Lovecraftian horror is a genre sorely lacking in today's games. Thankfully, a few developers have tackled the fiction of Lovecraft to great success.
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Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Got an Xbox and a Game Pass subscription and want something spooky to play? Here are the best horror games on Xbox Game Pass.
not really my cup of tea. bunch of fish people isn't interesting to me. much rather think farther outside of the box and more into fantasy.
Bloodborne was awesome. I love the darker and more Lovecraftian theme there(than other souls games). I would say thats what made it a much more enjoyable experience than Dark Souls 3 for me.
I recently played call of Cthulhu and sinking city and both were pretty good. The mythos is pretty awesome and I would like to see a game on a grander scale with the ancient ones and such. The different godlike beings are what I find interesting.
I would kill for a Titus Crow based game. So much possibilities....
I agree completely