Europe-nintendo.com writes "Rare were the stars of the 5th generation. Releasing the famous Donkey kong 64, Banjo kazooie and Banjo Kazooie tooie, and of course the legendary Goldeneye. They made millions on the Nintendo 64, however this tempted Microsoft as they entered the console wars. They were snapped up by Microsoft for a hefty $375 million, the most ever payed for a gaming studio. However since their purchase by Microsoft Rare haven't yet made a truly blockbuster game, either in terms of sales or reception.
Grabbed by the Ghoulies and Conker reloaded were the first two Xbox games Rare made while under Microsoft's rule, both of which barely scraped along the average mark and neither of which sold particularly well, and Grabbed by the Ghoulies was the biggest flop in Rare's history. Rare's mass appeal on the Nintendo 64 was the massive casual market. Although the Playstation dominated the scene, the Nintendo 64 still had millions of casual gamers, games such as Banjo Kazooie and Donkey kong are the sort of colourful games that appeal to these gamers. One of the reasons Rare have underperformed on the Xbox and Xbox 360 is probably due to the fact that the Gamecube and Playstation are more appealing to the casual gamers."
A look back at 4A Games' admirably consistent post-apocalyptic shooter franchise.
"While the 20 year anniversary edition of Nordic Game, NG24 Spring's homepage on 21-24 May in Malmö, Sweden, is getting closer, the organizers announced that more than 150 speakers are now lined up for the show." - Nordic Game.
The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.
It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.
This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.
Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.
And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.
You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.
All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.
This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!
One of the reasons Rare have underperformed is because they have never made casual games.
Oh, and the fact they're a shadow of their former selves.
microsoft,bring back the original rare team and the 360 will be the greatest system of all time without a doubt,ms and nick borton knows that very well.
To summarize the article:
Rare used to be great then microsoft bought them and they havent done anything good since. They are still around and might make something awesome in the future.
End Summary
In closing: This can be said about almost any game studio that had some big hits but are still alive and kicking the crap out like a cow patty factory.
Why?Why Rare?Why you have betrayed BIG N?Nintendo fans are crying for your games,they want little cute pathetic games like viva pinata/liehard wannabe pokemonfather,Fatjoe & Babooie,and,and,and so for!Are you OK?Can you be normaly please?Can you die please?Micromof can close your plastic studio,you know?
who approved the BLOG?