Polygon: Game designers face a great challenge: How can they demonstrate that a player’s basic actions are meaningful?
The developers of a game have to reinforce why each action is important, especially if I’m going to be repeating it thousands of times across the campaign. This is true whether I’m picking a flower or pulling the trigger of a gun.
It’s worth revisiting Black.
DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing
Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."
Insider Gaming sat down with MADFINGER games to talk about Gray Zone Warfare's about the state of the game, its early success, and its future.
So glad someone took the time to revisit this absolute gem of FPS...this game blew my face off back in the day. The enemy behavior, sound design, particle effects and general atmosphere was something short of a revelation at the time. This is perhaps my second favorite FPS title of all time and a close 2nd to Killzone 2.
To this day that game is more satisfying than most FPSs out there. Still blown away by the way it handled explosions and they their effectiveness is actually affected by rather they are indoors or outdoors (more lethal in enclosed spaces) and that if it's thrown into a small room with doors/windows the pressure wave will actually cause all windows and doors in that room to break and the explosion would actually expand out those openings
Deserves a sequel where many yearly churns don’t.
Remaster
remake or remaster please