430°

Sony Doesn't Need To Acquire Studios

Nicholas gives his thoughts on why Sony doesn't need to acquire studios, and that they should shift their focus to their already existing talent.

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Jin_Sakai1771d ago

They don’t but they should to stay competitive.

S2Killinit1771d ago

They can also expand their already existing studios. Or split them off into two. There is no need to expend millions just to acquire a name if you know how to build proper studios from the ground up. The only time its prudent to buy a studio outright is if Sony wants a particular franchise they own or knows they are a studio with unique capabilities. Otherwise, there is no need.

UltraNova1771d ago

I think Sony should hit the 1 game per 3-4 months sweet spot, wether that means buying more studios, expanding existing ones or creating new ones from the ground up.

Sevir1771d ago

Which they have. They've been doubling in size all of their internal studios, and opening up new studios as well. Why should they only continue to focus on the ones they have when they can do both acquire new studios, form new studios from talent they have, and double their team sizes for established first party devs?

They're transitioning to a new generation and want more content delivered.

They're biggest developers are working on multiple projects at once as is. They're already committed to that strategy, they can also bring New talent into the DNA of WWS and which can benefit from the expertise from all the other studios.

Eonjay1771d ago

Microsoft has so much money, they are the last people who need to buy someone. Can can invest the moon and starts into the studios they already have.

Mr_Writer851770d ago

@S2killint

Its not just the name, it's the talent and in some cases already established IPs, or at least the creative minds behind them.

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gangsta_red1771d ago

Purchasing studios shouldn't be the only option.

Build more studios from the ground up instead.

MasterCornholio1771d ago

Sony has built studios in the past and even expanded current ones so they do know that it's an option. But I don't see any issues in taking a small studio and turning them into another Naughty Dog or SSM. That option is a good one as well and it has worked for them in the past.

The Wood1771d ago (Edited 1771d ago )

Do both. Build and acquire.

SpaceRanger1771d ago

Couldn’t agree more. That organic growth is great for new grads, fresh ideas and bringing in diverse talent.

1771d ago
TheColbertinator1771d ago (Edited 1771d ago )

@gamingunited

He can do as he damn well pleases.

1771d ago
NarutoFox1770d ago

@Gamingunited

Facts 😂😁

Chevalier1770d ago

Such a idiotic idea that they should only build uo studio's. They can do both. Pretty obvious your clueless or just playing dumb as usual.

IGiveHugs2NakedWomen1770d ago (Edited 1770d ago )

Sony has more studios than any other gaming company. I have no idea why you said that.

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KillZallthebeast1771d ago

It would be short sighted to grow complacent. Expanding is always good as long as they maintain their quality.

1771d ago
rainslacker1771d ago

I think they're fine, but if they find a studio that helps them be better, or helps them achieve some goal they have, and the price is right, then nothing wrong with acquiring a new studio. They could also just build new teams for their various world wide studio houses, which they do from time to time....most recently for psvr games

SyntheticForm1771d ago

Agreed - one or two more studios that they could nurture and make even greater than they were previously. They've done this before and they can do it again. These studios should also make big games.

This would help fill any 'dry' season PlayStation has, even though I think that's what third parties are for.

DarXyde1770d ago

Guerrilla, Naughty Dog, and Sony Santa Monica alone have done great work. Playstation has beaten Rockstar in receiving BAFTA GOTY for both The Last of Us (against GTA V) and God of War (against RDR2). I think Sony is plenty competitive with their current roster.

Overall, I'm not a fan of acquiring studios. If a studio works exclusively on some hardware and wants to be acquired (e.g., Playground Games), sure, why not. It's acquiring upper crust multiplatform studios that I think is bad. I don't agree at all with Microsoft acquiring Ninja Theory or the rumors of Sony acquiring Remedy. Heck, Nintendo's acquisition of Monolith was upsetting. Mind you, Monolith is the only one of those the studios I care about, but the point still stands: I believe acquiring established higher tier multiplatform studios is a bit of an ugly practice.

Chevalier1770d ago

I think you mean Monolith Soft not Monolith Productions fyi.

Monolith is owned by Warner Bros, they did F.E.A.R, Condemned and most recently Middle Earth games.

I get what your saying though. I was upset when Ninja Theory got bought by MS as talent just goes their to die. Rare for example has done garbage since being acquired for example.

IGiveHugs2NakedWomen1770d ago

@Jin_Sakai

Just curious to know which console maker do you think has studios that compete with Sony's?

