50°

Profile of a Champion: Serral [Starcraft 2]

Humberto of Game Life: "What does it take to be a Champion? Alongside talent, practice, and commitment, it is hard to be consistent in a game as difficult as Starcraft 2."

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gamelife.com
170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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gameworldobserver.com
Sciurus_vulgaris170d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27169d ago (Edited 169d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris169d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster169d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris169d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT169d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster169d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_169d ago

This right here is the fucking problem.

168d ago
70°

In Hindsight, Starcraft 2 Had The Best Gaming Community Out There

DS writes: "Like many people who grew up with their eyes glued to their TV screens and monitors, in my youth, I used to think that playing video games for a living was the best job in the world. Little did I know that getting to the point where you can earn decent money playing video games takes a tremendous amount of work and sacrifice, and there’s a good chance you’ll fail even if you give it your all."

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dualshockers.com
40°

Every Blizzard Game Ranked From Worst to Best

BLG writes: "In a little over a decade, Blizzard went from a company that could seemingly do no wrong to one embroiled in an endless stream of controversies and scandals. Unfortunately, the quality of Blizzard games suffered greatly as a result. But while it’s easy to criticize the current state of Blizzard Entertainment, it’s safe to say that many of the company’s games still hold a special place in our hearts. This is why I decided to take a little trip down memory lane and reminisce about all the Blizzard games put out over the past three decades. Yep, we’re going all the way back to the beginning with this one."

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bosslevelgamer.com