60°

Fresh indies for PS4 and Xbox One - Unique Indie Games (Part 3)

"There have been quite a few top-notch indie games releasing lately so here are 6 that may feel right at home in your gaming library." - A.J. Maciejewski from Video Chums

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videochums.com
90°

Indie Game of the Month Awards April 2024

“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.

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videochums.com
130°

Essential Video Games Everyone Needs To Play At Least Once

Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.

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wealthofgeeks.com
Chard17d ago (Edited 17d ago )

I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now

Furesis17d ago

I would say it does. The combat is a bit shit for todays standards but everything else is great.

anast17d ago

It's worth a play through today.

gold_drake17d ago

the first one is abit the odd one out but after u finished it, believe it it gets tremendously better and better

90°

Is the Indie Video Game Market Oversaturated?

From AAA to Indie: The Changing Landscape of Gaming. Indie Games Take Center Stage Amidst AAA Fatigue. But, has the market become too crowded?

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rushdownradio.net
Friendlygamer37d ago

Eh, It would be better if we talked about specific genres instead of treating the indie market as a singular entity

Personally I'm kinda done with roguelikes and I feel that there's too many of them

shinoff218337d ago

I could agree with that but there's still some good ones out there. The more games the better. The way I see it not every game is tailored to me. If it was the latest summer blockbuster would've hit right with me. Seriously though. Almost every game has a fan.

Friendlygamer35d ago

I agree, I don't wish for the demise of the genre or anything. Different strokes

MWeaver58936d ago

While I get being done with a genre, the thing about roguelikes/roguelites is the concept simply increases replayability at very little cost.

For example, take Pepper Grinder. Charming game, like 25 levels, has collectibles, etc. Once you get all the collectibles, and beat it, the only content left is beating stages faster/more proficiently. Procedurally generated games don't have that negative, as they're always somewhat different. I can do five runs of Enter the Gungeon, and have different obstacles to overcome.

When you don't have a massive budget to add a ton of content (I made a full run with collectibles video for Pepper Grinder and it was 90 minutes), it's a cost effective way to achieve that goal.

Friendlygamer35d ago (Edited 35d ago )

Very true about cost, roguelikes are probably also a nice way for beginner developers to learn and gain experience. I disagree with procedurally content never feeling samey tho, even the best examples of the genre ( skull, gungeon, brotato, dead cells, wizard of legend...) eventually run out of things to show and become a chore to me.

I'd rather spend 10 hours in a memorable hand crafted metroidvania than 100 in a roguelike, there's too many competent games to experience and the time investment just doesn't feel worth it for me personally

shinoff218337d ago

Naw. We definitely need more turn based jrpgs. Never ever to many of those. Yes I'm serious.

Pyrofire9535d ago

In a way I agree but also I'm way behind on Trails.

FinalFantasyFanatic37d ago

Not by a long shot, you still have to sift through a lot of mediocre titles, but there are plenty of gems there, and room for even more now that people are buying less AAA games.

shinoff218336d ago

It's kinda always been like that though. From nes to present. There's always been sifting.