+ Show (5) more repliesLast reply 1770d ago
Double_O_Revan1771d ago

I would agree they don't NEED to, but if only to keep good studios out of the competition's hands. Ninja Theory and Obsidian are disappointing loses.

smashman981771d ago

Sometimes buying a studio isn't about gaining something but rather about making sure that your competition doesn't have that something. It is important that Sony buys stuff or they risk letting MS purchase all the talent.

Atom6661771d ago

I think that would be a really terrible reason to acquire any studio. If I owned a studio and knew I was only purchased for those reasons, I'm not coming anywhere near signing that deal.

Do you have an example where this has ever actually happened?

TheUndertaker851771d ago (Edited 1771d ago )

Yes. Sony is paying Activision for timed exclusivity, allowing rumors to spread about pure exclusivity that doesn't exist, NDA stops Activision from clarifying.

A clear example of this is Crash Bandicoot.

Another example is Quantic Dreams. Their titles were labeled exclusive while true exclusivity was never on the table.

Sony also purchased Naughty Dog from Universal Interactive Studios and praised their titles as exclusive, even calling Spyro and Crash Sony mascots while Sony had zero control of either IP. Sony literally had zero rights to Naughty Dog content.

ShadowWolf7121770d ago

@Undertaker
Quantic Dream was exclusive because Sony was publishing their games. They only went multiplat after NetEase bought a controlling stake in the company and opted to publish said games on other platforms, which they're allowed to do as those are QD IPs. Had nothing to do with "making sure the competition didn't have it".

Sony also never owned Naughty Dog when they made Crash, and Naughty Dog actually WANTED to be bought by Sony to escape a very undesirable working relationship with Universal. Spyro was an Insomniac title, not Naughty Dog, and they were made for PlayStation because PlayStation contracted the games TO be made, they didn't take games already being made for every system and pay for them to only be on theirs.

Maybe do some basic research before spouting off about this. lmao

TheUndertaker851770d ago (Edited 1770d ago )

@ShadowWolf712: Does Willy the Wombat ring any bells? Because it started in 1994 under Universal Studios Interactive. So how do you not contract a game already under development when they supposedly didn't?

Further the competitors at the time were Sega and Nintendo. Both of which had first party mascots where Sony has zero. Thus the choice to publish Crash Bandicoot while the IP remained with Universal Studios Interactive. Further in the future where Activision holds the rights to both Crash Bandicoot and Spyro the Dragon Sony already had timed exclusivity with Activision. Thus the one year PS exclusivity that Sony refused to comment on and contractually Activision couldn't either.

"Quantic Dream was exclusive because Sony was publishing their games. They only went multiplat after NetEase bought a controlling stake in the company and opted to publish said games on other platforms, which they're allowed to do as those are QD IPs. Had nothing to do with "making sure the competition didn't have it"." So basically QD and their titles were never exclusive and were behind a Sony contract. Which as you said made them exclusive but not exclusive. Which is exactly what I said. Sony had no real exclusivity and knew it. As their lawyers would be coming up with the contracts & NDAs.

Ah, but all of the above were "exclusive". Without any of the above ever being truly exclusive.

Oh and btw, QD talked about on numerous occasions before going multiplatform that they wanted to be multiplatform. They also want to develop multiplayer titles and have stated they couldn't because of publisher decisions. Sony was their publisher.

Mr_Writer851770d ago

@shadow

Damm son stop with the truth bombs.

@Undertaker

"Yes. Sony is paying Activision for timed exclusivity,"

And? MS paid for timed exclusivity for Rise of the Tomb Raider.

"NDA stops Activision from clarifying."
Same with SE and ROTTR.

"Another example is Quantic Dreams. Their titles were labeled exclusive while true exclusivity was never on the table."

At the time of release the games were published by Sony and remain a console exclusive.

"even calling Spyro and Crash Sony mascots while Sony had zero control of either IP."

Again...And? They would of required Universals permission, which they clearly got so what's the issue?

"So how do you not contract a game already under development when they supposedly didn't?"

Again in English please? You do know that Sony didn't contract all its exclusives at that time? Example FF7 was an exclusive and it wasn't because Sony published the game. It was because Square saw the PS1 was a better fit. That's pretty much the same for MGS and others.

ShadowWolf7121769d ago

Willy the Wombat was an early concept for Crash and had no stated platform. Sony Co-Published the game with Universal which means yes, they had contracted the studio to work with them for the purposes of publication.

