260°

Final Fantasy, Dragon Quest & Tomb Raider Sell 144 Million, 78 Million, & 74 Million Respectively

Square Enix has published their financial report for the financial year ending March 31, 2019.

- Final Fantasy series: 144 million copies (an increase of 2 million compared to the previous quarter)
- Dragon Quest series: 78 million copies (an increase of 2 million compared to the previous quarter)
- Tomb Raider series: 74 million copies (an increase of 7 million compared to the previous quarter)

Noteworthy are the 7 million copies registered by Shadow of the Tomb Raider in the first quarter of 2019, demonstrating how the game is still doing well on the market.

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nintendosoup.com
Kribwalker1816d ago Show
Battlestar231816d ago

Great numbers and 7 million for SOTR is great. I think we can guess that 70-75% is on PS4 as most multi-platform games sell the most on it.

KaaF1816d ago

Do you have stock in Sony, or just another moron fanboying over a company?

Exvalos1815d ago

It is true though tomb raider sells better on psx, it's just the truth, install base aside it's just a better known franchise on playstation.

Eonjay1815d ago

You don't have to be a fanboy to math. Yes 70-75% of those console sales are PlayStation. Stop cockblocking the truth. or putting it behind a gate so that people can't say it without 'being a fanboy'.

Abnor_Mal1816d ago

They should have done a console breakdown for each game. What games sell well on each platform, that way people don't have to guess a game sold best on a particular console, or a game when into a systems service early because it did not sell well when first released. That way all the speculation can stop.

Still good numbers for all three franchises.

StarLink1816d ago

They dont have to do such thing at all. A sale is a sale. We all know the reason why some of you want the breakdown. Square doesnt have that mentality.

Abnor_Mal1816d ago

@StarLink yea they don't have to, but they could have. One person above speculated that most sales came from one particular console, then the other person says that sales were good but others suggested it wasn't that's why the game when into a service early. If there was a break down those two people would not need to make guesses but would know exactly where the sales came from.

We also know why some or you don't what a breakdown. I'm sure Square also has that mentality and at some time will provide a breakdown especially when deciding if a game should or should not come to a console due to low sales.

KwietStorm_BLM1815d ago

"What games sell well on each platform, that way people don't have to guess a game sold best on a particular console"

So when you remove the internet dwellers from the equation, how many gamers do you think really give a damn how many games sold on a particular console?

Abnor_Mal1815d ago

@KwietStorm I don't know how many gamers would really give a damn about how many copies a game sold on a particular console if you removed the internet dwellers. I guess we would need some kind of breakdown that could give us the answer, but it would probably be posted on the internet where most people dwell in this day and age.

No Way1815d ago

Why does that even matter? People don't partake in the stupid 'console' war, in real life.

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TopherMan1816d ago (Edited 1816d ago )

Are those SOTR numbers really great though? The game dropped to $30 a month after it launched.

Imalwaysright1815d ago (Edited 1815d ago )

There are hundreds of games released each year. How many of them do you think sell 7 million copies?

TopherMan1815d ago (Edited 1815d ago )

I don't know. How ever many there are, how many of those games had their price cut by half in a month?

Price matters.

The 10th Rider1815d ago

I got BFV for like $20 before the end of last year. Many other games have seen steep discounts immediately after release. Fallout 76, Mass Effect Adromeda, and others.

TopherMan1815d ago (Edited 1815d ago )

Typically due to poor sales or extremely negative circumstances as with ME: Andromeda and Fallout 76, yes.

Imalwaysright1815d ago

Yes, price matters. If you drop the price to €30 you'll obviously get more sales but still even if every game that was released last year got its price dropped to €30 I'm willing to bet that 99% of them wouldn't even reach 2 or 3 million units sold let alone 7 million units.

TopherMan1815d ago (Edited 1815d ago )

- Final Fantasy series: 144 million copies (an increase of 2 million compared to the previous quarter)
- Dragon Quest series: 78 million copies (an increase of 2 million compared to the previous quarter)
- Tomb Raider series: 74 million copies (an increase of 7 million compared to the previous quarter)

OH....so those 7 million is the for the entire franchise, not just SoTR. They are reporting 2 million this quarter for the FF series? So if FF pulled in 2 million units without a major release, how many units of TR were actually SoTR. I imagine the majority, but in reality we don't know units are actually SoTR.

The TR franchise seems to be constantly on sale for PC.
https://www.humblebundle.co...

+ Show (3) more repliesLast reply 1815d ago
Brazz1816d ago (Edited 1816d ago )

70% is a bit too much, but i'm sure something like 60% is on playstation side, remember, Nintendo also got a fair share here.

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ShinRon1816d ago

didnt realize Tomb Raider still put up numbers like that wow

Double_O_Revan1815d ago

And yet Square will still refer to it as a disappointment.

