run far below that. ProjectVulcan is correct about everything he said.

@Father__Merrin

I don't want to have yet another console cluttering up the area around my TV. I don't really have the space for it to be honest. Backwards compatibility should be a normal feature for any gaming device. But emulation brings lots of additional benefits anyway.

marioJP872020d ago (Edited 2020d ago )

Show me a YouTube video with all of your claims and I will retract my comment. I've been emulating for years on PC, PS3 in its linux days and android. I know what I'm talking about. You claim 98% of emulated games? Show me proof. What can you provide besides MGS?
What other emulators do you claim are capable of this?

ProjectVulcan2019d ago (Edited 2019d ago )

Erm, most emulators are capable of it. DEMUL, PCSX2, Dolphin, Project64, ePSXe etc etc.....

I showed you two games that emulate at higher frame rates than on their native platforms. One is enough to prove the point. Pick either. Find videos of the other ten thousand yourself, it is not difficult.

It's a fact and you really don't know anything about emulation if you think that you cannot emulate console games to run faster! That's patently not true to anyone that has genuinely emulated console games on PC before.

marioJP872018d ago

Bull crap. I've been running dolphin for years on my laptop. I'm currently running it on my GTX 965m. I damn sure cant run resident evil 4 at 60 fps and I mean real 60 fps, not 60 frames with a locked 30 fps. I cant run "The Warriors" or "Manhunt" on PCSX2 at 60 fps.
Now if you can show me just a 30 second video of you running RE4 at 60 fps using dolphin, then I will admit to you being right and me being wrong.

+ Show (5) more repliesLast reply 2018d ago
Cmv382022d ago

Shhhhh. Let the master race who claim to have a better game platform try and find ways to illegally play better games.

MoshA2022d ago

Huh? Most people have played these games before and want to replay them on higher settings. Those who haven't won't enjoy them as much without nostalgia anyway.

ProjectVulcan2022d ago

Emulation is not illegal. This shouldn't have to be pointed out here, it should be common knowledge even to knuckle dragging mouth breathers.

annoyedgamer2022d ago

The ignorance is oozing from this comment.

letsa_go2022d ago

They get all the PC games, PLUS the ability to play console games. Sounds like master race to me!

+ Show (1) more replyLast reply 2022d ago
william_cade2022d ago

Poor Heavy Rain lol that game was and is a pile. Emulation sounds cool though - Res. Evil 3 and Directors Cut all the way.

Skankinruby2022d ago

Ugh, motorstorm collection on psn please!

LoveSpuds2022d ago

Know that would be a great collection of games for sure. My only gripe with these games was how difficult they got by the time you were two thirds of the way through the campaign.

Harkins17212022d ago

Making great game play even better!

pyroxxx2021d ago

So games run at 10 fps and graphical glitches not seen since pcsx2 in 2003,.. I will get there someday.

PirosThe4th2021d ago

Many games already run at full speed

2021d ago
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