QD is, once again, a similar situation. Sony did not force them to not say anything about their IPs being their own, Cage outright said before QD owns the IPs and Sony handled the publishing, hence why they enjoyed working with the company. NetEase then bought a controlling share in QD and opted to self-publish, and the announcement came almost immediately. Which means -gasp- there were no NDA's and the company could talk about it if they chose! Which they already had so...

-shrug-

But by all means, keep pretending you know what you're talking about.

+ Show (2) more repliesLast reply 1769d ago
Juusterey1771d ago

They just need to stop censoring them

AspiringProGenji1771d ago (Edited 1771d ago )

They don’t censor their studios

Silly gameAr1771d ago

What studios has Sony censored? You people will latch on to something, make it bigger than it really is, and will beat that horse into dust.

ThunderGod_Cid1771d ago (Edited 1771d ago )

They censored Devil May Cry 5, the last Senran Kagura Re:Burst and currently Sengan Kagura 7, Omega Labyrinth, Super Neptunia RPG, Dead or Alive Xtreme Scarlet, etc. It’s been all over the internet for a while. And they’re still continuing to censor other upcoming games from other Japanese developers.

AspiringProGenji1771d ago

Wasn’t that scene in Devil May Cry 5 censored in all versions?

BrettAwesome1771d ago

@Thundergod
Nobody except Xbox fans and losers with cartoons for girlfriends cares about those games, well maybe except for DMC5.

The Wood1771d ago

They really do latch onto things don't they. It's weird because so much calories are spent bemoaning Sony's missteps and frailties yet zero calories trying get their preferred to actually provide gaming nutrition. People need to get their priorities in order.

Juusterey1771d ago

what @ThunderGod_Cid said
Also zanki zero, conception, nekopara

Juusterey1771d ago

All right @thewood
put down the bottle

jukins1771d ago

Trish's ass has been uncensored you plebe. . . As for the rest of the censored stuff moatly young anime girls near nude or fondling modes removed.

I for one thank Sony

The Wood1771d ago (Edited 1771d ago )

Jussterey

Don't judge me. . . Drinking in the afternoon is totally normal

DarkZane1771d ago

@ThunderGod_Cid Sony weren't responsible for DMC5 censoring, Capcom was. This was fixed in a later patch and the game no longer has that scene censored.

ShadowWolf7121770d ago

Pretty much anime tiddy games involving characters of questionable age (or designed to appear as such) or items or activities in games that are intentionally made to be of "dubious consent" on the part of the characters in question. (IE a grope mode in SK in which the high school aged characters ask you to stop and you're rewarded for ignoring them, items that snip bikini straps on characters in DoA Xtreme which can have them visibly "distressed", etc.)

BrettAwesome1770d ago

Lol. Look at that 22 sad wankers who dislike the truth 😂 <✊>

+ Show (8) more repliesLast reply 1770d ago
jukins1771d ago

If you wanna see scantily clad young looking anime girls . . . . You have the internet. . .

Juusterey1770d ago

Would you use the same argument if anything else was censored?
blood? language? anything?

1771d ago Replies(1)
Thundercat771771d ago

Let's start by censoring your uninformed comment.

NeoGamer2321771d ago

Censoring is a decision they make and it is about the type of things they are willing to associate with their brand.

For example, Disney does not do R-Rated movies. This was a strategic principled choice for their brand. If Sony does that it is completely up to them and what they want their brand associated with.

Juusterey1770d ago

nobody ever said it wasn't up to them, but we still have the right to criticise them for it
bad comparison by the way
disney doesn't have blood and guts and violence but censor sexual stuff

1770d ago
+ Show (4) more repliesLast reply 1770d ago
bluefox7551771d ago

Sure, they'll still dominate without acquiring studios, but why not? What's the harm in expanding?

jukins1771d ago

The harm? Disgruntled employees unhappy with being bought out worrying if their position is an overlap and will be cut which leads to leaks or performance not up to standards.

On the other hand it could always work out. I know the companies always say they let acquisitions keep their identity but truthfully once you're under a big companies umbrella things change

rainslacker1771d ago

How many people have been let go from their positions with MS recent acquisitions?

The thing about indie studios is that they usually dont have overlap, as most of that kind of thing comes from management positions not required for indie devs to operate. Maybe an hr person would lose their job as the studio transitions to the corporate hr, but they'd like just be changes to whatever liaison position there is.

