210°

Wolfenstein studio says it’s "a bit scary" waiting for Youngblood reception

MachineGames needed to take risks with the upcoming sequel in order to disrupt its development processes, co-founder Jerk Gustafsson has told VGC. “There are a lot of things in this game that we haven’t done before.”

Read Full Story >>
videogameschronicle.com
Enigma_20991765d ago

Well, I can already tell you that you've kinda pissed off Switch owners.

1764d ago
LOGICWINS1764d ago

Bethesda cheaped out and gave us no physical cartridge in the box...just a download code -__-

No physical copy...no buy from me.

Gemmol1764d ago

Who? I have over 100 something gig left on my switch I am all digital they did not screw me over

Enigma_20991763d ago

Not everyone shares your love of all digital. Some, like myself, prefer to own our games.
@Visceral89
You cool with paying $30-40 for a code in a box?

UltimateOwnage1763d ago

Was going to say the same thing. I bought Doom and Wolfenstein for Switch on carts and loved what Bethesda was doing there. Young Blood being a boxed game with only a download code packed in is so frustrating. If Witcher can be sold on the larger 32GB cart, what is Bethesda’s excuse. I’m holding out hope for Doom Eternal to come on a cart...

+ Show (1) more replyLast reply 1763d ago
ZaWarudo1765d ago

I'm looking forward to it. Killing nazis never gets old 👌

ZaWarudo1763d ago

PS4 so i can play with my cousin.

-Foxtrot1765d ago

Having an AI partner constantly with you when playing it solo is already a turn off for me...

Plus jumping that far in the future while Wolfenstein 3 will most likely continue right on from the second kind of spoils what will happen, unless they write this off as non cannon which I hope.

I would have rather seen a game where we play Anya

Sciurus_vulgaris1764d ago

To be honest I was surprised Wolfenstein II: The New Colossus reviewed so well. Because of the New Colossus, I am not too excited for Youngblood.

AK911764d ago

After their last game that’s understandable

Show all comments (21)
130°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman13h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty13h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast1h ago

Where are you getting that number?

SegaSaturn66913h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199212h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5212h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing12h ago(Edited 12h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199212h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer11h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds12h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman9h ago(Edited 9h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 1h ago
TheGamingHounds12h ago(Edited 12h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix11h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman9h ago(Edited 9h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein3h ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer11h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

Show all comments (18)
70°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

Read Full Story >>
blog.playstation.com
100°

Rockstar Games Founder's New Studio Is Working On AAA Open World Action Adventure Game

Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.

Read Full Story >>
twistedvoxel.com
porkChop1d 16h ago

I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.

shinoff21831d 3h ago

That was my first thought. Please no

Goodguy011d 4h ago (Edited 1d 4h ago )

A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.

shinoff21831d 3h ago

That's a good point but if they have the talent it may not be needed

Mr_cheese1d 2h ago

And the industry experience like this guy clearly does

anast1d 1h ago

If it weren't one of the founder's of one of the most prolific open-world game studios, I would agree.

EazyC22h ago

That is an interesting point. They should gun for something akin to a great PS3 game imo. The resource cost of say RDR 2 would only EVER be possible by a monolithic titan of an organisation. It would be crazy to even try and compete straight away.