150°

The Burnout team’s mold-breaking FPS deserves a better legacy

Polygon: Game designers face a great challenge: How can they demonstrate that a player’s basic actions are meaningful?

The developers of a game have to reinforce why each action is important, especially if I’m going to be repeating it thousands of times across the campaign. This is true whether I’m picking a flower or pulling the trigger of a gun.

It’s worth revisiting Black.

UltraNova1872d ago

So glad someone took the time to revisit this absolute gem of FPS...this game blew my face off back in the day. The enemy behavior, sound design, particle effects and general atmosphere was something short of a revelation at the time. This is perhaps my second favorite FPS title of all time and a close 2nd to Killzone 2.

Omnisonne1872d ago

I still remember the distinct metallic sound when shooting someones helmet off in Black, also the atmospheric lighting (something very new back then). So glad I picked it up when it released.

isarai1872d ago

To this day that game is more satisfying than most FPSs out there. Still blown away by the way it handled explosions and they their effectiveness is actually affected by rather they are indoors or outdoors (more lethal in enclosed spaces) and that if it's thrown into a small room with doors/windows the pressure wave will actually cause all windows and doors in that room to break and the explosion would actually expand out those openings

Omnisonne1872d ago

Damn I totally forgot about the destruction, tons of little details that made the game just really fun to play.

RosweeSon1872d ago

Deserves a sequel where many yearly churns don’t.

UltraNova1871d ago

Thanks to EA the team that made this gem was dissolved, so unless most of them team up under a new wing (or form their own studio) to make a spiritual successor to Black you should forget about a sequel.

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40°

How iRacing Turned An Indie Early Access Title Into ExoCross

DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing

30°

Supergiant Answers 78 Rapid-Fire Questions About Hades II

Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."

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gameinformer.com
40°

INTERVIEW: Gray Zone Warfare's Success and Next Steps

Insider Gaming sat down with MADFINGER games to talk about Gray Zone Warfare's about the state of the game, its early success, and its future.

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insider-gaming.com