Not one word had been said about people being disgruntled over being brought. Being brought would generally give more job security than hoping the studio has something lined up after the current project ends, and I'd imagine that both Sony and MS have better benefits than an indie dev can afford. MS especially is known to have a great benefits package

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400°

PlayStation Boss Jim Ryan Reveals PS2 Sold 160 Million Units Worldwide

Sony Interactive Entertainment (SIE) President and CEO Jim Ryan has confirmed that PlayStation 2 sales reached a staggering 160 million units sold worldwide.

The soon-to-be-retired gaming boss offered an updated figure during a chat on a recent episode of the Official PlayStation Podcast. The conversation saw him covering his time at Sony while talking about the company’s direction for the future.

When asked about what the 2000s brought to mind, Ryan responded with, “The 2000s? That would be, I would say, 160 million, which is the number of PS2s that we sold. A high watermark.”

just_looken44d ago

The ps2/ps3 era so many dam good games and then you got the online im sure i am not the only one with a ps2 network disc that still works and the modem/lan deal for the ps2.

Great consoles all around

Cacabunga44d ago

The same moron Ryan doesn't understand that great games not gaas is the reason why PS2 was so successful

just_looken44d ago

Ryan took charge in 2018 sense then we got the gutted ps4 update that killed simple coms 2 of the main studios dead went from multiple new exclusives on ps4 to the ps5 ghost town.

Crossplay that killed competitive gaming and just simple controller vs controller

Gaas crap like you said

Ps4 ip's just dead

hey were is my ps move support eye toy or even the ps vr support ryan?

The ps vita 2 rip

The horrible ps5 user interface

Sony push into making there games for everyone moved hq to cali now all esg

There psn chat being monitored by ai can not say/share anything now eyes are watching you

That is just the top of my head its just not the games ryan failed to understand under his leadership he killed alot of what made playstation.

blackblades44d ago

Ps2 couldnt even do gaas or anything it was forced go that one route.

Modpeel44d ago

Horrible Ps5 interface? Ya, ok. That's not a thing. At least you tried

jznrpg44d ago (Edited 44d ago )

PS2 was one of the best generations ever if not the best. Imo much better than PS3 gen though there were some great games during the PS3 gen it started out a little slow and finished strong

Shane Kim44d ago (Edited 44d ago )

Imo the classic consoles stopped with PS3. Now it's just copy and paste games, online, gaas and dlc's. This is why I really like FF7 Rebirth. Feels like a classic game.

Cacabunga44d ago (Edited 44d ago )

PS3 is my favorite PS console ever, followed closely by PS1.
PS2 was amazing but i haven’t been gaming much that gen.. too busy with schooling and stuff..
PS4 was just copy paste of PS3, like Shane said. Other than bloodborne and VR i didn’t feel there was something truly incredible and worth remembering last gen for.

FinalFantasyFanatic44d ago

I pray that my PS2/PS3 never dies, I have so many good games trapped on them, I know one out of two of my PS2s have died (I was considering opening it up and having a lot inside).

just_looken44d ago

I had my launch xbox die it was the power supply i never knew until i got a new one and after the fact opened my old one that the power supply could be replaced with a few cables :(. You never know it could be a simple ribbon cable

FinalFantasyFanatic43d ago

@Just_looken,
Hopefully it's something simple, it still powers on, just doesn't output picture/video or sound.

Relientk7744d ago

The game library of the PS2 speaks for itself. These sales are absolutely well deserved. PS2 is still arguably the best game console of all time.

just_looken44d ago

Game library and the features third console to have online mp but it became mainstream thanks to ps2/xbox then you got that sweet dvd player and the console size got so tiny. Singstar/eye toy the portable version oh also that component cable output then the whole sp game after months getting somewhat boring well gameshark it woot woot

FinalFantasyFanatic44d ago

I did main my PS2 as a DVD player when I wasn't playing games, good times.

Sgt_Slaughter44d ago

I just wish the video quality was better on the system since I've got so many classics for it. Yes, it can go all the way up to 1080i for certain games, but even today it's hard to get the right cables and the right calibration to make things look great compared to the Xbox or GC

just_looken44d ago

If you can there hard 2 find but launch ps3 consoles with backwards compatibility are great for replaying ps2 games.

FinalFantasyFanatic44d ago

I plug my PS2 into my AVR, but that seems to be more complicated that I would have expected, maybe I can find a component to HDMI converter at some point.

SimpleSlave44d ago

While I would always consider the OG XBOX as the best system during that generation - some of the games were truly next gen. So much so that the graphics actually affected the gameplay and game design - I still love the PS2. Still, it's clearly obvious that we are beyond spoiled now a days. Where the most middle of the road game has better controls and gameplay that half the PS2 library. Ditto for the Indie scene.

