411's Chris Vicari and Joe Roche give us their thoughts on how they think Resistance 2 stacks up to the competition, whether Mirror's Edge will live up to the hype, the chances that people won't ignore the Wii port of Pikmin as they did the GameCube original, the effect MK vs. DCU's T rating will have on sales, whether downloading the Mother 3 ROM is full of wrong, and the chances that a "real" actor will play Marcus Fenix in the Gears of War movie in this edition of Fact or Fiction Games.
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
Fact
While I am sure Resistance 2 will be a great game......it will be like all the other big console games released this gen, hyped and then forgotten a month after it is released.
Games such as MGS4, GTA4 and Halo 3 were talked up to stupid levels before their release by obsessed fanboys and as soon as the games were released the old game was forgotten and the insanity moved on to the "next big thing".
So yeah.....Resistance 2 may well be the next big thing......but this gen, being the hot game only lasts for a few weeks at most. It seems as most gamers have attention problems these days.
Anyways.....I much more looking forward to COD: World at War.
They just said the game was bad because it isn't as popular as Gears 2 or Halo 3...
Its a Fact Resistance 2 has yet again failed.
This game has lasting appeal.
If there is at least a few hundred thousand people like me, who played the same map on co-op over and over and over again, then I highly doubt what you say about it being forgotten, especially so quick as you stated. "forgotten a month after it is released"
Even CoD4 isn't forgotten and it's a little old now.