40°

GameFocus: Piracy - Walk the Plank Already!

GameFocus writes: "Jumping Jesus on a pogo stick, it's a tough gig being a game developer these days. You put blood, sweat and years into your projects, only to find out someone cracked the security on the disc and put your hardwork up on a torrent site for others to download...for free."

Read Full Story >>
gamefocus.ca
Tomdc5686d ago

In the future when online is everywhere I can see games requiring you to play online with an id even if its single player kinda like wow if you know wat I mean.

tatotiburon5686d ago

good thing that xbox 360 users supports the games no matter the console had been hacked

80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

TGG_overlord6d ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide8d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos8d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb8d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly8d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6388d ago

Indie devs dont make multiplayer games?

Si-Fly8d ago

Read the article dude 👍🏻

Flewid6388d ago

Read the article. Same question.