Eurogamer: It's been 30 years since Amy Hennig's first game, Electrocop, and eight since she said goodbye to her most famous creation, Naughty Dog's Uncharted series. Informed as much by vintage Hollywood adventure films as the likes of Gears of War, Uncharted is the acme for the gun-toting blockbuster with a human face. It's a style of production with which Hennig, a former film student, is indelibly associated, though I'll always reserve my love for her first turn as director, 1999's Legacy of Kain: Soul Reaver. But as she herself admits, it's a style of game that is becoming untenable, involving vast expense and many years of labour, in an industry that has never been more conscious of the unhealthy workplace practices that prop up some of its most beloved experiences. Hence, perhaps, the untimely demise of her last project, Visceral's Star Wars game "Ragtag", as publisher EA moved its business away from finite narratives and into the murky waters of the game-as-service.
DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing
Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."
Insider Gaming sat down with MADFINGER games to talk about Gray Zone Warfare's about the state of the game, its early success, and its future.
Here we go again
She's done great work but she's an eye sore. Stay behind the scenes please.
I love seeing interviews with her. Every time I see more of her story, it just seems like she got totally screwed. This new Star Wars game is the perfect example of her getting screwed. It's sad but that's life being all crappy and all.
That's a really good interview covering a LOT to do with the entertainment industry.