260°

Will Bethesda Disappoint Players Again At E3?

OnlySP: "Single-player gamers have come to expect a lot from Bethesda... After E3 2018, single-player fans felt cheated, and, on reflection, the disappointments were not unreasonable. So what do players deserve to see that might atone for the mistakes of the past twelve months?"

CP_Company1799d ago

most probably yes, but you never know.

rainslacker1798d ago

It's not usually at E3 where they disappoint. It's after E3 when more details come out, or games release.

Relientk771799d ago

Well I don't expect Elder Scrolls 6, Starfield, or Dishonored 3

So for me, I definitely expect to be disappointed. Hopefully, going in with ridiculously low expectations is good.

TyrellCorp1799d ago

Yep. As far as I can tell their “big hitters” are a Wolfenstein spin-off, FO76 DLC, and Doom Eternal. Doesn’t really seem to justify holding a press conference, so maybe there will be a surprise or two, but I’m not counting on it.

nucky641799d ago

yea, if Wolfenstein spin-off, FO76 DLC, and Doom Eternal are all they show - pretty bad.

smolinsk1799d ago

More on the new ghost recon and a new ip is fine by me at E3

nucky641799d ago

yea, more info on ghost recon would be nice. i'd like to know why you need an online connection to play solo campaign - didn't need it in wildlands and that was a BIG game.

dumahim1799d ago

Ghost Recon.... Bethesda... Failing to see the connection here.

Blu3_Berry1799d ago

All I want them to announce is The Evil Within 3. They do that, then I'm happy with whatever else they show off.

1799d ago
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80°

It Looks Like Kerbal Space Program 2 Dev Intercept Games Has Been Shut Down

Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.

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techraptor.net
140°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood7h ago(Edited 7h ago)

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE5h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion3h ago

Plus would have gotten them some extra money.

TheLigX7h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle7h ago(Edited 7h ago)

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher5h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno5h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE5h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro3h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

+ Show (1) more replyLast reply 3h ago
Gamble207h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

Killer2020UK5h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE5h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

TiredGamer15m ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 15m ago
notachance6h ago

ah damn, I loved olliolli series

monkey6026h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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280°

Starfield’s largest update since launch is coming on May 15

Bethesda has announced the release date for the biggest Starfield update since launch, which will bring map improvements, Xbox graphics options, and more.

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bethesda.net
Zeref1d 5h ago (Edited 1d 4h ago )

40fps and 60fps modes on Xbox is huge! Honestly didn't think it would be possible.
Too bad it wasn't there at launch but this and land vehicles definitely gets me way more excited to jump back in when Shattered Space drops.

darthv721d 3h ago

Very nice. I will jump back into it at 60fps like I did with Fallout.

helicoptergirl16h ago

The real thing here is... why didn't they have 60 FPS at launch?

I remember so many people defending them saying that it must not be possible to have 60 fps for that game. So many people defending Bethesda. Saying its too hard for 60 fps. I hope a "journalist" goes back and looks at all the excuses made for Bethesda releasing only 30 FPS. Go back and look ath all their excuses and the fans' excuses and do a write up of it all. Bethesda keep messing up and getting a pass imo.

Releasing 60 fps now for this game is simply not good enough

I'll tell you one thing, if I had bought and played Starfield at launch on Xbox SeriesX I would be so damned angry right about now.

Futureshark11h ago(Edited 11h ago)

I remember Phil Spencer announcing that Starfield was to run at 30fps as a 'creative decision'.

https://www.purexbox.com/ne...

This is one of the reasons why I'm no longer a Xbox fan, yet another example of Mr Spencer treating the public and their customers as idiots, feeding them basic marketing bullsh!t that anyone can actually see straight through.

And now their is an update over 6 months later to that game that has since lost all it's momentum it had at launch that not only improves performance but apparently adds all the QoL fixes that should have been there at launch (city maps for example).

What a load of baloney, going to wait until all this customer beta testing is finished and will get it on PS5 when on sale.

LordoftheCritics5h ago

60fps loading screen is still a loading screen.

obidanshinobi8h ago

"40fps and 60fps modes on Xbox is huge! Honestly didn't think it would be possible."
Really? Have you played Starfield on the Series X ? It's not really a looker, many parts of it look very last gen, there's no doubt a base Xbox One could run it at 30fps if they toned down the resolution and some of the detail.