The reality is that the PS4 is the greatest console of all times by a country mile and the PS4/Switch/WiiU/Xbone generation is the greatest gen ever. Not even close. The PS4 physical library is almost ludicrous at this point. Then you add the digital library and there was never a comparison.

Skuletor44d ago

Your opinion isn't "reality".

SimpleSlave44d ago (Edited 44d ago )

@Skuletor - Neither is yours, bud. Still, I never claimed it to be my opinion, it was just an observation based on the quality of titles released for the console. From compilation of classics, to re-releases of classic, to its own unique library of physical and digital games released throughout the 10 years of its existence. All of it counting toward making the PS4 the best console ever released.

If you don't agree then you're more than welcome to chime in with something a bit more substantial. Otherwise, why bother?

mcstorm43d ago

I get where you are coming from. For me I enjoyed the Dreamcast the most that gen and seeing PS2 Vs DC games now I kind of know why with the output being better on the DC. I also owned a Xbox, GameCube and PS2 but the PS2 was my least used console that gan.

I was surprised at the time as I played my psx alot more than my Saturn and N64 I have found each gen my preference has changed. Just like the Xbox one, PS4 and WiiU gen I played more of the WiiU than the other two.

I'm fully off consoles at the moment and own a Rog Ally with a 3080 that I connect it to when docked and I've really enjoyed this console alot more than I thought I would.

That said the sales of the PS2 is impressive and I can see why people like it so much but just like anything in life some of us prefer other things to what is popular.

Just like I've never owned an apple product as they are just not for me.

SimpleSlave43d ago

@mcstorm - I'm pretty much the same way. My favorite consoles are the OG Xbox, the PS1, and the Sega CD with all 5 games. Then it's the PS4. So I'm not even saying this as a number one fan or anything like that.

As you said, some prefer the popular system, and that's fine, I don't see anything wrong with that. I think the problem lies when they make their taste the holy grail of anything. In the case of the PS2, the system was absolutely amazing, and I never even imply otherwise. Some legendary series were either born or expanded on that system, no doubt about it. But I think, when you step back and look at the experiences and games and franchises released for each of the systems, the PS4 is simply at a ludicrous place. And I do believe, only when looking back, people will come to realize this.

People do forget that back in those days, there were actually less games coming out. The gaming droughts were absolutely real and brutal. If there was nothing coming out, then there was literally nothing coming out. Now? There is never really a drought. When people say nothing is coming out, they mostly refer to AAA and popular games, but if you keep your eyes on the industry, you know that a plethora of great games come out on a monthly basis. From AA to Indy games. There's always something coming out and a lot of it is pretty good.

And that's probably the problem. When there is so much good stuff coming out, nothing in particular stands out. So it does seem like no legendary games are being released compared to the PS2. But there are and you just have to look for them, sadly. Especially when a lot of these games are only coming out digitally, so they become even more obscure and difficult to reach. Like I said, in 20 years, people will look back at the PS4 library and be in complete astonishment as to how they miss most of it.

As somebody that collected for the XBOX, PS2 and mainly the PS1, I can tell you there are so many hidden gems in those systems, it's pretty surprising. And as somebody that tried to collect for the PS4? I gave up. I can't really keep up anymore. It's too much. Too many great games coming out that are worthy of having in the collection, but between digital, limited runs, European and Japanese only releases, things got way out of hands a few years ago.

I would love to see a complete collection of the system. I think it'll put stuff in perspective for some.

+ Show (1) more replyLast reply 43d ago
Sgt_Slaughter44d ago

So odd that the number is suddenly higher than previously thought right as the Switch is closing in on the long standing record.

Crows9044d ago

They stopped reporting numbers so....yeah

ShwaaMan44d ago (Edited 44d ago )

I mean I hear what you’re saying, he did just round up by 2 million, but that doesn’t mean he’s lying either, maybe just updating the official number. The Switch still has 15 million to go to beat the Nintendo DS and another 5 million (approx) to beat the PS2… and it’s in its 7th year now. Also, if it does end up surpassing the PS2 will it hold that record for another 20 years like PS2 did?
A massive success for any of the big 3 is good for everyone, it drives the competition and should be celebrated across the board in my opinion. It makes everyone notice and adapt to the winning formula which is good for all of us. I love my Switch, it’s the first Nintendo system I have owned since GameCube, but they all have their strengths and I love my PlayStation and I have had all of them. Sony caters to my preferences in gaming more than the others. But that’s me.
Fanboys are so odd, what a weird thing to flex. Hey guess what, Microsoft has sold 600 million copies of Windows 7, mic drop?🤷‍♂️

mkis00744d ago (Edited 44d ago )

Whatever your hinting at is stupid; most people assumed ps2 was above 160 million because of the time between last sales report and last console manufactured. Switch is handheld, it will always be competing in that space. Ps2 had a smaller industry as well. Unless you think it would succeed without being a portable? Wii u 2?

