“Just because we’re not showing it doesn’t mean it’s not going well," studio head Atsushi Inaba said at E3 this week. "It’s going to be a high quality title and we’re putting our all into it."
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
A level headed and logical response to ridiculous assumptions, I like it.
Bayonetta games are so boring. I really don't get why people play them but to each their own I guess.
There are plenty of games to keep me busy through to 2020 so i'm good with no bayonetta and animal crossing. Still have a backlog of games on pc and switch to keep me going.
Platinum has to pace themselves accordingly
I'm not too worried. Fall/Winter is going to be insane for us Switch owners!