Death Stranding developer Hideo Kojima has said that he decided to make his upcoming title an open world experience because it was hard for him to go back to making linear games after Metal Gear Solid V: The Phantom Pain.
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I spent 200 hours in MGSV. Loved getting all the S-ranks. I never played the other Metal Gear Solid games, but I LOVED MGSV.
I think people are going to be pleasantly surprised when DS comes out. People are overreacting to what he has CHOSEN to enveil to the public. Just save your judgement until the game releases. Don't judge a book by it's cover. Don't judge an entire open-world game by the little specifically chosen snippets of gameplay that Kojima has decided to show us. Just relax your 'gaming outrage'. We'll know soon enough
That's fine. I just hope the plot is more plentiful and coherent. Phantom Pain had great gameplay, but the plot was all over the place, and very obviously unfinished.
But for the most part... Phantom Pains open world structure was kind of bad. The world itself was empty, settlements all were similar, and that kind of structure also lent to the extremely repetitive mission design of reusing the same settlements for multiple missions.
I was not impressed with MGSV's open world.
And the irony in all of this is his best games have been the linear MGS games (1-4) and his absolute worst game was the Phantom Pain.. Go figure.
The Phantom Pain is the absolute prime example of when a developer cares more about marking a big game as opposed to a GOOD game.