Phil Harrison explains how the cloud-based hardware of Google Stadia can help developers in delivering better, deeper simulated games.
Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.
They already have AI trained to do coding.......
How he thinks it's stupid is beyond me, Especially since we see it happening in real time.
I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.
As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.
The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.
Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.
Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.
Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy
120 is a bit slow. My eyes can't look at anything less than 260fps.
I'd hope to see more developers use cloud computing. Crackdown 3's utilization is just the beginning of something greater.
While it sounds great, it's a little too ambitious to say that. Yes, that will allow for something much larger than local hardware - but as will Amazon Web Services with New World - it's just the cost of developing and running such a title that could be prohibitive.
Curious on how millisecond response time games will play
Stadia is still based on local hardware tho.
No physical, no buy.