There are already better looking open world games that run at 60fps like Cyberpunk 2077, on the Series X.

The Series X could easily run Starfield at 60fps, it's just the developers couldn't be arsed to prioritise it.
Seems to be a recurring problem within Xbox Studios, Redfall and the upcoming Hellblade 2 are other examples.
And let's not forget that Aaron Greenberg tweeted in 2020 (around March I think) that 60fps would be the standard for the Series consoles.

Zeref5h ago(Edited 5h ago)

I'm not sure what game you've been playing but the Starfield I've been playing looks amazing. Only the characters don't look that great but everything else looks amazing.

Goosejuice2h ago

I don't think he said starfield looks bad, cyberpunk looks better though and has wayy more going on. There was no reason for starfield to be 30 fps. It was an unfinished game when they released it. You could tell just with the maps..how do u release a game with the maps they had for cities? In was terrible.

Tacoboto1d 4h ago

Way to bury the best news here! Thanks Zeref for already sharing.

"You can now select your own frame rate target for Starfield if you're on a VRR display, allowing you to choose between 30, 40, 60, and Uncapped."

I'm glad I've waited to finish it. The PC version with frame gen feels great but I'll happily play it on my Xbox again away from my desk

darthv721d 2h ago

I just started fallout 4 for the first time and did so because of the new patch that was released. I play it in performance mode from my SX through my g cloud and it works really well. I plan on doing the same with this one when it drops.

Snookies121d 3h ago (Edited 1d 3h ago )

What happened to the 30 FPS lock on consoles being a "developer choice"? I refused to touch it on console because of that. I honestly got pretty bored of the game after about 15-20 hours, but maybe I'll go back after a lot of updates. Still sad to see things like the map being fixed, and FPS options that should have been there in the first place. Being added in so much later.

darthv721d 2h ago

the 30fps lock was the developer choice because they could not get 60 to be consistent (at that time). They could have offered 40fps as a trade off but I guess they were wanting to do more work to get 60. And now they got things working to support both 40 and 60 (on the SX) so you can rest easy now and enjoy it.

helicoptergirl16h ago

That isn't good enough. Other devs work hard and launch with 60 FPS. But it's Bethesda right? They always get a pass

Neonridr7h ago

@helicoptergirl - so either have something available at launch or don't improve a game moving forward.

That's quite the rationale you got going on there.

Eonjay7h ago

It seems pretty obvious just looking at the game that expecting it to run at 60 should definitely be achievable. We saw a similar thing happen with Redfall and now with Hellblade. The games are being pushed out too early. Its great that they are now getting 60 FPS... I can saw for sure that this makes me a lot more likely to buy the game when it comes out on PS5.

romulus235h ago

That's not a "developer choice" it's a developer incapability and a parent company not willing to wait eight months for them to become capable. No one should "rest easy" when they have to wait upwards of a year for developers to deliver on promises they made. They had plenty of resources being under Microsoft's umbrella, there's no excuse for them not getting a consistent 60 (at that time).

+ Show (1) more replyLast reply 5h ago
Lightning7723h ago(Edited 23h ago)

I agree 100%. These devs need to be up front about why console is 30. In fact I don't believe for a second HB2 was a dev choice but ran out of time. Despite having plenty of time already.

Makes no sense how much dev time does a game need to be in a pipeline in order to be 60 at launch? Even after delays its still 30. MS needs to get this sorted out with their next batch of games but I doubt they will. I think Indy might be 30 despite it being another linear experience and Avowed might be as well going by MS feature incomplete track record.

Tacoboto17h ago

I'm confident with Avowed and Indiana both being 60.

Avowed has the 60fps gameplay footage, after their commitment to do better after Redfall.

Indy's footage is 60fps too and runs on id Tech.

andy8517h ago

Remember all the excuses from 'fans' about why 60 fps wasn't possible on Xbox consoles. It obviously was they just couldn't be bothered.

CobraKai15h ago

Im still hoping for the landing cutscenes for previously visited planets

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