DDNet writes "The Nintendo Switch is well over two years old now, and has built up an incredible library of stuff to play. This includes everyone's favourite genre, the JRPG, with a blend of ports and exclusives, first and third party, giving JRPG fans no end of stuff to play on the go. With the Switch's gorgeously large handheld screen epic adventuring while mobile has never been better."
Last month, the beloved JRPG Octopath Traveler was banished forthwith from the Kingdom of the Switch eShop. Okay, if you'll excuse the dramatics, it was temporarily delisted with no official explanation as to why. Well the good news is that it's back, as confirmed by Square Enix itself.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.