A game is built on the shoulders of thousands of photos, from all kinds of sources. Generally they fall into two main categories – reference images that concept artists use to get their visual ideas, and texture sources which asset artists use to piece together the surfaces of every object in the game, a process we call texturing. Occasionally these two categories overlap, and an image that can be good inspiration will also have appropriate swaths of texture in it for use on 3D objects.
We don’t finish it, but we’re finished with it.
We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.