140°

Tales of Graces Anniversary Party set for November 24

Bandai Namco will host a “Tales of Graces Anniversary Party” event at the Maihama Amphitheater on November 24 in celebration of the game’s 10th anniversary, the company announced.

Snookies121782d ago

This was actually my first Tales game. Took me forever to complete it, as I stopped mid-way through for a long time. I eventually came back, and beat it. It really lingered in my thoughts afterwards, to the point where I just knew I had to play the other games in the series. I've been a huge fan of the series ever since. I'm really pumped for Arise, seems to be just what the Tales games needed as a refresher.

TheGamez1001782d ago

I recommend playing vesperia definitive if you havent already. The last amazing tales game. Post-vesperia were just very mediocre. Really hope arise is a great game and a return to how great tales used to be, they did mention it would have "classic" gameplay and I hope they mean pre-graces. Also that baba is no longer there and now has the god eater guy there which is a series that has great story telling and gameplay so Im excited to see how this game will turn out and have higher hopes.

Snookies121782d ago (Edited 1782d ago )

I actually really liked Xillia. The sequel and Berseria didn't do much for me though. Just felt like treading the same waters again. Which is why the new Arise engine (Unreal 4) should do wonders to help breathe new life into the series as a whole.

I haven't played Vesperia yet, I always wanted to do so after playing the demo on my Xbox 360 years ago. I just never got around to it. I've seen the Remastered version on sale, but I just don't have the time to devote to it right now. I'll definitely get around to it though. (Still trying to work my way through Persona 5 at the moment, lol.)

1781d ago
Teflon021781d ago

I think the only one I really didn't enjoy was Zesteria. My fav overall was Graces f. I loved the story. I like the personal story in it alot. Made me forget I was playing a game at times and the whole thing where you start as kids and then it goes into the future with a time skip. I was in complete shock because I thought I'd be using kids the whole game thinking because it was a Wii game initially, it went with the Symphonia style lol

1781d ago
Teflon021781d ago

I absolutely LOVE the battle system. the whole reward system in it made it soooooooo good compared to alot during those times. I think the only system I kinda enjoy more. but only in some aspects is Hearts R. The moment the ability triggers and you start going crazy and if you can time the parries perfectly. OMG it's amazing. But overall Graces has had my favourite battle system otherwise.

PhoenixUp1781d ago

I really enjoyed the cast of this game. It caught me by surprise how good it was. I played it first because I was on a Tales of binge(I still am) and got hooked but that final boss was a long hard battle

Juusterey1781d ago

Easily my favourite on
loved the characters in this
and just the world in general
i assume it's getting a ps4 release

100°

Limited Run Games’ 3DO Releases Appear to Have a Major Problem

Two 3DO games recently reissued by Limited Run Games, Plumbers Don't Wear Ties and D, appear to have a major problem, according to customers.

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techraptor.net
DaleCooper4h ago

D was a great, atmospheric horror game. It was worth the rental back in the day. Also, Limited Run Games sucks.

darthv724h ago

LRG are just glorified overpriced reproductions.... and now they can't even get that last part right. I make better repros using my own stack of CD-R.

mastershredder2h ago

Just don’t. 3DO games were the worst. Imagine paying premium prices for a dog-crap version of a game. The era of barely trying or understanding their own tech and charging asinine prices… 3DN0. It’s best that you don’t admit that you had one of these.

Popsicle1h ago(Edited 1h ago)

The 3DO was ahead of its time and one of the first to enter the 32 bit console space. Yes FMV games are awful, but at the time there was a real thirst for games to look like movies. Removing the FMV games the 3DO had Gex, a solid Myst port, and was often the best place to play non-SNK (best on NEO GEO) near arcade perfect arcade ports. Their downfall was poor marketing and a high price point for a time when consoles were considered to be kids toys.

It was certainly superior to the “64 bit” Jaguar, which was falsely advertised as stronger hardware and had one of the worst console controllers in history.

CrimsonWing691h ago

Limited Run Games makes me sick. The prices they ask are ridiculous and then the whole burning discs instead of pressing them is pretty disgusting. This is a company that takes their customers for a ride and demands extortion level prices for a product, like we’re talking 2x to 3x more than MSRP.

80°

Hasbro's $1 billion bet on internal game development

Brendan writes; "Head of digital product development Dan Ayoub tells us about the toy maker's plans to get back in the game."

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gamesindustry.biz
160°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood1d 6h ago (Edited 1d 6h ago )

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE1d 3h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion1d 1h ago

Plus would have gotten them some extra money.

TheLigX1d 5h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle1d 5h ago (Edited 1d 5h ago )

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher1d 3h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno1d 3h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE1d 3h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro1d 1h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics21h ago

It's the game.

Was fun for 10 minutes

JackBNimble21h ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

+ Show (3) more repliesLast reply 21h ago
Gamble201d 5h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

Killer2020UK1d 4h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE1d 3h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername18h ago(Edited 18h ago)

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer22h ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 18h ago
notachance1d 5h ago

ah damn, I loved olliolli series

monkey6021d 4h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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