When Elder Scrolls Online launched back in 2014, I didn't find much exciting about it. It was an MMO that stuck close to the template established by World of Warcraft, rather than the Elder Scrolls games that preceded it. Elder Scrolls Online wore the clothing, but it lacked the heart and soul, and fans were open with their disappointment. Five years later, Zenimax Online's exploration of Tamriel is celebrating 13.5 million players, up 2.5 million from the previous year. It's a fantastic turnaround, one which Bethesda attributes to the players that kept enjoying the game.
Insider Gaming sits down with ExoCross creative director Paul Coleman to talk about the game's development, features, gameplay, and more.
In an era dominated by digital downloads and streaming services, the importance of physical media in gaming remains a topic of discussion.
Of course, Nintendo has always preferred physical sales, especially since they skew to a younger audience, and kids want games for their birthdays and holidays. They go to the store and pick the game they want.
Since the Wii they have always been the last major publisher to support modern tech or concepts, and they will be the last to support physical if it ever goes away. Which I hope it doesn't.
OK, but you need better format where these games could actually fit instead of half of the game being in physical form and all I have being on a digital code or have to download
Yeah it artificially retains the high prices for their software. Hence Pirates will always have their day with them.
Supergiant Games' Studio Director, Amir Rao, has said that he's worried about some unbalanced boons in-game, with nerfs coming soon.