210°

Miyamoto Struggles to Sell Inscrutable Wii Music Game

Nintendo gaming guru Shigeru Miyamoto and his top designers had a heck of a time making Wii Music, and he admits that they didn't quite nail it. Now Nintendo is having a difficult time selling the somewhat inscrutable Wii Music to gamers hooked on Guitar Hero and Rock Band.

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blog.wired.com
TheColbertinator5657d ago

Speaking of Nintendo,I can't wait for that next Zelda game.It will be sweet like all other Zelda games

Jecht5657d ago

It's going to be "accessible". And you know that that's Nintendo's favourite marketing buzz word. Guess what it means?

Kamikaze1355657d ago

Yeah, all of Nintendo's first party games now MUST appeal to the casual audience. Even though they say they're making games for the core gamer. I think they're lying. The last core game they made was Twilight Princess and that was on the Gamecube (then ported to the Wii). Mario Galaxy and Metroid ware both ridiculously easy......fun, but way too easy. Sort of like they dumbed it down for the kids to be able to beat it.

Jecht5657d ago

Exactly. I wouldn't be surprised if the next Zelda game was something like Zelda Party. A Mario Party spinoff only with the characters of Hyrule.

ape0075657d ago (Edited 5657d ago )

oh man,if nintendo do this(which is possible)

nintendo will fade away from my mind

and there's a problem,I wanna tell you

GRAPHICS are important,if nintendo want to do a real zelda game,wii's graphics will hold it back,the game will be so outdated,since awesome looking game is coming like gears 2,resi 5,killzone 2 and can you imagine what gow 3 and uncharted 2 will look like,I know the zelda team is one of the best teams in the world but limit is a limit,graphics are that important,am afraid nintendo realize that next zelda will look outdated and therefor jump into plan B,and make it.........CASUAL............D OOOOM

so nintendo has now 2 options,do a harcore zelda with sh!!ty graphics or make it casual,nintendo really put them selves in a bad position,it's like nintendo is getting squeezed by two hard walls ,nintendo really made a mistake when they first announce the wii,that's really all I can say about this situation,I hope reggie reads this comment and translate it to myiamotto

sorry,my english is a bit hard to understand but I hope I get better with time

SaiyanFury5657d ago

The problem with the Wii is not it's graphics. The GC had great video presentation and some Wii games also have great presentation. It's the nature of the games that makes the difference. Catering to casuals sacrifices the core audience with simple gameplay and story, and as a result, you lose that audience. No doubt the core Nintendo audience eats up everything Nintendo, but they do nothing new to attract the new core gamers.

ChickeyCantor5657d ago (Edited 5657d ago )

@jecht,

Motion + could make it more accessible too ;).

@ape,
The visuals will hold Zelda back?
Right, you have been enjoying the games many years and now the visuals will hold it back...
Funny since Gameboy was a step back in visuals if we look at links awakening compared to Link to the past and imo they were both great.

Also if you think Nintendo will be going "casual" with the new zelda...I think you missed the boat with Zelda:OOT.

Jecht5657d ago

Motion + doesn't mean accessible. When Nintendo says accessible, they mean casual. Twilight Princess has motion sensing, I don't expect that a further boost in range detection and response time will make the game more accessible to people who've never played a Zelda game before.

AAACE55656d ago

I think Nintendo have stretched Miyamoto too thin! Almost all of their titles worth mentioning have come from him... And when he is not directly involved with something, it doesn't do what gamers want. Now it seems his quality is starting to lack. Does Nintendo have anyone who can make quality titles on their own without Miyamoto?

I'm just pissed off cause the last Zelda game I liked was Ocarina of Time. And Wind Waker and Twilight Princess didn't get me hooked like I thought they would.

You got Square Enix fans asking for a FFVII remake... I want a Ocarina of Time remake!

+ Show (5) more repliesLast reply 5656d ago
PistolPumptMonk5657d ago

Didn't quite nail it?

That statement is the first legit contender for "understatement of the year"

omodis4205657d ago

no calling it revolutionary was

omodis4205657d ago

He might not struggle to sell it if it didn't suck so bad.

Old Snake5657d ago

Hmmm, were are all the morons who bought Wii Fit? I'd expect them to pick this up.

Jecht5657d ago

Come on, WiiMusic against GH or RB? A game with no competition, no real reason to play it unless you want to look like an idiot? It's like Mario Paint Composer with Mii's.

omodis4205657d ago

This is almost as bad as virtual boy

ChickeyCantor5657d ago (Edited 5657d ago )

...what intention did Wii-music had to be compared to GH or RB?
They are both different things.

Jecht5657d ago

They are in the same genre, that is games where you play instruments as the main gameplay. That's where the comparison begins and ends. What Nintendo forgot is that people like having actual goals to accomplish in games. With WiiMusic, there is no such thing.

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70°

15 Impactful Video Games That Forever Changed The Industry

These groundbreaking video games changed gaming forever and drew in scores of fans in the process.

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wealthofgeeks.com
70°

Call of Duty killed Guitar Hero but the world is ready for its return

The Guitar Hero franchise died in the wake of Activision's lust for Call of Duty, but we should be dusting off those plastic guitars for a new Guitar Hero game.

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theloadout.com
Thundercat77413d ago

Guitar Hero was good. The problem was Activision started creating many versions. Guitar Hero had the every one year cycle like COD and people felt they were being robbed.

myfathersbastard413d ago

It was even worse then that. My roommate and I were big into rock band. Had a concert sized sound system for it in the shop. Both rock band and guitar hero were doing a yearly release yeah, but then also doing song packs and band packs every other week almost at one point. AND releasing them on physical disc. Before we stopped we had litterely dozens of discs for different songs and bands. They just never stopped coming out. People can only handle buying so much for 1 game.

Ra3030413d ago

Why in the hell would one want to spend time to learn a button mashing order when you can lean to play a real guitar in the same time frame.

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher489d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai489d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood488d ago (Edited 488d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai488d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood488d ago (Edited 488d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood488d ago (Edited 488d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long489d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim488d ago (Edited 488d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz488d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit489d ago

Can it work? Yes. Does it compare? No.

monkey602488d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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