320°

Phil Harrison on how Google Stadia Can Deliver Better,Deeper Simulated Games Than Any Local Hardware

Phil Harrison explains how the cloud-based hardware of Google Stadia can help developers in delivering better, deeper simulated games.

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wccftech.com
KaiPow1893d ago

I'd hope to see more developers use cloud computing. Crackdown 3's utilization is just the beginning of something greater.

ApocalypseShadow1893d ago

You sure? None of us noticed by looking at it. Could you explain? /S

naruga1893d ago (Edited 1893d ago )

Phil Harrison ...the curse itself of the video game world ( materialised into human) ....went with PS3 -->the console had a bad start, where with difficulty snapped out of it ...went with Xone , the console sank in sales immediately ....now he is with Google .....with idiotic plans of cloud gaming lol (i ill add that he had the same plans for Xone too)

Segata1893d ago

Phil Harrison is as good for a console launch as Vince Russo is at saving wrestling companies.

Gunstar751893d ago

Do you need an explanation as to how the earth isn't flat as well?

Cloud impacts all future tech.

codelyoko1893d ago

I wouldn't exactly call it that...But I do believe great developers can use it much better

rainslacker1892d ago

About the only thing to take away from cd3 is that it proved the concept can work. Just because cd3 had a lackluster implentation of asynchronous compute(which is the long standing term for the tech that's been around before ms even had a cloud service) doesn't mean the tech itself isn't viable. It's been used in MMOs for years without all the press hype surrounding it.

Showing that there is more that can be done with it, and providing the services and tools for devs to us it will be the most meaningful part to come of it this gen. Like I said long ago, it won't mean much for this gen. I expected more than we got but a lot of that was probably due to cd3 delays. I'm sure ms will hype it up again, and say how they got it working now for any dev that wants to use it. Not unlike how Google is saying that we can have all these huge battle royale games if someone just does the work.

THC CELL1893d ago (Edited 1893d ago )

What a donut

You realise people love owning physical media

darthv721893d ago

Does that same love apply to physical keys as well?

No Way1893d ago

*Some* people love owning physical media. *Some* don't.

Newmanator1893d ago

I think this was sarcasm? Lol

Gwiz1893d ago

They actually removed the cloud computing aspect from that game.
OMG stop being a parrot about " this is the future "

Dragonscale1892d ago (Edited 1892d ago )

Crackdown 3 is so bad its meme worthy and a terrible example lol. If thats the future then I'm out.

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Chris_Wray1893d ago

While it sounds great, it's a little too ambitious to say that. Yes, that will allow for something much larger than local hardware - but as will Amazon Web Services with New World - it's just the cost of developing and running such a title that could be prohibitive.

ccgr1893d ago

Curious on how millisecond response time games will play

Segata1893d ago

Well on stage there was a 1.5 second delay for AC Odyssey and 166MS delay on Doom and this was a controlled Google event with their highest speed internet. So the answer is. Not good.

CaptainObvious8781892d ago

1.5 secs in a controlled environment... I knew it was going to be bad, but not that bad.

And 1.66 ms for a fast paced shooter like doom?

Why are these idiot companies pushing this? Do they really think even filthy casuals will put up with that?

2pacalypsenow1893d ago

Stadia is still based on local hardware tho.

ElementX1893d ago

There are tons of great games that never get physical releases, not to mention the fact that physical on PC is basically dead. I guess you don't mind missing out on some amazing games, but to each their own.

Nyxus1893d ago

Most games get a physical release eventually. I can wait.

neomahi1893d ago

But they be immortal if they work. Google Ultra Violet shutting down, a prime example of why a digital future isn't in the best interest of consumers.

CaptainObvious8781892d ago

There's a very big difference between individual indie developers opting for digital only and an entire platform based around Fing you over at every opportunity.

ElementX1892d ago (Edited 1892d ago )

I am referring to indie games. Yes some do get physical releases but most don't. If you don't like indie games, that's fine but I enjoy a number of them. I don't know why I got so many disagrees. As for Google, their service will probably be like renting games except they stream. There hasn't been any word on purchasing games. I think Stadia will bomb, Google has a habit of dropping projects anyway.

rainslacker1892d ago

There are plenty of games to choose from with physical, so if we miss out on some, thems the breaks. I'll buy the occasional game digital, but it's either a game I really want to support, or it's really cheap. I can't possibly play every game I buy, much less all the games I want to play, so for me, I'm going to choose to buy the physical ones first, and can wait it out for digital ones....assuming I remember them after a while

+ Show (2) more repliesLast reply 1892d ago
Veneno1893d ago

Interesting you say that. Everyone's fear of losing physical media should just be put to rest. Even Netflix shows like Castlevania are getting physical Blu Ray releases. Same thing will happen here too.

JackBNimble1892d ago

The bigger fear should be losing physical hardware

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230°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

lodossrage15h ago(Edited 15h ago)

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS713h ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long12h ago(Edited 12h ago)

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg12h ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni11h ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander19729h ago(Edited 8h ago)

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

+ Show (2) more repliesLast reply 8h ago
Number1TailzFan12h ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor12h ago(Edited 12h ago)

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion11h ago(Edited 11h ago)

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop9h ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

+ Show (2) more repliesLast reply 7h ago
jambola15h ago

Ceo says stupid thing
Part 5837384

Zeref13h ago(Edited 13h ago)

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

romulus2313h ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody12h ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

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60°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
130°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1012d ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky1d 19h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu1d 19h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv722d ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1012d ago (Edited 2d ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo1d 17h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

Eonjay1d 3h ago

Yes it would increase the framerate but it would add more noticeable latency. The impact of latency goes down the more natural frames produced. So a monitor that can push bast 60 will naturally allow the game to operate much smoother. Add VRR to this and now you have a much more enjoyable experience.

BlackDoomAx1d 19h ago

Can it deliver the 60fps dream?

purple1011d 10h ago (Edited 1d 10h ago )

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy851d 18h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast1d 14h ago (Edited 1d 14h ago )

120 is a bit slow. My eyes can't look at anything less than 260fps.

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