PhoenixUp1816d ago

How does SoTR sell so well and Square Enix doesn’t make a mention of it? So many people were erroneously under the impression that it bombed and that it was a stupid decision to release if the same month as Spider-Man, yet it being part of a big franchise still allowed it to move an impressive 7 million in less than a year

Meanwhile NieR: Automata moves 4 million in more than two years and Square Enix can’t contain their excitement for it. The publisher clearly has different expectations for its western and eastern titles

TopherMan1816d ago

Nier’s price wasn’t cut in half a month after its launch. I bet SE made a lot more money on Nier than SoTR

PhoenixUp1816d ago (Edited 1816d ago )

Various games get discounted as soon as they come out.these days.

You know how many publishers would kill to have a game sell over 7 million in less than a year regardless of the circumstances? Square Enix should still show pride in this title’s commercial success, especially since it’s still amongst the best selling games in the series.

In addition to that it’s not like every game that goes on discount will automatically sell that well.

TopherMan1815d ago

AAA games do not typically get slashed in half a month after launch. This happened so soon after launch that the game got review bombed by gamers who were angry at having paid full price.

https://kotaku.com/shadow-o...

Come on, dude. This is not normal.

And I don't know of any publisher that would kill to sell 7 million of a AAA game at half its initial price the first six months and we are talking about a big name AAA multiplat franchise. You were wondering why SE is more excited about Nier sales than SoTR sales. Well.....I guess you answered your own question.

"In addition to that it’s not like every game that goes on discount will automatically sell that well."

If SoTR sales were great from the beginning then there is no way SE would have slashed the price. I don't believe for a second that SoTR would have sold 7 million without its drastic price cut.

bluefox7551815d ago (Edited 1815d ago )

Nier likely had a massively smaller budget than TR. Their excitement about sales necessarily have to be contrasted with the cost to make it.

pietro12121815d ago

It seems like like it, but 4 million is great for a niche franchise like Nier. It seems like Square excerpts more their western I.Ps I remember them stating that reboot title didn't meet expectations (even though it sold over 4 million copeis)

P_Bomb1815d ago (Edited 1815d ago )

SOTR shipped 4 million as of Dec 31st. Shipped. Some people are misreading TR’s series totals going up as being solely attributed to SOTR. SOTR’s not sitting at 11 million. It didn’t triple this Q what it shipped launch Q. The series has umpteen games on sale at any given time, all contributing.

Regarding SOTR, Squeenix president Yosuke Matsuda stated SOTR got off to “a weak start” and was “unable to provide an experience that was novel enough that players would choose to buy them before any of the other numerous major titles on the competitive landscape." https://www.gamesindustry.b...

+ Show (2) more repliesLast reply 1815d ago
bluefox7551815d ago

Can't wait for the next DQ game, DQ11 was my first in the series, and they completely won me over.

SegaGamer1815d ago

Play DQ8, seriously, it's the best DQ game of the lot.

The 10th Rider1815d ago

I played Dragon "Warrior" back on NES when I was a kid and it was one of my favorite series. I didn't realize the series continued as Dragon Quest until years later when I saw Dragon Quest 8. Picked it up and fell in love with the series allover again. It would be awesome if they'd give us a collection over here in the West. Nearly every single entry is available on to play on the 3DS, but it would be nice to get them all in one HD collection for all consoles.

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90°

Limited Run Games’ 3DO Releases Appear to Have a Major Problem

Two 3DO games recently reissued by Limited Run Games, Plumbers Don't Wear Ties and D, appear to have a major problem, according to customers.

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techraptor.net
DaleCooper2h ago

D was a great, atmospheric horror game. It was worth the rental back in the day. Also, Limited Run Games sucks.

darthv722h ago

LRG are just glorified overpriced reproductions.... and now they can't even get that last part right. I make better repros using my own stack of CD-R.

mastershredder1h ago

Just don’t. 3DO games were the worst. Imagine paying premium prices for a dog-crap version of a game. The era of barely trying or understanding their own tech and charging asinine prices… 3DN0. It’s best that you don’t admit that you had one of these.

70°

Hasbro's $1 billion bet on internal game development

Brendan writes; "Head of digital product development Dan Ayoub tells us about the toy maker's plans to get back in the game."

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gamesindustry.biz
160°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood1d 4h ago (Edited 1d 4h ago )

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE1d 1h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion23h ago

Plus would have gotten them some extra money.

TheLigX1d 3h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle1d 3h ago (Edited 1d 3h ago )

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher1d 1h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno1d 1h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE1d 1h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro23h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics19h ago

It's the game.

Was fun for 10 minutes

JackBNimble19h ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

+ Show (3) more repliesLast reply 19h ago
Gamble201d 3h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

Killer2020UK1d 2h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE1d 1h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername16h ago(Edited 16h ago)

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer20h ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 16h ago
notachance1d 3h ago

ah damn, I loved olliolli series

monkey6021d 2h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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