Good-Smurf44d ago

IKR, all Nintendo did was they finally made more powerful Wii U portable and that's plays into their strength.
And it doesn't take much to make something more powerful than Wii U even back then.
It would have been a lot lower in sales if it wasn't a Hybrid console.
PS2 was able to do that huge numbers with much smaller industry and without the help of social media and easy access to cheap fast internet.

ChasterMies44d ago

Never underestimate the trickle of sales of old hardware. I’m glad that Sony keeps old hardware (and games for the old hardware) on the market after the new hardware releases.

+ Show (1) more replyLast reply 44d ago
Gamerscore207744d ago

The PS2 had a phenomenal library of games for every genre. It’s unfortunate we’re never going to witness something like that again.

just_looken44d ago

Too think all those ip's sony just burred out back or tossed to companies like activision on the cheap what a waist.

mkis00744d ago

Its more of how long it takes for games to come out due to dev cycles. Think how fast sequels came out like gta 3-san andreas, god of war 1,2. Battlefront...

FinalFantasyFanatic44d ago

@mkis007,
I really don't know why more big budget studios don't do some AA titles in between bigger titles, not everything needs to be a AAA game with huge cinematic and photo realistic graphics.

jznrpg44d ago (Edited 44d ago )

Of course we won’t get as many games. It takes 2-3x longer and more money to make a game than it did back then.

rlow144d ago

So he just came up with this fact all these years later??? I wonder if it has to do with the Switch closing in on the PS2 lifetime sales? How convenient.

NotoriousWhiz44d ago

He probably just rounded 155 to 160 million.

rlow144d ago

Could be but that’s a big 5 million stretch. Especially after all these years we were told different

TheCaptainKuchiki44d ago

could you please NOT pretend like you know better than the CEO of said company 💀

rlow144d ago

@TheCaptianKuchilki

I do doubt the narrative and Jim has lied before even going as far a lying to the FTC. Heck, he went and visited the London studio and didn’t hint that in two days they all would lose their jobs. While he may be quite sincere and honest about the numbers, something he could have rectified years ago. The timing and his past behavior makes it highly suspicious. So I do question the validity of his statement.

mkis00744d ago (Edited 44d ago )

You people are smoking some bad reefer with this conspiracy stuff. This is not the first time this was known, just the first time it is official. They could care less abou home console 2000's vs portable console 2010's...they are not invested in the school yard bs like you or me.

derek44d ago

@rlow1, it's you that are making a big deal about it. Why would he lie, becuase he's worried the switch will pass that total? Lol. Don't confuse the console war conversations we have on n4g with Ryan's statements on anything playstation. He was with playstation from the start and was apart of their climb to success. He would have the exact number.

Show all comments (58)
70°

The Best Games Similar to Pokemon for PlayStation

There are many worlds out there brimming with wondrous creatures ready to help you on your adventure beyond Pokemon.

Read Full Story >>
powerupgaming.co.uk
LG_Fox_Brazil52d ago

Temtem is actually really good as a single player experience or as a co-op game. Played the shit out of it when it released

180°

PS3 Update 4.91 Released and Does What You Expect This Feb. 27

You read that headline right! It's not a typo, as Sony has released PS3 update 4.91 this Feb. 27 2024, and it does what players might expect.

darthv7276d ago

It says it is for an updated Blueray key but we all know its to also try and patch the exploits that were found in 4.90. And soon this one will be exploited and released as CFW 4.91

Pyrofire9575d ago (Edited 75d ago )

One day the PS3 is gonna be the most STABLE OS every created.
I think I might as well look into some Homebrew at this point. There's probably a cool scene on it.

aaronaton75d ago

I play my PS3 on a CRT @576i. There is a clear bug that Trophies aren't popping up once earned, you hear the noise, but they do not appear at the top right.

CobraKai74d ago

You hold on to that CRT for as long as you can.

anast74d ago

They are still supporting the PS3 that's one reason why people prefer Sony gaming.

FinalFantasyFanatic74d ago

I only finished Xenogears on it in January, nice to see it's still getting the ocassional update.