Polygon: “Although it’s hard to believe now, Hideo Kojima was unknown in the West at that point in the early to mid-’90s. I first met him when I worked at Konami’s HQ in Toranomon, Tokyo, from about September 1993 to March 1995.
That one-and-a-half-year span felt like at least five years due to the high-pressure environment of being the only foreigner in the office, and the horrible Tokyo rush-hour train commute. I would later translate Metal Gear Solid for the PlayStation, a job that might have been much too big for one person.
This is how it all happened.”
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I’d have taken a few of those out. Prefer Sonic over Sonic 2. Outrun should be in there. Maybe even Pong as millions of people had fun with that even if it was repetitive. Final Fight pipped any Streets of Rage game, although Streets of Rage had the better soundtrack. Too many to list l guess. To me, retro gaming is the 1980s, maybe going into early 1990s.
Get a glimpse at how the remake of Metal Gear Solid 3 will be updated through the use of Unreal Engine 5.
It looks wonderful visually. Frame rate is very inconsistent though, and definitely running sub-30's at times. I get that this is an alpha version. I just hope we can hit a locked 60 on the final release. Also, I kind of wish they'd expanded the areas a bit. Might feel a bit odd going through these sections that are still clearly going to be on a PS2 scale in size.
That's a pretty interesting read. It saddens me Kojima got so pissed off about it. That game's english dialog is one of the reasons I loved it so much as a teenager. Everything felt real and as if actual soldiers were talking to each other. I dont think it would have ever taken off as such a success in the West had it not been translated the way it was. This actually makes me wonder how much better MGS3 could have been had they approached dialog like this? The dialog was great to begin with but there was too much poetics in the middle of heated dialog that it left me feeling disconnected to the game at times. The methods used in MGS could have possibly made future MGS titles even better than they already are.
Good article. Watching that intro again brought back some great memories. Were games stories better then? or is it that my imagination is deteriorating. I used to fill in the blanks of games like this, ff7 and tomb Raider. Nowadays the graphics are so good, i think your brain sees a final product and doesnt have to do anything else. Perhaps it's just me struggling to come to terms with ageing. Anyway thanks to the translator for helping bring this to the West